Difference between revisions of "Sonic Turbine"
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AngelXwind (talk | contribs) |
AngelXwind (talk | contribs) |
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* Add enemies | * Add enemies | ||
* Re-do the HUD | * Re-do the HUD | ||
+ | |||
+ | ==Controls== | ||
+ | * X: Jump | ||
+ | * C: Crouch | ||
+ | * C+X: Rev up spindash | ||
+ | * C while running: Roll | ||
+ | * C while in the air: Unroll | ||
+ | * X+X: Jumpdash | ||
+ | * Mouse: Camera | ||
==Credits== | ==Credits== |
Revision as of 17:45, 29 January 2011
Sonic Turbine is a BlitzSonic modification created by angelXwind. It is being developed and heavily modified from Damizean and Mark the Echidna's BlitzSonic engine; which was programmed in Blitz3D.
Some parts of Sonic Turbine's code is written by angelXwind's friend, PSPCandy (also known as "The God of Crazy Coding")
Contents
Features
- A jump dash (think the Homing attack, but without the "Homing" part of it)
- Spindash
- Rolling
- Basic rolling physics
- Sonic Colors model and official rig
- Default BlitzSonic stages are included with the engine
- A HUD that looks somewhat decent
Todo
- A Stage selector (technically this already exists, but it's as buggy as hell, and is commented out in the code)
- Release Sonic Turbine
- Add enemies
- Re-do the HUD
Controls
- X: Jump
- C: Crouch
- C+X: Rev up spindash
- C while running: Roll
- C while in the air: Unroll
- X+X: Jumpdash
- Mouse: Camera
Credits
- Damizean For being an awesome guy and creating the original BlitzSonic engine
- SonicFreak94 ...I forgot. He helped with stuff, yeah.
- PSPCandy Coding parts of the engine
- Sega They own Sonic.