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#REDIRECT[[sega:Virtua Cop]]
|bobscreen=
 
|screenwidth=320px
 
|publisher=[[Sega]]
 
|developer=[[Sega AM2]]
 
|system=[[Arcade]], [[Sega Saturn]], PC
 
|europe=Dec 1994, 1995, 1997
 
|usa=Dec 1994, 1995, 1997
 
|japan=Dec 1994, 1995, 1997
 
|genre=3D Action}}
 
 
 
'''''Virtua Cop''''' is a shooter arcade game created by [[Sega AM2]], and headed by [[Yu Suzuki]].
 
Its original incarnation was an arcade game in 1994, and it was later ported to the [[Sega Saturn]] in 1995 and the PC in 1997. It was later bundled with ''Virtua Cop 2'' in Japan and Europe on the [[PlayStation 2]] as ''Virtua Cop: Elite Edition'' (''Virtua Cop Rebirth'' in Japan) on August 25, 2002 and November 29, 2002 respectively, and this bundle included gallery extras and implementation of Namco's G-Con 2 lightgun support, being the best port of the games yet. In 2004, a port was developed for the handheld Nokia N-Gage, but this was cancelled by the quality control team before its release, and very few beta units were manufactured.
 
 
 
''Virtua Cop'' was followed by two sequels, ''[[Virtua Cop 2]]'' and ''Virtua Cop 3''.
 
 
 
==Gameplay==
 
Players assume the role of police officers and use a light gun to shoot criminals and advance through the game, with penalties for shooting civilians. ''Virtua Cop'' was notable for its use of polygonal graphics, which were subsequently used in both ''House of the Dead'' and ''Time Crisis'', instead of the two dimensional sprites that were popular for previous games in the same genre. It is also notable for being one of the first games to allow the player to shoot through glass. Its name derived from this graphical style, which was previously used in ''Virtua Fighter'', ''Virtua Striker'' and ''Virtua Racing''.
 
 
 
==Story==
 
A detective in the player's department uncovered an illegal gun-running operation and was able to trace it back to a powerful crime syndicate. He compiled a large amount of evidence and was ready to take them down, but he was discovered and assassinated. Some of the evidence managed to make its way back to headquarters and a special task force was put on the case.
 
 
 
==Production Credits==
 
===Production Credits (Arcade Team)===
 
Main Programmer/Director: Katsunori Itai<br>
 
Supervisor: [[Yu Suzuki]]<br>
 
Main Designer: Akihito Hiroyosi<br>
 
Senior Programmer: Shunsuke Sekikawa<br>
 
Programmers: Masayuki Sumi, Tadanobu Numata<br>
 
Designers: Masataka Auchi, Saori Nisikawa<br>
 
Sound Composer: Kentaro Koyama<br>
 
Design Support: Kazuhiro Izaki, Yukinobu Arikawa, [[Makoto Osaki]]<br>
 
Planning Support: Yuichiro Mikami<br>
 
Cabinet Design: AM R&D Dept. 4<br>
 
Created By: [[Sega AM2]]<br>
 
Presented By: [[Sega]]<br>
 
 
 
===Production Credits (Saturn Team)===
 
Director: Takashi Isono<br>
 
Supervisor: [[Yu Suzuki]]<br>
 
Main Programmer: Masayuki Sumi<br>
 
Programmers: Takeshi Iwasaki, Junichi Ishito, Takashi Isowaki, Norihiro Sekine, Takashi Ono, Hiroyuki Tsuzuki<br>
 
Designers: Takafumi Kagaya, Kazufumi Ohashi, Saori Nisikawa, Masakazu Takizawa<br>
 
Sound Composer: Kentaro Koyama<br>
 
Publicity: Fumio Kurokawa, Koji Umeda<br>
 
Speical Thanks: Yukinobu Arikawa, Masataka Aochi, Kazuo Ohtani<br>
 
Created By: [[Sega AM2]]<br>
 
Presented By: [[Sega]]<br>
 
 
 
===Production Credits (PC Team)===
 
Producer: Toshinori Asai<br>
 
Supervisor: [[Yu Suzuki]]<br>
 
Director: Junetsu Kakuta<br>
 
Programmers: Kenichi Yoko, Kazuhisa Hasuoka, Yoshihiko Toyoshima, Noritaka Yakita<br>
 
Designers: Hisato Fukumoto, Katsufumi Yoshimori, [[Yuichi Ide]]<br>
 
Sound Composer: [[Tatsuya Kousaki]]<br>
 
Created By: [[Sega AM2]]<br>
 
Presented By: [[Sega]]<br>
 
 
 
[[Category:Sega Games]]
 
[[Category:Saturn Games]]
 
[[Category:PC Games]]
 
[[Category:Arcade Games]]
 

Latest revision as of 01:58, 1 April 2010

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