Actions

Difference between revisions of "Sonic X-treme concept art"

From Sonic Retro

m
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Over the course of ''[[Sonic X-treme|Sonic X-treme's]]'' development cycle, a slew of concept art and other various images were created as the team behind the game brainstormed how best to go about producing Sonic's first appearance on the [[sega:Sega Saturn|Sega Saturn]]. Some of these ideas never went beyond the drawing board, while others evolved into various forms of playable content until ''X-treme's'' cancellation.
+
#REDIRECT [[Sonic X-treme/Development#Concept art]]
 
 
==General Concept Art==
 
 
 
<gallery>
 
Image:V08_CS_TestBackground.jpg
 
Image:EnvironmentSketch1.jpg
 
Image:EnvironmentSketch2.jpg
 
Image:EnvironmentSketch3.jpg
 
Image:FloatingStones.jpg
 
Image:IceWorld.jpg
 
Image:SonicXtremeConceptArt01.jpg|By Fei Cheng.
 
Image:SonicXtremeConceptArt02.jpg|By Fei Cheng.
 
Image:SonicXtremeConceptArt03.jpg|
 
Image:SonicXtremeConceptArt04.jpg|By [[Ofer Alon]].
 
Image:Environment_Flowchart.png
 
Image:sxc_title_test.gif|Animation test of a simplified title screen.
 
</gallery>
 
 
 
==Storyboards==
 
<gallery>
 
Image:sonicsb.jpg|Storyboard for an animated version of the [[sega:Sega Technical Institute|Sega Technical Institute]] logo.
 
Image:storysgiza.jpg|The title card to an act of Red Sands Zone, "Giza Speedway.
 
Image:gizaspeedway.jpg|The last panel of the previous storyboard in full color.
 
Image:sxc_boards1a.jpg|The first page of one possible opening sequence.
 
Image:sxc_boards1b.jpg|Page two.
 
Image:sxc_boards1c.jpg|Page three.
 
Image:sxc_boards1d.jpg|Page four.
 
Image:sxc_boards1e.jpg|Page five. Note the only known design of Professor Gazebo Boobowski.
 
Image:sxc_boards1f.jpg|Page six.
 
Image:sxc_fmv_test.png|An early attempt at an introductory FMV.
 
</gallery>
 
 
 
==Sonic the Hedgehog==
 
 
 
During the early development of ''X-treme'', part of the team's ambitious ideas was to feature numerous playable characters, each with their own individual play style. [[sega:Chris Senn|Chris Senn]], the game's lead designer, wanted Sonic to be controlled in an isometric view's similar to what would eventually be seen in ''[[Sonic 3D: Flickies' Island]]'', but was convinced otherwise by lead programmer Ofer Alon.
 
 
 
<gallery>
 
Image:sonic_3dviews.jpg
 
Image:sonic_download.jpg
 
Image:sonic_santa.png|Sonic wearing a strange Santa Claus hat, likely related to the [[Sonic X-treme levels#Christmas Level|unfinished Christmas level]].
 
Image:sxc_sonicisometric.png|A test animation of Sonic running in an isometric, 3/4 view.
 
</gallery>
 
 
 
==Miles "Tails" Prower==
 
 
 
Though not demonstrated in the below concept art, [[Miles "Tails" Prower]]'s game play was envisioned to be that found in most modern 3D games, with a third-person, camera-behind-you perspective. When the game was focused onto just Sonic, the titular character inherited this format of perspective.
 
 
 
<gallery>
 
Image:3Dtails.png
 
Image:tails_3dviews.jpg
 
Image:tails_download.jpg
 
</gallery>
 
 
 
==Knuckles the Echidna==
 
 
 
To keep things fresh, the player was to control [[Knuckles the Echidna]] from a top-down view, the camera showing off the maze surrounding their character.
 
 
 
<gallery>
 
Image:3Dknuckles.png
 
Image:sxc_knuckles_runs.gif|An animated gif of Knuckles' running in various positions.
 
Image:sxc_overhead_knuckles.gif|A test animation of Knuckles playing from an overhead perspective.
 
</gallery>
 
 
 
==Tiara Boobowski==
 
 
 
[[Tiara Boobowski]], commonly mistaken for a hedgehog but actually a Minx Kitten, was meant to be the new character introduced in ''Sonic X-treme.'' First conceived as a princess, she later become the daughter of a professor, but each time was meant to be a love interest for Sonic. Though later game outlines made her nothing but plot fodder, she was originally meant to be playable, to be controlled in traditional side-scrolling platformer levels.
 
 
 
<gallery>
 
Image:Sxc tiara0.jpg|The initial Tiara sketch.
 
Image:sxc_tiara1.jpg|The base Tiara design.
 
Image:sxc_tiara2.jpg
 
Image:sxc_tiara3.jpg
 
Image:sxc_tiara4.jpg
 
Image:sxc_tiara5b.jpg
 
Image:sxc_tiara6b.jpg
 
Image:sxc_tiara7b.jpg
 
Image:sxc_tiara8.jpg|stick pose concepts.
 
Image:sxc_tiara1.gif
 
Image:sxc_tiara2.gif
 
Image:sxc_tiara3.gif
 
Image:sxc_tiara_pineapple.jpg
 
Image:sxc_tiara_sequence.jpg
 
Image:sxc_side.png|Tiara's original method of play, the classic side-scrolling view.
 
Image:tiara_boobowski.jpg|The final design of Tiara, revealed to the world in black and white.
 
</gallery>
 
 
 
==Other Characters==
 
 
 
===Chaz/Gabby===
 
 
 
Included within the "PackageX" leak of 2009, a set of sprites for two characters, "Chaz" and "Gabby," were found within. Having never been mentioned before, it is unknown if these were meant to be enemies, new characters, or just test sprites to work things out before they had the final Sonic sprites.
 
 
 
<gallery>
 
Image:chazfront.gif|Chaz
 
Image:chazside.gif|Chaz
 
Image:chazback.gif|Chaz
 
Image:gabbyfront.gif|Gabby
 
Image:gabbyside.gif|Gabby
 
Image:gabbyback.gif|Gabby
 
</gallery>
 
 
 
===Mips===
 
 
 
Instead of the usual [[animals|animal friends]] found within the Sonic games prior, trapped within the [[badnik]] enemies were meant to be beings called Mips. The name, derived from the technical term "Million Instructions Per Second," was thought up by [[sega:Michael Kosaka|Michael Kosaka]], the lead game designer when the project was still known as ''[[Sonic Mars]]''. Each level was meant to have their own unique Mips, but such progress was unfinished due to the cancellation of the game.
 
 
 
<gallery>
 
Image:ChristmasMips.png|A collection of odd characters from the [[Sonic X-treme levels#Christmas Level|Christmas level]], quite possibly meant to be its form of Mips.
 
</gallery>
 
 
 
==Hirokazu Yasuhara Concept Art==
 
 
 
Near the tail-end of development for ''Sonic X-treme'' on the Saturn, [[sega:Sega|Sega of America]] called upon veteran Sonic game designer [[sega:Hirokazu Yasuhara|Hirokazu Yasuhara]] to lend his expertise in the ever-problematic ''X-treme'' development cycle. His concepts continued to be used during the "Project Condor" phase of the project, but none were successfully utilized in a complete game.
 
 
 
<gallery>
 
Image:YH_WS1.gif|"The System of Sonic World," laying out the flow of the game.
 
Image:YH_WS2.gif|The flow of Jade Gully Zone.
 
Image:YH_WS3.gif|The flow of Crystal Frost Zone.
 
Image:YH_WS4.gif|The flow of Candy Mountain Zone.
 
Image:YH_WS5.gif|The flow into Red Sands Zone.
 
Image:YH_WS6.gif|The layout to enter the [[Death Egg]] Zone.
 
Image:SonicXtremeYasuharaConceptDrawing01.jpg|A drawing of Sonic at the beginning of a zone, possibly Jade Gully.
 
Image:zoneX_act1_2.gif|Zone 1, Act 1, Page 2
 
Image:zoneX_act1_2n.gif|Notes to Zone 1, Act 1, Page 2
 
Image:zoneX_act1_3.gif|Zone 1, Act 1, Page 3
 
Image:zoneX_act1_3n.gif|First set of notes to Zone 1, Act 1, Page 3
 
Image:zoneX_act1_3n2.gif|Second set of notes to Zone 1, Act 1, Page 3
 
Image:zoneX_act1_4.gif|Zone 1, Act 1, Page 4
 
Image:zoneX_act1_4n.gif|Notes to Zone 1, Act 1, Page 4
 
Image:zoneX_act1_5.gif|Zone 1, Act 1, Page 5
 
Image:zoneX_act1_5n.gif|Notes to Zone 1, Act 1, Page 5
 
Image:zoneX_act2_1.gif|Zone 1, Act 2, Page 1
 
Image:zoneX_act2_1n.gif|First set of notes to Zone 1, Act 2, Page 1
 
Image:zoneX_act2_1n2.gif|Second set of notes to Zone 1, Act 2, Page 1
 
Image:zoneX_act2_2.gif|Zone 1, Act 2, Page 2
 
Image:zoneX_act2_2n.gif|Notes to Zone 1, Act 2, Page 2
 
Image:zoneX_act2_3.gif|Zone 1, Act 2, Page 3
 
Image:zoneX_act2_3n.gif|Notes to Zone 1, Act 2, Page 3
 
Image:zoneX_act2_4.gif|Zone 1, Act 2, Page 4
 
Image:zoneX_act2_4n.gif|Notes to Zone 1, Act 2, Page 4
 
Image:zoneX_act2_5.gif|Zone 1, Act 2, Page 5
 
Image:zoneX_act2_5n.gif|Notes to Zone 1, Act 2, Page 5
 
Image:zoneX_act3_1.gif|Zone 1, Act 3, Page 1
 
Image:zoneX_act3_1n.gif|Notes to Zone 1, Act 3, Page 1
 
Image:zoneX_act3_2.gif|Zone 1, Act 3, Page 2
 
Image:zoneX_act3_2n.gif|Notes to Zone 1, Act 3, Page 2
 
Image:zoneX_act3_3.gif|Zone 1, Act 3, Page 3
 
Image:zoneX_act3_3n.gif|Notes to Zone 1, Act 3, Page 3
 
Image:zoneX_act3_4.gif|Zone 1, Act 3, Page 4
 
Image:zoneX_act3_4n.gif|Notes to Zone 1, Act 3, Page 4
 
Image:zoneX_act3_5.gif|Zone 1, Act 3, Page 5
 
Image:zoneX_act3_5n.gif|Notes to Zone 1, Act 3, Page 5
 
Image:zone2_act1_1.gif|Zone 2, Act 1, Page 1
 
Image:zone2_act1_1n.gif|First set of notes to Zone 2, Act 1, Page 1
 
Image:zone2_act1_1n2.gif|Second set of notes to Zone 2, Act 1, Page 1
 
Image:zone2_act1_2.gif|Zone 2, Act 1, Page 2
 
Image:zone2_act1_2n.gif|Notes to Zone 2, Act 1, Page 2
 
Image:zone2_act1_3.gif|Zone 2, Act 1, Page 3
 
Image:zone2_act1_3n.gif|First set of notes to Zone 2, Act 1, Page 3
 
Image:zone2_act1_3n2.gif|Second set of notes to Zone 2, Act 1, Page 3
 
</gallery>
 
 
 
{{SonicXtreme}}
 
[[Category:Sonic X-treme]]
 

Latest revision as of 17:19, 8 March 2021