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Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Mushroom Hill Zone

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- Mushroom hill zone act 1 you fall instead of flying in The switch is blue.


There should be an invincibility monitor here. Also, the layout is slighty different.


If memory serves correctly, the monitor should be a lightning shield.


There's no entry to the giant ring here.


At this point in the boss fight, there should be explosions around Robotnik.

Stuff I didn't get screenshots of but noticed: -In the egg cage at the end of the level, blue smoke comes out. (Oddly-colored smoke seems to be plaguing these protos.) -Tails dies while running as the Flying Battery swoops down. -Robotnik rises more slowly out of the ground.

More coming as I get it.

Holy crap, MHZ! Knuckles gets dumped in a completely different part of the zone than he does in the final.


His starting point in 0408 is (0x0440, 0x033C), while in S3&K final it's (0x0080, 0x096D) -- a point which doesn't even exist in 0408's version of the zone.

Sonic and Tails, however, are dropped at the usual spot.

It's been a long time, but I don't recognize this section of the zone...

Continuing on the MHZ trend, Knuckles can grab a lot more than he should be able to.


I was able to grab the other side as well, but he was obscured by it so I didn't really feel like uploading it. If prodded, I may upload it.

Mushroom Hill - The big ring is not a super big ring.

- Mushroom Hill - the spring you must hit to get to the ledge to use the pulley machine isnt very reactive.

- Mushroom Hill - there is no sound effect on the Pulley machine.

- Mushroom Hill - Boss - There is no sound effect on the chopping, when killed he does not break up.

-Mushroom Hill - Knuckles' lever is blue, not red. There is no sound effect. When knuckles pulls the lever it does not move down with his hand.

-Mushroom Hill - After the palette change, the level layout is different again.

-Mushroom Hill - There is a lack of weighted mushroom devices - but there is one on the bottom of the level, not right after the change.

-Mushroom Hill - There is no gust of air that raises sonic during the mushroom flight, instead, there seems to be a similar air to Sky Sancuary zone that mucks up sonic

-Mushroom Hill - No sound effect on the boss's radar.

-Mushroom Hill - Defeating Eggman doesnt cause his ship to burn until he hits the log at the end of the level. The spikeballs also dissapear and do not burn.

-Mushroom Hill - Upon releasing the animals at the end of the level, the pop smoke is blue, not grey.

-Mushroom hill - The cutscene has missing sound effect with eggman, when sonic is about to board tails continues to run and kills himself, rather then taking flight (lol!)

-it seems like he doesn't emerge until you destroy his satellite -he stays there a lot longer after he comes out of the ground -when you hit him during the running section you bounce off him much stronger -I think the hits he takes before the running section don't count. In the final I think they do

Ring placement is different.

In the final, these breakable walls were shifted to the left. Interestingly, Knuckles cannot break them while gliding, but they break when he lands. (This is in MHZ2, directly after the last shots I posted)

After that segment, the level layout is different.


Some screens from the final for comparison:

ery minor; while I was checking on the MHZ2 Robotnik differences, I noticed that once you're in the battle, when you hit him, you'll fly back much farther than the final. *shrug*

EDIT: Also, when he's still embedded in the ground transmitting his satellite signal, he's closer to that ledge in 0408. In the final he's farther back

EDIT 2: Found another one. In the same area as EDIT #1 above, the yellow stuff that comes up out of the ground when you jump and land is gone.

Touching the mini-boss's axe will hurt you in this proto, but not in the final.


Another "extra" pair of tails.


The super ring is missing... instead, a pair of monitors stuck in the ceiling? Knocking them down reveals...


A little russian roulette action? The layout in this area is different, too. Both MHZ1 and MHZ2 received a lot of changes before the final, it seems.


You can jump over the satellite dish and repeatedly hit the backside of the boss vehicle. This continues until you hit the satellite dish. As for the boss itself, it always takes 7 hits to destroy, regardless of how many times you hit it before the autoscrolling sequence.