User contributions
For KingofHarts (talk | block log | uploads | logs)
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- 07:16, 27 May 2013 (diff | hist) . . (-9) . . m SCHG How-to:Fix Scattered Rings Underwater Physics (→Sonic 1 fix: Changed these to Sonic 1 labeled variables.)
- 03:47, 23 May 2013 (diff | hist) . . (+32) . . m Sonic the Hedgehog (2013 game) (Included Stealth. Sorry, I didn't forget you on purpose!)
- 02:07, 23 May 2013 (diff | hist) . . (+6,356) . . N Sonic the Hedgehog (2013 game) (Started a page for the new game.)
- 23:34, 7 April 2013 (diff | hist) . . (+425) . . m SCHG:Sonic the Hedgehog (16-bit)/Object Editing (→Object Pointer List: Added some misc. notes including labeling animals' mappings, and also some missing offsets)
- 19:26, 7 April 2013 (diff | hist) . . (+15) . . m SCHG:Sonic the Hedgehog (16-bit)/Object Editing (→Object Pointer List: Correction to Object $20)
- 19:14, 7 April 2013 (diff | hist) . . (-33) . . SCHG:Sonic the Hedgehog (16-bit)/Object Editing (→Object Pointer List: Made some more edits, correction to Objects 13 and 14.)
- 12:04, 7 April 2013 (diff | hist) . . (+7) . . SCHG:Sonic the Hedgehog (16-bit)/Object Editing (→Object Pointer List: Corrected and added mappings offsets. Will continue to update and fix this table.)
- 09:35, 3 April 2013 (diff | hist) . . (+4) . . m SCHG:Sonic the Hedgehog (16-bit)/Object Editing (→Object Pointer List: Small error... oops)
- 09:35, 3 April 2013 (diff | hist) . . (+74) . . m SCHG:Sonic the Hedgehog (16-bit)/Object Editing (→Object Pointer List: Adding mappings offsets as I find them.)
- 09:17, 3 April 2013 (diff | hist) . . (+3) . . m SCHG:Sonic the Hedgehog (16-bit) (→Contributors)
- 09:15, 3 April 2013 (diff | hist) . . (+32) . . m SCHG:Sonic the Hedgehog (16-bit)
- 09:14, 3 April 2013 (diff | hist) . . (-97) . . m SCHG:Sonic the Hedgehog (16-bit) (Undo revision 200447 by KingofHarts (talk))
- 09:13, 3 April 2013 (diff | hist) . . (+97) . . m SCHG:Sonic the Hedgehog (16-bit) (→Contributors)
- 09:09, 3 April 2013 (diff | hist) . . (-5) . . SCHG:Sonic the Hedgehog (16-bit)/Art Editing (Corrected info with Kosinski format data in Sonic 1)
- 09:03, 3 April 2013 (diff | hist) . . (-5) . . m SCHG:Sonic the Hedgehog (16-bit)/Art Editing/Nemesis Compressed Art (Tiles)
- 09:01, 3 April 2013 (diff | hist) . . (-1) . . m SCHG:Sonic the Hedgehog (16-bit)/Art Editing/Nemesis Compressed Art (→Scrap Brain Zone: Tiles)
- 09:00, 3 April 2013 (diff | hist) . . (+567) . . SCHG:Sonic the Hedgehog (16-bit)/Art Editing/Nemesis Compressed Art (Rewritten to be more clear, concise, & accurate. Also better organized! Will continue adding and reorganizing this list.)
- 02:28, 3 April 2013 (diff | hist) . . (-101) . . SCHG:Sonic the Hedgehog (16-bit)/Art Editing (→Uncompressed Art Locations: Rewritten to be more clear and concise, & added missing information)
- 07:20, 16 February 2013 (diff | hist) . . (+2,168) . . SPG:Animations (Made major edits to the information on this page, correcting errors and omissions. I will add accompanying images in the future to help illustrate what is written. Will also add more later on)
- 05:19, 6 February 2013 (diff | hist) . . (+9) . . m SPG:Rolling (→Top Speed: I have confirmed this to be true in Sonic 2 as well. I still know very little about hacking Sonic 3K or CD, so cannot confirm this for those games just yet.)
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