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#REDIRECT [[sega:Space Channel 5: Part 2]]
|bobscreen=
 
|screenwidth=320px
 
|publisher=[[Sega]]
 
|developer=[[SEGA United Game Artists|United Game Artists]]
 
|system=[[Dreamcast]], [[PlayStation 2]]
 
|europe=Nov 18, 2003(PlayStation 2)
 
|usa=Feb 12, 2003(PlayStation 2)
 
|japan=Feb 14, 2002(Dreamcast & PlayStation 2)
 
|genre=3D Action}}
 
 
 
''Space Channel 5: Part 2'' is the sequel to the rhythm action game [[Space Channel 5]], developed by United Game Artists and published by Sega. It was released on the Dreamcast (Japan only) and the PlayStation 2. It was released in Japan on February 14, 2002, Europe in February 12, 2003 (although it was not released in the United Kingdom) and in North America as part of special edition package with the first game on November 18, 2003.
 
With its improved graphics, greater variety, and longer campaign, Part 2 is generally regarded as superior to its predecessor. However, it is much less well known than the original Space Channel 5 due to its belated and limited release outside of Japan.
 
 
 
===Gameplay===
 
Whilst the scoring system is much different from the first game, the core gameplay remains mostly unchanged from the first game. Players have to copy moves acted out by the opponent in time to the music by pressing the directional buttons. The X button (A button on the Dreamcast) is used when the opponents shouts "Chu!" and is sometimes used to shoot enemies or objects. Hostages can be rescued by pressing the O button (B button), although in this game, it is now distinguished as "Hey!" and comes with its own dance move. New to this game is the ability to hold buttons down as a 'charged move' (When someone says 'Chuuuuu---', the player holds the X button).
 
 
 
Also new to the game is some segments that involve instrument battles. These are usually played using any directional button, as well as Chu and Hey.
 
 
 
Usually in the game, players have a set number of hearts, which varies depending on the situation. If they mess up a section, they lose a heart. If all hearts are lost, the game is over. In some sections, such as boss battles, stars replace hearts, the number of which is determined by the current rating (the higher the rating, the more stars will be available). If all stars are lost, the game is over.
 
 
 
The viewer rating percentage in the corner works as the score, which changes depending on how well the game is played and the number of hearts or stars at the end of a scenario. There are also secrets at certain points in between gameplay where players press buttons to make Morolians (the enemies from the last game, now allies), spring up from the corner. Players need to find all these secrets in a level in order to get a full 100% rating at the end. (The last level has a possible 200% rating.)
 
 
 
Elsewhere, there is a 100 stage battle mode, in which players have to play 100 consecutive lines, with only one heart. Some of the lines seem to resemble those found in the first game. There is also a 2 player mode, where one player controls directions and the other controls actions, and an alternate story mode where characters, costumes and dance moves are different.
 
 
 
Other improvements include replacing the rendered backgrounds of the first game with real time environments.
 
 
 
===Production Credits(Special Edition)===
 
Producer: [[Tetsuya Mizuguchi]]<br>
 
Director: [[Yutaka Minobe]]<br>
 
Supervisor: [[Takashi Thomas Yuda]]<br>
 
Art Director: Mayumi Moro<br>
 
Programming Director: Hitoshi Nakanishi<br>
 
Story & Game Design Director: Takumi Yoshinaga<br>
 
Game System Director: Hideki Anbo<br>
 
Game Designer: Takao Esaka, Emiko Sunaga, Toshihide Ozeki<br>
 
Space Programmers: Yoshio Inoue, Ise Susumu, Yuuki Hatakeyama, Ko Midoro<br>
 
Technical Support: Osamu hori, Koji Kaifu, Satoru Takeshima, Michio Yokomizo, Kyosei Yukimoto, Keiichi Noda<br>
 
Technical Director: Takeshi Hirai<br>
 
Total Scene Director: Ken Okazaki<br>
 
Background Modeling: Yoshiro Shimizu, Rie Miyauchi, Issei Komura, Takehiko Miura<br>
 
Character Modeling: Shinkichi Tanahashi, Mihoko Yanaka<br>
 
Choreographer: Mahoko Nezu, Andre Fuentes<br>
 
Animation Supervisor: Shigeru "Pigeon" Arkai<br>
 
Animation Technology Supervisor: Takanori Ohnuki<br>
 
Character Animation: Yusuke Kashiwagi, Kenya Suzuki<br>
 
Camera Works: Kanji Suto, Kenichi Suzuki<br>
 
Visual Effects Supervisor: Taro Hino<br>
 
Visual Effects: Yuji Yamaga<br>
 
Film Editor: Ryutaro Sugiyama<br>
 
Storyborads: Ken Okazaki, [[Yutaka Minobe]]<br>
 
Art Team's Special Thanks To: Hideaki Takamura, Haruka Yoshida, Jake Kazdal, Motomu Hayashi, Deen Gun Project<br>
 
Sound And Music Design By: [[Wave Master]]<br>
 
Sound Director: [[Naofumi Hataya]]<br>
 
Music Composers: [[Kenichi Tokoi]], [[Mariko Nanba]], [[Tomoya Ohtani]], [[Naofumi Hataya]]<br>
 
Sound Effects: All Sound-Staff Of Channels, Takashi Endo<br>
 
Chief Recording Engineer: Hirokazu Akashi<br>
 
Recording Engineer: [[Yoshitada Miya]], Sawako Sogabe<br>
 
Recording Producer: Hidetaka "Carl" Shibata, [[Fumitaka Shibata]]<br>
 
Recording Director: Tadashi Ohtsubo<br>
 
 
 
===Musicians===
 
Trunpet: Masahero Kobayashi, Futoshi Kobayashi<br>
 
Trombone: Wakaba Kawai<br>
 
Sax: Kohji Orita<br>
 
Harn: Gizaemon Orita<br>
 
Drums: Yuraichi Togashiki, Mitsuru Kurauchi<br>
 
Bass: Kenji Takamizu, Takeshi Taneda<br>
 
Guitar: Chew-Taro Moritake<br>
 
Chorus: Curtis Gaines, Ebony Fay, Andrea Hokins<br>
 
Strings: Jun Takeuchi(VL), Takuya Mora(2ndVL), Shin Motoi(VLA), Kaori Morita(VC)<br>
 
Sctore: [[Hiroshi Aso]]<br>
 
Keyboards: [[Yutaka Minobe]]<br>
 
 
 
Space Children: Anna Sakaguchi, Akane Uchino, Kanako Nishimura, Mai Onose, Daiai Saitou, Kento Kouda, Keiya Sakamoto, Kouue Fukumoto<br>
 
Space Soprano: Tamami Shirishi<br>
 
Space Cheer Leaders: Eriko Tadaoka, Kaoru Ooa, Kaoru Miyazawa, Mayu Kasahara, Mutsumi Tonegawa, Kaoiru Akino, [[Yutaka Minobe]], Mika Matsumoto<br>
 
Other Voice: All Sound-Staff Of Channels, All Staff Of Channels<br>
 
Waver Master's Special Thanks: Miki Nagase, [[Teruhiko Nakagawa]], [[Fumie Kumatani]], Seieo Okamoto, [[Tatsuya Kousaki]], [[Takenobu Mitsuyoshi]], Shigeharu Isoda<br>
 
Gekidan Tohai Corporation: Impression Music Co.Ltd<br>
 
Witch Craft: Tokyo Konsei-Gashodan<br>
 
Sound Producer: [[Yukifumi Makino]]<br>
 
Desk Support: Ai Muroi<br>
 
Recorded And Mixed At: [[Wave Master|Wave Master Studio]]<br>
 
 
 
===Mexican Flyer===
 
Ken Woodman & His Piccadilly Brass(Woodman)<br>
 
 
 
===This Is My Happiness===
 
Words: [[Tomoko Sasaki]]<br>
 
Translate: Kan Hashimoto<br>
 
Music: [[Naofumi Hataya]]<br>
 
Arrangement: [[Yutaka Minobe]]<br>
 
Vocal: Danny Ishio<br>
 
 
 
Motion Cature Support: Image Studio 109<br>
 
Manager: Yusuke Aoki, Yoshiya Nagata, Hiroyuki Ishiguro, Hiroyuki Motai, Ryouta Tokuyama, Chiharu Suzuki<br>
 
Sega-AM2 Motion Cature Studio: Hans Van Veenendaal, Takeo Iwata, Hideki Fukai, Katsuhiro Fujita<br>
 
Promotion Art Director: Masahiro "Magic" Kobyashi<br>
 
Production Management: Hayato Watanabe<br>
 
Budget Management: Sekio Yamaguchi<br>
 
Desk Support: Sayuri Yajima, Rio Toyoda<br>
 
Very Special Thanks To: All UGA(Sega AM9) Members And Their Failies, [[Shuji Utsumi]], Kazuhiro Tersawa(T's Music), Toru Hashimoto(Sarugakuchi Inc.), Miyuki Sato(Sarugakuchi Inc.)<br>
 
Technical Producer: Ryuichi Hattori<br>
 
Assistant Producer: Mineko Okamura<br>
 
Executive Producer: [[Testu Kayama]]<br>
 
Created By: [[SEGA United Game Artists|United Game Artists]]<br>
 
Presented By: [[Sega]]<br>
 
Publisher By: Agetec Inc.<br>
 
[[Category:Dreamcast Games]]
 
[[Category:PS2 Games]]
 
[[Category:Sega Games]]
 

Latest revision as of 01:28, 1 April 2010