Difference between revisions of "Sonic Turbine"
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==Credits== | ==Credits== | ||
* '''[[Damizean]]''' For being an awesome guy and creating the original BlitzSonic engine | * '''[[Damizean]]''' For being an awesome guy and creating the original BlitzSonic engine | ||
− | * '''[[User:Morph|SonicFreak94]]''' | + | * '''[[User:Morph|SonicFreak94]]''' Ripped the 1up model, and ripped the Colors model being used. |
* '''PSPCandy''' Coding parts of the engine | * '''PSPCandy''' Coding parts of the engine | ||
* '''Sega''' They own Sonic. | * '''Sega''' They own Sonic. |
Revision as of 18:16, 29 January 2011
Sonic Turbine is a BlitzSonic modification created by angelXwind. It is being developed and heavily modified from Damizean and Mark the Echidna's BlitzSonic engine; which was programmed in Blitz3D.
Some parts of Sonic Turbine's code is written by angelXwind's friend, PSPCandy (also known as "The God of Crazy Coding")
Contents
Features
- A jump dash (think the Homing attack, but without the "Homing" part of it)
- Spindash
- Rolling
- Basic rolling physics
- Sonic Colors model and official rig
- Default BlitzSonic stages are included with the engine
- A HUD that looks somewhat decent
Todo
- A Stage selector (technically this already exists, but it's as buggy as hell, and is commented out in the code)
- Release Sonic Turbine
- Add enemies
- Re-do the HUD
Controls
- X: Jump
- C: Crouch
- C+X: Rev up spindash
- C while running: Roll
- C while in the air: Unroll
- X+X: Jumpdash
- Mouse: Camera
Credits
- Damizean For being an awesome guy and creating the original BlitzSonic engine
- SonicFreak94 Ripped the 1up model, and ripped the Colors model being used.
- PSPCandy Coding parts of the engine
- Sega They own Sonic.