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Difference between revisions of "Tiles"

From Sonic Retro

m (Reverted edit of 201.246.81.159, changed back to last version by Hivebrain)
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Tiles are blocks of art that are displayed on the screen.
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This is a disambiguation page.
  
=== 8x8 tiles ===
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*[[8x8 tiles]] - small graphics tiles that are stored in the [[VRAM]]
8x8 tiles consist of 64 [[pixels]]. All the pixels in one 8x8 tile must use the same [[palette]] line.
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*[[Block mappings]] - 16x16 and 128x128/256x256 tiles
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*[[Tileset]] - images used by some [[level editor]]s such as [[S.L.E.E.P.]]
  
=== 16x16 tiles ===
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[[Category:Disambigs]]
16x16 tiles are mappings of 8x8 tiles. The properties of 16x16 tiles include:
 
*The palette row for each tile it contains.
 
*The [[plane]] for each tile it contains.
 
*The [[drawing mode]] (normal, backward, upside-down, both) for each tile it contains.
 
*The [[collision index]] for the whole tile.
 
 
 
=== 96x96 (Sonic Advance 1/2/3), 128x128 (Sonic 2/3/&K), 256x256 (Sonic 1) tiles ===
 
These are mappings of 16x16 tiles. The properties of these tiles include:
 
*The [[solidity]] (not, top, all, left/right solid) for each tile it contains.
 
*The orientation for each 16x16 tile it contains (normal, backward, upside-down, both).
 
 
 
[[Category:Hacking Information]]
 

Revision as of 12:34, 13 December 2004

This is a disambiguation page.