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Difference between revisions of "Sonic X-treme enemies"

From Sonic Retro

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Image:SonicXtremeEnemyConcept28.png|Concept art of Pihrana.
 
Image:SonicXtremeEnemyConcept28.png|Concept art of Pihrana.
 
Image:SonicXtremeEnemyConcept29.png|Further concept art of Lightbug.
 
Image:SonicXtremeEnemyConcept29.png|Further concept art of Lightbug.
Image:sxc_enemy_purplebot.gif|Purplebot
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Image:sxc_enemy_purplebot.png|Purplebot
 
Image:sxc_spinner.gif|Spinner
 
Image:sxc_spinner.gif|Spinner
 
Image:sxc_trunkbot.gif|Further concept art of Trunkbot.
 
Image:sxc_trunkbot.gif|Further concept art of Trunkbot.

Revision as of 03:03, 21 March 2011

Through the course of development of Sonic X-treme, quite a few enemy concepts were created by the team to be implemented into the game. Though many were sketched out, only a select few were then turned into sprited enemies to be used as obstacles against Sonic the Hedgehog as he ventured through what was meant to be his first three-dimensional game.

Concept Art

The following is a gallery of enemy concept art drawn by lead designer Chris Senn, taken from his Sonic Xtreme Compendium.

Enemy Sprites

Though nearly all the sprites below are colored red, the enemies in the game were designed to have two forms, determined by color. For example, if an enemy was colored blue, it would represent an easy enemy, while if it was colored red, it would be a harder encounter. Each zone was to have its own set of easy/hard color combinations, making each encounter a memorable and unpredictable one.

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