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Difference between revisions of "Tiles"

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Tiles are blocks of art that are displayed on the screen.
 
Tiles are blocks of art that are displayed on the screen.
  
== 8x8 tiles ==
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=== 8x8 tiles ===
8x8 tiles contain the colors of [[pixels]] themselves. All the pixels in one 8x8 tile must be on the same [[palette]] row.
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8x8 tiles consist of 64 [[pixels]]. All the pixels in one 8x8 tile must use the same [[palette]] line.
  
== 16x16 tiles ==
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=== 16x16 tiles ===
 
16x16 tiles are mappings of 8x8 tiles. The properties of 16x16 tiles include:
 
16x16 tiles are mappings of 8x8 tiles. The properties of 16x16 tiles include:
 
*The palette row for each tile it contains.
 
*The palette row for each tile it contains.
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*The [[collision index]] for the whole tile.
 
*The [[collision index]] for the whole tile.
  
== 96x96 (Sonic Advance 1/2/3), 128x128 (Sonic 2/3/&K), 256x256 (Sonic 1) tiles ==
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=== 96x96 (Sonic Advance 1/2/3), 128x128 (Sonic 2/3/&K), 256x256 (Sonic 1) tiles ===
 
These are mappings of 16x16 tiles. The properties of these tiles include:
 
These are mappings of 16x16 tiles. The properties of these tiles include:
 
*The [[solidity]] (not, top, all, left/right solid) for each tile it contains.
 
*The [[solidity]] (not, top, all, left/right solid) for each tile it contains.
*The drawing mode for each tile it contains.
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*The orientation for each 16x16 tile it contains (normal, backward, upside-down, both).
  
 
[[Category:Hacking Information]]
 
[[Category:Hacking Information]]

Revision as of 13:10, 24 October 2004

Tiles are blocks of art that are displayed on the screen.

8x8 tiles

8x8 tiles consist of 64 pixels. All the pixels in one 8x8 tile must use the same palette line.

16x16 tiles

16x16 tiles are mappings of 8x8 tiles. The properties of 16x16 tiles include:

  • The palette row for each tile it contains.
  • The plane for each tile it contains.
  • The drawing mode (normal, backward, upside-down, both) for each tile it contains.
  • The collision index for the whole tile.

96x96 (Sonic Advance 1/2/3), 128x128 (Sonic 2/3/&K), 256x256 (Sonic 1) tiles

These are mappings of 16x16 tiles. The properties of these tiles include:

  • The solidity (not, top, all, left/right solid) for each tile it contains.
  • The orientation for each 16x16 tile it contains (normal, backward, upside-down, both).