Actions

Difference between revisions of "Sonic the Hedgehog (16-bit)"

From Sonic Retro

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Zone Select: U D L R A+Start, select zone
 
Zone Select: U D L R A+Start, select zone
 +
 
In-level Functions: U C D C L C R C A+Start, hold A until Sonic appears
 
In-level Functions: U C D C L C R C A+Start, hold A until Sonic appears
 +
 
Zone Select + In-level Functions: U D L R U U C D C L C R C A+Start, select zone, hold A until Sonic appears (the extra U is to force the cheat detection code to reset itself)
 
Zone Select + In-level Functions: U D L R U U C D C L C R C A+Start, select zone, hold A until Sonic appears (the extra U is to force the cheat detection code to reset itself)
  
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Zone Select: U D D D L R A+Start, select zone
 
Zone Select: U D D D L R A+Start, select zone
 +
 
In-level Functions: U C D D D C L C R C A+Start, select zone, hold A until Sonic appears
 
In-level Functions: U C D D D C L C R C A+Start, select zone, hold A until Sonic appears
 +
 
Zone Select + In-level Functions: U D D D L R U U C D C L C R C A+Start, select zone, hold A until Sonic appears (the extra U is to force the cheat detection code to reset itself)
 
Zone Select + In-level Functions: U D D D L R U U C D C L C R C A+Start, select zone, hold A until Sonic appears (the extra U is to force the cheat detection code to reset itself)
 +
 
Hidden Japanese Credits Screen: C C U C D D D C L C R C, hold Down+A+B+C while demo starts
 
Hidden Japanese Credits Screen: C C U C D D D C L C R C, hold Down+A+B+C while demo starts
  
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Press B to toggle normal and debug mode.
 
Press B to toggle normal and debug mode.
 +
 
Press A to advance forward through the debug object list.
 
Press A to advance forward through the debug object list.
 +
 
Press A+C to advance backwards through the debug object list.
 
Press A+C to advance backwards through the debug object list.
 +
 
Press C to place the selected object at the current coordinates.
 
Press C to place the selected object at the current coordinates.
 +
 
Current coordinates are designated by the top line of hex digits in the HUD.  
 
Current coordinates are designated by the top line of hex digits in the HUD.  
 +
 
Viewport coordinates are designated by the bottom line of hex digits in the HUD.
 
Viewport coordinates are designated by the bottom line of hex digits in the HUD.
  
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Press A to fade to black and restart from the "SONIC TEAM PRESENTS" screen.
 
Press A to fade to black and restart from the "SONIC TEAM PRESENTS" screen.
 +
 
Press and hold B to enable slow-motion (it is currently unknown how many frames per second this advances).
 
Press and hold B to enable slow-motion (it is currently unknown how many frames per second this advances).
 +
 
Press C to advance one frame.
 
Press C to advance one frame.

Revision as of 02:36, 18 September 2004

Note: in cheat codes, a + signifies that the buttons should be pressed simultaneously.

Cheat Codes, U version:

From title screen

Zone Select: U D L R A+Start, select zone

In-level Functions: U C D C L C R C A+Start, hold A until Sonic appears

Zone Select + In-level Functions: U D L R U U C D C L C R C A+Start, select zone, hold A until Sonic appears (the extra U is to force the cheat detection code to reset itself)

On all codes containing C's, the C's can be input anywhere during the sequence.

Cheat Codes, J version:

From title screen

Zone Select: U D D D L R A+Start, select zone

In-level Functions: U C D D D C L C R C A+Start, select zone, hold A until Sonic appears

Zone Select + In-level Functions: U D D D L R U U C D C L C R C A+Start, select zone, hold A until Sonic appears (the extra U is to force the cheat detection code to reset itself)

Hidden Japanese Credits Screen: C C U C D D D C L C R C, hold Down+A+B+C while demo starts

On all codes containing C's, the C's can be input anywhere during the sequence.

In-level Functions, all versions:

Debug

Press B to toggle normal and debug mode.

Press A to advance forward through the debug object list.

Press A+C to advance backwards through the debug object list.

Press C to place the selected object at the current coordinates.

Current coordinates are designated by the top line of hex digits in the HUD.

Viewport coordinates are designated by the bottom line of hex digits in the HUD.

Slow-motion/Restart - during pause

Press A to fade to black and restart from the "SONIC TEAM PRESENTS" screen.

Press and hold B to enable slow-motion (it is currently unknown how many frames per second this advances).

Press C to advance one frame.