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[[Image:photos_iizuka.jpg|right|frame|Takashi Iizuka]]
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#REDIRECT [[sega:Takashi Iizuka]]
'''Takashi Iizuka''' is a key producer, director and designer within [[Sonic Team]]. Early in his career, he worked directly under [[Hirokazu Yasuhara]] as a senior game designer on ''[[Sonic the Hedgehog 3 & Knuckles]]'', and quickly progressed to direct ''[[NiGHTS into Dreams]]'' and supervise development of ''[[Sonic R'']]. In 1999, he is credited as the driving force behind ''[[Sonic Adventure]]'', the franchise's third adventure in the third dimension, as it had been his idea to create a [[Role Playing Game]] featuring Sonic.
 
 
 
After the success of '''Sonic Adventure''', Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as ''[[Sonic Adventure 2]]'' and ''[[NiGHTS: Journey of Dreams]]''. Iizuka continued as head of this department, known as [[Sega Studio USA]], until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division.
 
 
 
==Production History==
 
* ''[[Sonic the Hedgehog 3]]'' (1994) — Senior Game Designer
 
* ''[[Sonic & Knuckles]]'' (1994) — Senior Game Designer
 
* ''[[Sonic the Hedgehog 3 & Knuckles]]'' (1994) — Senior Game Designer
 
* ''[[NiGHTS into Dreams]]'' (1996) — Lead Game Designer
 
* ''[[Christmas NiGHTS]]'' (1996) — Game Designer
 
* ''[[Sonic 3D Blast]]'' (1996) — Game Concept Design, Special Design, Saturn Enhancements
 
* ''[[Sonic Jam]]'' (1997) — Director
 
* ''[[Sonic R]]'' (1997) — Game Design Director
 
* ''[[Sonic Adventure]]'' (1999) — Director, Character Game Designer, Chaos Game Designer, Field Designer
 
* ''[[ChuChu Rocket!]]'' (2000) — Product Support (Sega of America)
 
* ''[[Sonic Adventure 2]]'' (2001) — Director, Game Designer, Field Designer(Level Designer), Enemy Game Designer
 
* ''[[Sonic Advance]]'' (2001) — Special Thanks
 
* ''[[Sonic Adventure 2: Battle]]'' (2002) — Director, Game Designer, Field Designer(Level Designer), Enemy Game Designer
 
* ''[[Sonic Mega Collection]]'' (2002) — Special Thanks
 
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer
 
* ''[[Sonic Heroes]]'' (2004) — Director, Level Designer, CG Movie Director
 
* ''[[Sonic Mega Collection Plus]]'' (2004) — Special Thanks
 
* ''[[Sonic Gems Collection]]'' (2005) — Special Thanks
 
* ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' (2005) — Director, Lead Game Designer, Level Designer, Scenario Writer, CG Movie Supervisor
 
* ''[[Sonic Riders]]'' (2006) — Recording Coordinator
 
* ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' (2006) — Special Thanks
 
* ''[[Sonic Rivals]]'' (2006) — Director, Concept Design, Scenario Writer, Producer
 
* ''[[Sonic and the Secret Rings]]'' (2007) — Special Thanks
 
* ''[[Sonic Rivals 2]]'' (2007) — Director, Concept Design, Scenario Writer, Producer
 
* ''[[NiGHTS: Journey of Dreams]]'' (2007) — Director, Producer, Lead Game Designer
 
* ''[[Mario & Sonic at the Olympic Games]]'' (2007) — General Producer
 
* ''[[Sonic Riders: Zero Gravity]]'' (2008) — Recording Coordinator
 
* ''[[NiGHTS into Dreams]] (PS2 Version)'' (2008) — Supervisor
 
* ''[[Sonic Unleashed]] (PS3 & Xbox 360 Version)'' (2008) — Level Design Special Thanks
 
 
 
[[Category:Developers]]
 

Latest revision as of 14:38, 27 March 2011