User contributions
For MarkeyJester (talk | block log | uploads | logs)
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- 15:12, 12 October 2012 (diff | hist) . . (-55) . . m SCHG:Sonic the Hedgehog 3 & Knuckles/Level Editing (→Level Layout: Let's make things less confusing!)
- 19:35, 12 September 2012 (diff | hist) . . (+71) . . m User:MarkeyJester (Ugh, spelling...)
- 15:32, 12 September 2012 (diff | hist) . . (+52) . . m User:MarkeyJester
- 13:12, 12 September 2012 (diff | hist) . . (+9) . . m User:MarkeyJester
- 13:11, 12 September 2012 (diff | hist) . . (-1,078) . . User:MarkeyJester (I wanted to clean it up...)
- 21:19, 8 September 2012 (diff | hist) . . (-111) . . m Sonic Retro:Tech Member
- 23:47, 5 August 2012 (diff | hist) . . (+8,516) . . SCHG:Sonic the Hedgehog CD/File Locations (Major update, contains everything now, as far as I am aware. If anyone fancies cleaning it up a bit, by all means.)
- 15:51, 15 July 2012 (diff | hist) . . (+94) . . m SCHG How-to:Guide (Another item)
- 15:51, 15 July 2012 (diff | hist) . . (+2,666) . . N SCHG How-to:Fix the death boundary bug (Another bug-fix for Sonic 1)
- 16:39, 21 April 2012 (diff | hist) . . (0) . . File:TwoEight.rar (uploaded a new version of "File:TwoEight.rar": Removed all of the SonED 2 folder data, replaced the sep files with compatable ones for the project, removed all of the compression changes in the batch file (it only assembles the data now, no ) (current)
- 12:54, 3 March 2012 (diff | hist) . . (+179) . . SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (→Main System Memory Locations: The scroll buffer is usually only 380 bytes in size, the VDP is set in modes that only use E0 scanlines, thus RAM space from CF80 to CFFF is free and unused, and the sprite table buffer was not included into table)
- 21:10, 30 January 2012 (diff | hist) . . (-15) . . m User:MarkeyJester (→History)
- 21:05, 30 January 2012 (diff | hist) . . (+105) . . m User:MarkeyJester (Adding Zones to Zone list)
- 08:52, 30 December 2011 (diff | hist) . . (+162) . . m SCHG How-to:Guide
- 08:51, 30 December 2011 (diff | hist) . . (+12,286) . . N SCHG How-to:Improve the fade in\fade out progression routines in Sonic 2 (Created page with "{{GuideBy|MarkeyJester}} The palette fading routines in Sonic 1 and Sonic 2 (and possibly to a degree Sonic 3 & Knuckles) known as "Pal_FadeTo" and "Pal_FadeFrom", are not 100% ...")
- 08:50, 30 December 2011 (diff | hist) . . (+95) . . N File:FadeInS2New.png (Image for a how to guide, demonstrating the new/changed fade in routines in action for Sonic 2.)
- 08:50, 30 December 2011 (diff | hist) . . (+91) . . N File:FadeInS2Old.png (Image for a how to guide, demonstrating the current fade in routines in action for Sonic 2.)
- 08:13, 30 December 2011 (diff | hist) . . (+61) . . m SCHG How-to:Guide (→Changing design choices: Missed something out, oops)
- 08:12, 30 December 2011 (diff | hist) . . (+101) . . m SCHG How-to:Guide (→Changing design choices)
- 08:11, 30 December 2011 (diff | hist) . . (+6,899) . . N SCHG How-to:Improve the fade in\fade out progression routines in Sonic 1 (Created page with "{{GuideBy|MarkeyJester}} The palette fading routines in Sonic 1 and Sonic 2 (and possibly to a degree Sonic 3 & Knuckles) known as "Pal_FadeTo" and "Pal_FadeFrom", are not 100% ...")
- 08:10, 30 December 2011 (diff | hist) . . (+123) . . N File:FadeInS1New.png (An image for a how to, demonstrating what the new palette fading routine will display for Sonic 1's palette fading routine.)
- 08:10, 30 December 2011 (diff | hist) . . (+92) . . N File:FadeInS1Old.png (An image for a how to, demonstrating what Sonic 1's current palette fading routines display.)
- 17:13, 17 December 2011 (diff | hist) . . (+416) . . m Sky Sanctuary Zone (A known gimmick in S3K's SSZ)
- 13:32, 13 October 2011 (diff | hist) . . (+804) . . Sonic Crackers (Documenting the hardware problems faced with this prototype.)
- 00:08, 11 September 2011 (diff | hist) . . (+121) . . m SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (→Main System Memory Locations: explained $A800 - $A9FF)
- 13:50, 4 September 2011 (diff | hist) . . (+40) . . m Sonic the Hedgehog (16-bit) (→Music and Sound: Sound effects and music used a combination of the FM chip "with" the PSG chip (which wasn't mentioned))
- 14:54, 2 August 2011 (diff | hist) . . (+49) . . m SCHG How-to:Guide (→Extending the game: correcting a slight syntax mistake)
- 14:51, 2 August 2011 (diff | hist) . . (+107) . . m SCHG How-to:Guide (Adding another guide)
- 14:48, 2 August 2011 (diff | hist) . . (+7,378) . . N SCHG How-to:Extend the Sonic 1 sprite mappings and art limit (Sonic 1 has sprite limits via, art, mappings and animation, this page discribes how to raise those limits to near double the amount.)
- 06:52, 29 April 2011 (diff | hist) . . (-3) . . m SCHG How-to:Work with Motorola 68000 assembly (→Quick Homework: Correcting minor errors (illegal addressing mode, and incorrect result))
- 07:11, 29 March 2011 (diff | hist) . . (+504) . . m Sonic Crackers/Technical information (Additional information about the "add" addresses)
- 06:23, 29 March 2011 (diff | hist) . . (+1,672) . . Sonic Crackers/Technical information (→Pattern Load Cues for Sonic and Tails: Format fully explained)
- 16:18, 9 March 2011 (diff | hist) . . (+3,258) . . SCHG How-to:Work with Objects (Added an "animation" section as requested by GTKoopa, and fixed one or two things with the "mappings" section)
- 13:54, 21 February 2011 (diff | hist) . . (+143) . . m SCHG:Sonic the Hedgehog 3 & Knuckles/Object Editing (→Sprite Mappings: Cleaning it up, making it a little easier to read/comprehend)
- 14:38, 20 February 2011 (diff | hist) . . (+1,327) . . m User:MarkeyJester (Level Design List (Keeping Record))
- 22:44, 13 February 2011 (diff | hist) . . (+649) . . N User:FeliciaVal (Wiki page made, needed to be done, feel free to clean up anyone =P)
- 05:51, 6 January 2011 (diff | hist) . . (+908) . . m Sonic 1 Brother Trouble (I hate editing my own hack's wiki-page to correct "minor" stuff. Self promotion is not my style...)
- 23:19, 4 January 2011 (diff | hist) . . (-175) . . m Jester's Challenge (→Gameplay)
- 16:37, 22 December 2010 (diff | hist) . . (+43) . . m User:MarkeyJester (→Projects)
- 16:03, 25 November 2010 (diff | hist) . . (+3) . . SCHG How-to:Work with Objects (→Lesson 3: Making Mappings: Correcting stuff)
- 17:49, 21 September 2010 (diff | hist) . . (+216) . . m User:MarkeyJester (Some minor correction, nothing drastic)
- 11:23, 21 July 2010 (diff | hist) . . (+4,289) . . Sonic Crackers art compression (No one has documented to format properly yet, as it's research and information I've taken it upon myself to do so, I apologise if the setout of this page should happen to be incorrect.)
- 23:03, 20 July 2010 (diff | hist) . . (+598) . . m Sonic Crackers/Technical information (Field mappings are broken up into sections and are read then dumped individually, in very much the same way as the Crackers compressed art for the fields, each section is 800 bytes or less.)
- 12:05, 11 July 2010 (diff | hist) . . (+232) . . m Sonic Crackers/Technical information (Rainbow and Electric field compressed data is split up and read/decompressed in two sections)
- 15:40, 3 November 2009 (diff | hist) . . (+1,573) . . N Eiosian spheres (Created page with ''''Eiosian spheres''' is an unknown object formally seen in Sonic The Hedgehog 3 and Sonic 3 & Knuckles, this unknown object can be found by using Debug Mode in the f…')
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