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Sonic the Hedgehog Remix

From Sonic Retro

Revision as of 22:11, 26 August 2007 by PC2 (talk | contribs) (Hm, it appears I REALLY fucked up. Making this article a little shorter so that it doesn't look so amateur, just give it some time :/)

Sonic the Hedgehog Remix started in 2001 as a simple palette hack of Sonic the Hedgehog by OrdosAlpha. This project has gone through a complete reconstruction and is now a hack of Sonic the Hedgehog 2, featuring brand new stages and modes of gameplay.

Features

Original Mode: All of the original zones and bosses from Sonic the Hedgehog will be ported into the game with slightly updated artwork. So far, Green Hill Zone is 90% complete, and work has begun on Labyrinth Zone.


Remix Mode: An entirely new set of levels to complete with new palettes, layouts, art, and music.


Rush Mode: The same stages featured in Remix Mode, with a twist. The game will be more speed-based and Sonic will be able to perform a "speed burst", similar to that of Sonic Rush.


Other major modifications include a new title screen, a new credits sequence, unlockable content, introduction of Metal Sonic, implementation of the Super Peel-Out attack, and a new credits sequence.

Levels

Remix Mode and Rush Mode will feature the following levels. Some of the stages are 16-bit remakes of the 8-bit Sonic the Hedgehog levels.


  • Paradise Shore
  • Lakeside Hill
  • Indigo Causeway (Bridge Zone remake)
  • Magma Ruins
  • Spring Heights
  • Verdant Jungle (Jungle Zone remake)
  • Crystal Peak
  • Hydropolis (8-bit Labyrinth Zone remake)
  • Geo Plant
  • Twilight Park
  • Genocide City
  • Sky Rail (Sky Base Zone remake)
  • Aerobase (Sky Base Zone remake)

Development Team

The core development team of the project is StephenUK (coding) and OrdosAlpha (art and mappings). Tweaker, Puto and Cinossu are contributing in the musical area. SGMC staff members have also contributed to the project in their own way.