Sonic Jump (2012)
From Sonic Retro
Revision as of 11:44, 21 November 2012 by KingofHarts (talk | contribs) (Started the new Sonic Jump page. Will update this with much more game info, and screenshots.)
Sonic Jump (2012) | ||||||||||
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System(s): iPod Touch, iPhone | ||||||||||
Publisher: Sega | ||||||||||
Developer: Sonic Team | ||||||||||
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Sonic Jump is a vertical platformer released on iOS on October 18, 2012. It is based on an older mobile phone game of the same name released in 2006. Much like its mobile predecessor, this iteration of Sonic Jump takes Sonic through a multitude of vertically oriented levels in a quest to stop Dr. Eggman's latest schemes. To stop the mad doctor, Sonic must jump his way through multiple acts, dodging various obstacles and badniks along the way, and ultimately defeat the doctor at the end/top of the zone.
Gameplay
While games in the Sonic the Hedgehog series commonly involve fast-paced running to reach goals, Sonic Jump involves no running, but rather, jumping through the levels vertically to get the top. The player controls Sonic by tilting the iOS device left or right. Sonic jumps automatically, though a "double jump" move can be used via tapping the touchscreen. Rings are collected throughout the levels, and accumulated rings can be used to purchase unlockable content in the game, such as items or additional playable characters.
The game contains two play modes; "Story Mode", which has preset levels with an end goal, and "Arcade Mode", which has randomly created levels that go on endlessly, with the purpose being to make it as far as possible through the level.