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Sonic and the Black Knight

From Sonic Retro

Revision as of 13:13, 22 January 2009 by Hivebrain (talk | contribs) (Scans)

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Sonic and the Black Knight
System(s): Nintendo Wii
Publisher: Sega
Developer:
Genre: Action/Adventure

Sonic and the Black Knight (ソニックと暗黒の騎士, Sonikku to Ankoku no Kishi) is an upcoming title within the Sonic the Hedgehog series, to be released exclusively on Nintendo Wii as the second entry in the Storybook series, following Sonic and the Secret Rings.

Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality.

Gameplay

Gameplay for Sonic and the Black Knight differs from traditional games in the Sonic series by mixing in the new element of swordplay, along with the traditional Sonic platforming and speed. Swordplay is implemented through the Wii Remote. Gameplay will be more similar to Sonic Unleashed than Sonic and the Secret Rings; Sonic's movement will be controlled with the analog stick, and gameplay will mainly be 3D, but occasionally the camera will shift to a side-scrolling perspective for traditional 2D gameplay.

Swordplay will be implemented so that players can slice through enemies without slowing down, but when faced with more formidable enemies, players will engage in advanced swordplay, able to thrust, parry, and perform other maneuvers. The sword will not be used just for combat; players may thrust it through a wall while falling to slow their descent.

The stages will feature civilians that the player can choose to help or smite; these actions and the player's deeds will be judged at the end of each stage, updating the player's "knight ranking" accordingly. By helping out citizens, players will be able to purchase new items from them, such as gauntlets, magical tomes, and new swords. There will be about 200 items in the game, some of which can be gained by opening treasure chests in the stages. An online mode will allow treasures to be traded.

The game changes the traditional level items, such as springs and speed pads, into "elements". These elements come in varying colors; red elements will be used as springs, yellow elements will be used as speed boosts, and purple elements will be used to fill up the "special gauge". This gauge is filled by defeating enemies, and is used to unleash a powerful combination attack, Soul Surge. Additionally, instead of rails from previous games, players will fire a ballista and then grind across its rope.

The mission-based system from Sonic and the Secret Rings will also return, but the missions will be easier to complete. Each stage will consist of multiple missions which feature different stipulations. The skill system from the aforementioned game also returns, but will be reviewed to adjust any problems that were present in that game; the skill system is also being designed so as not to interfere with the game's tempo.

Music

Veteran composer Jun Senoue returns to compose music for this installment, mixing familiar Sonic themes with a Celtic style.[5] In addition, his band, Crush 40, will be returning to perform the main theme of the game, "Knight of the Wind", as heard in the Tokyo Game Show trailer. Tommy Tallarico has the game listed on his website as one of the games he is working on. Finally, Richard Jacques is confirmed to be making the music for the cutscenes by Official Nintendo Magazine.

Resources

Scans


Sonic the Hedgehog games for the following systems
Nintendo Wii
 2007  Sonic and the Secret Rings | Mario & Sonic at the Olympic Games     2008  Sonic Riders: Zero Gravity | Sonic Unleashed     2009  Sonic and the Black Knight | Mario & Sonic at the Olympic Winter Games | Sega Fun Pack: Sonic and the Secret Rings & Super Monkey Ball Banana Blitz     2010  Sonic & Sega All-Stars Racing | Sonic Colours     2011  Mario & Sonic at the London 2012 Olympic Games