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! class="bottomtemphead" | Design Choices and Features
 
! class="bottomtemphead" | Design Choices and Features
 
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|class="bottomtemptext" align="center" | [[SCHG How-to:Remove the Air Speed Cap|Remove the Air Speed Cap]] | [[SCHG How-to:Disable floor collision while dying|Disable floor collision while dying]] | [[SCHG How-to:Modify Transformation Behavior in Sonic 2|Modify Super Sonic Transformation Methods & Behavior]] | [[SCHG How-to:Enable/Disable Tails in certain levels|Enable/Disable Tails in Certain Levels]] | [[SCHG How-to:Collide with water after being hurt|Collide with Water After Being Hurt]] | [[SCHG How-to:Retain Rings when returning at a Star Post|Retain Rings When Returning at a Star Post]] | [[SCHG How-to:Create Insta-kill and High Jump Monitors|Create Insta-kill and High Jump Monitors]] | [[SCHG How-to:Create Clone and Special Stage Monitors|Create Clone and Special Stage Monitors]] | [[SCHG How-to:Improve the fade in\fade out progression routines in Sonic 2|Improve the fade in\fade out progression routines in Sonic 2]] | [[SCHG How-to:Fix Scattered Rings Underwater Physics#Sonic 2 fix|Fix scattered rings' underwater physics]] | [[SCHG How-to:Restore lost CPZ boss feature|Restore lost CPZ boss feature]] | [[SCHG How-to:Prevent SCZ Tornado death|Prevent SCZ Tornado spindash death]]
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|class="bottomtemptext" align="center" | [[SCHG How-to:Remove the Air Speed Cap|Remove the Air Speed Cap]] | [[SCHG How-to:Disable floor collision while dying|Disable floor collision while dying]] | [[SCHG How-to:Modify Transformation Behavior in Sonic 2|Modify Super Sonic Transformation Methods & Behavior]] | [[SCHG How-to:Enable/Disable Tails in certain levels|Enable/Disable Tails in Certain Levels]] | [[SCHG How-to:Collide with water after being hurt|Collide with Water After Being Hurt]] | [[SCHG How-to:Retain Rings when returning at a Star Post|Retain Rings When Returning at a Star Post]] | [[SCHG How-to:Create Insta-kill and High Jump Monitors|Create Insta-kill and High Jump Monitors]] | [[SCHG How-to:Create Clone and Special Stage Monitors|Create Clone and Special Stage Monitors]] | [[SCHG How-to:Improve the fade in\fade out progression routines in Sonic 2|Improve the fade in\fade out progression routines in Sonic 2]] | [[SCHG How-to:Fix Scattered Rings Underwater Physics#Sonic 2 fix|Fix scattered rings' underwater physics]] | [[SCHG How-to:Restore lost CPZ boss feature|Restore lost CPZ boss feature]] | [[SCHG How-to:Prevent SCZ Tornado death|Prevent SCZ Tornado spindash death]] | [[SCHG How-to:Port S3K Priority Manager into Sonic 2|Port S3K Priority Manager into Sonic 2]] | [[SCHG How-to:Improve ObjectMove subroutines|Improve ObjectMove subroutines]]
 
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! class="bottomtemphead" | Extending the Game
 
! class="bottomtemphead" | Extending the Game

Revision as of 03:26, 28 June 2012

SCHG How-To Guide: Sonic the Hedgehog 2 (16-bit)
Fixing Bugs
Fix Demo Playback | Fix a Race Condition with Pattern Load Cues | Fix Super Sonic Bugs | Use Correct Height When Roll Jumping | Fix Jump Height Bug When Exiting Water | Fix Spin Dash Code and Add Spin Dash Speeds | Fix Screen Boundary Spin Dash Bug | Fix Camera Y Position for Tails | Fix Tails subanimation error | Fix Tails' respawn speeds | Fix Accidental Deletion of Scattered Rings | Fix monitor collision bug | Fix Rexon crash | Fix EHZ Deformation Bug | Correct CPZ boss attack behavior | Fix Bug in ARZ Boss Arrow's Platform Behavior | Fix ARZ Boss Walking on Air Glitch | Fix ARZ boss sprite behavior | Fix multiple CNZ boss bugs | Fix HTZ background scrolling mountains | Fix OOZ Launcher Speed Up Glitch | Fix DEZ Giant Mech collision glitch | Fix Boss Deconstruction Behavior
Design Choices and Features
Remove the Air Speed Cap | Disable floor collision while dying | Modify Super Sonic Transformation Methods & Behavior | Enable/Disable Tails in Certain Levels | Collide with Water After Being Hurt | Retain Rings When Returning at a Star Post | Create Insta-kill and High Jump Monitors | Create Clone and Special Stage Monitors | Improve the fade in\fade out progression routines in Sonic 2 | Fix scattered rings' underwater physics | Restore lost CPZ boss feature | Prevent SCZ Tornado spindash death | Port S3K Priority Manager into Sonic 2 | Improve ObjectMove subroutines
Extending the Game
Port Sonic 1's Sound Driver | Port Sonic 3k's Rings Manager | Extend the Level Index Past $10 | Extend Water Tables | Expand the Music Index to Start at $00 Instead of $80 (Sonic 2 Clone Driver Version) | Add Extra Characters
Miscellaneous
Edit Level Order with ASM‎ | Alter Ring Requirements in Special Stages | Speed up ring loss process