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Difference between revisions of "Sonic X-treme concept art"

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m (Hirokazu Yasuhara Concept Art: please guys... put some description under these two... I'm the worst "Sonic erudit" of the entire community...)
 
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Over the course of ''[[Sonic X-treme|Sonic X-treme's]]'' development cycle, a slew of concept art and other various images were created as the team behind the game brainstormed how best to go about producing Sonic's first appearance on the [[sega:Sega Saturn|Sega Saturn]]. Some of these ideas never went beyond the drawing board, while others evolved into various forms of playable content until ''X-treme's'' cancellation.
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#REDIRECT [[Sonic X-treme/Development#Concept art]]
 
 
==General Concept Art==
 
 
 
<gallery>
 
Image:V08_CS_TestBackground.jpg
 
Image:EnvironmentSketch1.jpg
 
Image:EnvironmentSketch2.jpg
 
Image:EnvironmentSketch3.jpg
 
Image:FloatingStones.jpg
 
Image:IceWorld.jpg
 
Image:SonicXtremeConceptArt01.jpg|By Fei Cheng.
 
Image:SonicXtremeConceptArt02.jpg|By Fei Cheng.
 
Image:SonicXtremeConceptArt03.jpg|
 
Image:SonicXtremeConceptArt04.jpg|By [[Ofer Alon]].
 
Image:Environment_Flowchart.png
 
Image:sxc_title_test.gif|Animation test of a simplified title screen.
 
</gallery>
 
 
 
==Storyboards==
 
<gallery>
 
Image:sonicsb.jpg|Storyboard for an animated version of the [[sega:Sega Technical Institute|Sega Technical Institute]] logo.
 
Image:storysgiza.jpg|The title card to an act of Red Sands Zone, "Giza Speedway.
 
Image:gizaspeedway.jpg|The last panel of the previous storyboard in full color.
 
Image:sxc_boards1a.jpg|The first page of one possible opening sequence.
 
Image:sxc_boards1b.jpg|Page two.
 
Image:sxc_boards1c.jpg|Page three.
 
Image:sxc_boards1d.jpg|Page four.
 
Image:sxc_boards1e.jpg|Page five. Note the only known design of Professor Gazebo Boobowski.
 
Image:sxc_boards1f.jpg|Page six.
 
Image:sxc_fmv_test.png|An early attempt at an introductory FMV.
 
</gallery>
 
 
 
==Sonic the Hedgehog==
 
 
 
During the early development of ''X-treme'', part of the team's ambitious ideas was to feature numerous playable characters, each with their own individual play style. [[sega:Chris Senn|Chris Senn]], the game's lead designer, wanted Sonic to be controlled in an isometric view's similar to what would eventually be seen in ''[[Sonic 3D: Flickies' Island]]'', but was convinced otherwise by lead programmer Ofer Alon.
 
 
 
<gallery>
 
Image:sonic_3dviews.jpg
 
Image:sonic_download.jpg
 
Image:sonic_santa.png|Sonic wearing a strange Santa Claus hat, likely related to the [[Sonic X-treme levels#Christmas Level|unfinished Christmas level]].
 
Image:sxc_sonicisometric.png|A test animation of Sonic running in an isometric, 3/4 view.
 
</gallery>
 
 
 
==Miles "Tails" Prower==
 
 
 
Though not demonstrated in the below concept art, [[Miles "Tails" Prower]]'s game play was envisioned to be that found in most modern 3D games, with a third-person, camera-behind-you perspective. When the game was focused onto just Sonic, the titular character inherited this format of perspective.
 
 
 
<gallery>
 
Image:3Dtails.png
 
Image:tails_3dviews.jpg
 
Image:tails_download.jpg
 
</gallery>
 
 
 
==Knuckles the Echidna==
 
 
 
To keep things fresh, the player was to control [[Knuckles the Echidna]] from a top-down view, the camera showing off the maze surrounding their character.
 
 
 
<gallery>
 
Image:3Dknuckles.png
 
Image:sxc_knuckles_runs.gif|An animated gif of Knuckles' running in various positions.
 
Image:sxc_overhead_knuckles.gif|A test animation of Knuckles playing from an overhead perspective.
 
</gallery>
 
 
 
==Tiara Boobowski==
 
 
 
[[Tiara Boobowski]], commonly mistaken for a hedgehog but actually a Minx Kitten, was meant to be the new character introduced in ''Sonic X-treme.'' First conceived as a princess, she later become the daughter of a professor, but each time was meant to be a love interest for Sonic. Though later game outlines made her nothing but plot fodder, she was originally meant to be playable, to be controlled in traditional side-scrolling platformer levels.
 
 
 
<gallery>
 
Image:Sxc tiara0.jpg|The initial Tiara sketch.
 
Image:sxc_tiara1.jpg|The base Tiara design.
 
Image:sxc_tiara2.jpg
 
Image:sxc_tiara3.jpg
 
Image:sxc_tiara4.jpg
 
Image:sxc_tiara5b.jpg
 
Image:sxc_tiara6b.jpg
 
Image:sxc_tiara7b.jpg
 
Image:sxc_tiara8.jpg|stick pose concepts.
 
Image:sxc_tiara1.gif
 
Image:sxc_tiara2.gif
 
Image:sxc_tiara3.gif
 
Image:sxc_tiara_pineapple.jpg
 
Image:sxc_tiara_sequence.jpg
 
Image:sxc_side.png|Tiara's original method of play, the classic side-scrolling view.
 
Image:tiara_boobowski.jpg|The final design of Tiara, revealed to the world in black and white.
 
</gallery>
 
 
 
==Other Characters==
 
 
 
===Chaz/Gabby===
 
 
 
Included within the "PackageX" leak of 2009, a set of sprites for two characters, "Chaz" and "Gabby," were found within. They were created by Chris Senn for a personal, unrelated side-project using the X-Treme level editor, and were used as test art.
 
<gallery>
 
Image:chazfront.gif|Chaz
 
Image:chazside.gif|Chaz
 
Image:chazback.gif|Chaz
 
Image:gabbyfront.gif|Gabby
 
Image:gabbyside.gif|Gabby
 
Image:gabbyback.gif|Gabby
 
</gallery>
 
 
 
==Hirokazu Yasuhara Concept Art==
 
 
 
Near the tail-end of development for ''Sonic X-treme'' on the Saturn, [[sega:Sega|Sega of America]] called upon veteran Sonic game designer [[sega:Hirokazu Yasuhara|Hirokazu Yasuhara]] to lend his expertise in the ever-problematic ''X-treme'' development cycle. His concepts continued to be used during the "Project Condor" phase of the project, but none were successfully utilized in a complete game.
 
 
 
<gallery>
 
Image:YH_WS1.gif|"The System of Sonic World," laying out the flow of the game.
 
Image:YH_WS2.gif|The flow of Jade Gully Zone.
 
Image:YH_WS3.gif|The flow of Crystal Frost Zone.
 
Image:YH_WS4.gif|The flow of Candy Mountain Zone.
 
Image:YH_WS5.gif|The flow into Red Sands Zone.
 
Image:YH_WS6.gif|The layout to enter the [[Death Egg]] Zone.
 
Image:SonicXtremeYasuharaConceptDrawing01.jpg|A drawing of Sonic at the beginning of a zone, possibly Jade Gully.
 
Image:zoneX_act1_2.gif|Zone 1, Act 1, Page 2
 
Image:zoneX_act1_2n.gif|Notes to Zone 1, Act 1, Page 2
 
Image:zoneX_act1_3.gif|Zone 1, Act 1, Page 3
 
Image:zoneX_act1_3n.gif|First set of notes to Zone 1, Act 1, Page 3
 
Image:zoneX_act1_3n2.gif|Second set of notes to Zone 1, Act 1, Page 3
 
Image:zoneX_act1_4.gif|Zone 1, Act 1, Page 4
 
Image:zoneX_act1_4n.gif|Notes to Zone 1, Act 1, Page 4
 
Image:zoneX_act1_5.gif|Zone 1, Act 1, Page 5
 
Image:zoneX_act1_5n.gif|Notes to Zone 1, Act 1, Page 5
 
Image:zoneX_act2_1.gif|Zone 1, Act 2, Page 1
 
Image:zoneX_act2_1n.gif|First set of notes to Zone 1, Act 2, Page 1
 
Image:zoneX_act2_1n2.gif|Second set of notes to Zone 1, Act 2, Page 1
 
Image:zoneX_act2_2.gif|Zone 1, Act 2, Page 2
 
Image:zoneX_act2_2n.gif|Notes to Zone 1, Act 2, Page 2
 
Image:zoneX_act2_3.gif|Zone 1, Act 2, Page 3
 
Image:zoneX_act2_3n.gif|Notes to Zone 1, Act 2, Page 3
 
Image:zoneX_act2_4.gif|Zone 1, Act 2, Page 4
 
Image:zoneX_act2_4n.gif|Notes to Zone 1, Act 2, Page 4
 
Image:zoneX_act2_5.gif|Zone 1, Act 2, Page 5
 
Image:zoneX_act2_5n.gif|Notes to Zone 1, Act 2, Page 5
 
Image:zoneX_act3_1.gif|Zone 1, Act 3, Page 1
 
Image:zoneX_act3_1n.gif|Notes to Zone 1, Act 3, Page 1
 
Image:zoneX_act3_2.gif|Zone 1, Act 3, Page 2
 
Image:zoneX_act3_2n.gif|Notes to Zone 1, Act 3, Page 2
 
Image:zoneX_act3_3.gif|Zone 1, Act 3, Page 3
 
Image:zoneX_act3_3n.gif|Notes to Zone 1, Act 3, Page 3
 
Image:zoneX_act3_4.gif|Zone 1, Act 3, Page 4
 
Image:zoneX_act3_4n.gif|Notes to Zone 1, Act 3, Page 4
 
Image:zoneX_act3_5.gif|Zone 1, Act 3, Page 5
 
Image:zoneX_act3_5n.gif|Notes to Zone 1, Act 3, Page 5
 
Image:zone2_act1_1.gif|Zone 2, Act 1, Page 1
 
Image:zone2_act1_1n.gif|First set of notes to Zone 2, Act 1, Page 1
 
Image:zone2_act1_1n2.gif|Second set of notes to Zone 2, Act 1, Page 1
 
Image:zone2_act1_2.gif|Zone 2, Act 1, Page 2
 
Image:zone2_act1_2n.gif|Notes to Zone 2, Act 1, Page 2
 
Image:zone2_act1_3.gif|Zone 2, Act 1, Page 3
 
Image:zone2_act1_3n.gif|First set of notes to Zone 2, Act 1, Page 3
 
Image:zone2_act1_3n2.gif|Second set of notes to Zone 2, Act 1, Page 3
 
Image:Zone4 act2 1.jpg|
 
Image:Zone4 act2 5.jpg|
 
 
 
</gallery>
 
 
 
==Box Art==
 
<gallery>
 
sxc_cover_concept.jpg|Conceptual cover art
 
Sonic X-treme Coverart.png|Early promotional cover art
 
Sonic Xtreme cover v2.jpg|Later promotional cover art
 
</gallery>
 
 
 
{{SonicXtremeOmni}}
 
[[Category:Sonic X-treme]]
 

Latest revision as of 17:19, 8 March 2021