Difference between revisions of "Sonic Lost World/Technical information/EXE editing"
From Sonic Retro
(→Blend Parameters) |
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Line 11: | Line 11: | ||
|00 and 01 | |00 and 01 | ||
|Normal Alpha | |Normal Alpha | ||
− | |[[File:SLW Trail Normal Blend.png| | + | |[[File:SLW Trail Normal Blend.png|75px]] |
|- | |- | ||
|02 | |02 | ||
|Additive Alpha | |Additive Alpha | ||
− | |[[File:SLW Trail Additive Blend.png| | + | |[[File:SLW Trail Additive Blend.png|75px]] |
+ | |- | ||
+ | |03 | ||
+ | |Subtractive Alpha | ||
+ | |[[File:SLW_Trail_Subtractive_Blend.png|75px]] | ||
+ | |- | ||
+ | |04 | ||
+ | |Somewhat no alpha but with darker shade | ||
+ | |[[File:SLW Trail Dark Blend.png|75px]] | ||
|} | |} | ||
Revision as of 01:32, 4 June 2017
Sonic Lost World Technical information |
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Main article |
EXE editing |
EXE editing |
The main EXE of the PC game release is slw.exe and it is in little endian. The RAM address pointer changes after launching the game or modifying it.
Materials
Blend Parameters
Certain parameters that go to certain effects like Sonic's trail effects are stored in the exe rather than the .material files packed in the archives. These set the blending options according to the parameter loaded on the start of the level.
Parameter ID | Blend Mode | Result |
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00 and 01 | Normal Alpha | |
02 | Additive Alpha | |
03 | Subtractive Alpha | |
04 | Somewhat no alpha but with darker shade |
Effect | Address (January 6th Update) | Default Parameter ID |
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Trail Effects | 95EF3C | 02 |