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Sonic Adventure 2 upgrades

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(Mystic Melody)
m (Ancient Light: Added a brief explanation on the whereabouts of the upgrade.)
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[[Image:Ancientlight shadow sa2.png|right|noframe|125px|]]
 
[[Image:Ancientlight shadow sa2.png|right|noframe|125px|]]
 
*'''Purpose''': Allows Shadow to use Light Attack, enabling him to spin charge to gather energy then release on the enemies.
 
*'''Purpose''': Allows Shadow to use Light Attack, enabling him to spin charge to gather energy then release on the enemies.
*'''Location''': [[Sky Rail]]
+
*'''Location''': [[Sky Rail]]. To the left of the rocket leading to the first point marker, there’s another platform. From here there’s a trail of Beetles that appear to the left of the Chao container, that will lead to a higher level, where the upgrade is located.
 
*'''Requirements''': None.
 
*'''Requirements''': None.
 
*'''Required For''': Nothing--it's purely a novelty item to make Shadow's life easier when dealing with enemies or overhead item boxes.
 
*'''Required For''': Nothing--it's purely a novelty item to make Shadow's life easier when dealing with enemies or overhead item boxes.
 
*'''Equivalent''': Sonic gets an identical copy of this upgrade.
 
*'''Equivalent''': Sonic gets an identical copy of this upgrade.
 +
 
===Mystic Melody===
 
===Mystic Melody===
 
[[Image:Mysticmelody shadow sa2.png|right|noframe|125px|]]
 
[[Image:Mysticmelody shadow sa2.png|right|noframe|125px|]]

Revision as of 15:30, 29 December 2012

Sonic Adventure 2 upgrades special upgrades that are available to Sonic, Tails, Knuckles, Shadow, Dr. Eggman, and Rouge in Sonic Adventure 2 and its remake. While most are unique to each character, all characters can receive the Mystic Melody which are useful for completing most of the characters' third mission. There are a total of 28 upgrades that can be obtained through out the game.

Contents

Sonic the Hedgehog

Sonic receives the most upgrades with a total of six. They are listed below.

Light Shoes

Lightshoes sa2.png
  • Purpose: Allows Sonic to use Light Dash, enabling him to race across a trail of rings.
  • Location: Metal Harbor. After the first Point Marker, use Homing Attack on the GUN Beetle Robots to get to the other side. On that platform, there is a pulley that will take you to the Light Shoes.
  • Requirements: None.
  • Required For: Strictly speaking, nothing in the story requires this--you can manage everything except the final mission of Crazy Gadget without it (though you won't be able to get an A rank for Metal Harbor's second mission). However, the player is certainly meant to rely on this upgrade at points in both Metal Harbor and Crazy Gadget.
  • Equivalent: Shadow's Air Shoes

Ancient Light

Ancientlight.png
  • Purpose: Allows Sonic to use Light Attack, enabling him to charge up and destroy many enemies.
  • Location: Green Forest. Just before the third Point Marker, go back to the edge of the stage. You will see a GUN Bomb Beetle. Use Homing Attack on it to get to where the Ancient Light is.
  • Requirements: None.
  • Required For: Nothing--it's purely a novelty item to make Sonic's life easier when dealing with enemies or overhead item boxes.
  • Equivalent: Shadow gets an identical copy of this upgrade.

Bounce Bracelet

Bouncebracelet sa2.png
  • Purpose: Allows Sonic to use Bounce Attack. It comes in useful both as an attack and getting to high places.
  • Location: Pyramid Cave. Right after the second Point Marker, stay along the path until you come across the Bounce Bracelet.
  • Requirements: None.
  • Required For: The final missions of Green Forest and Crazy Gadget. Everything that nominally asks for a bounce in story mode can be circumvented, but there are places in Pyramid Cave and Final Rush where it's far more convenient to have it.
  • Equivalent: None.

Flame Ring

Flamering sonic sa2.png
  • Purpose: Allows Sonic to break steel containers with a Somersault or Bounce Attack.
  • Location: Crazy Gadget. After going past the second Point Marker, jump into the high-speed warp tube. Keep going until you reach the end of the room. Then back track while the gravity is at its normal setting. Use a spring to get up on to the stage where the Flame Ring is.
  • Requirements: None.
  • Required For: Completing Crazy Gadget, which makes it the only one of Sonic's upgrades to be truly intractable during story mode.
  • Equivalent: Shadow gets an identical copy of this upgrade.

Mystic Melody

Mysticmelody sonic sa2.png
  • Purpose: Allows Sonic to activate the various ruins found on stages.
  • Location: Final Rush. After passing through the fifth Point Marker, keep going until you are shot into the air and then see an orange and purple rail. The orange rail will lead you to a rocket that will blast you to where the Mystic Melody is.
  • Requirements: None, except that the Flame Ring is incidentally needed to get to this point in the story.
  • Required For: Nothing. All of Sonic's lost Chao missions can be managed without this; the most challenging to go without is probably City Escape.
  • Equivalent: Every character gets an identical copy of this upgrade.

Magic Gloves

Magicgloves sa2.png
  • Purpose: Allows Sonic to use Magic Hands, enabling him to turn any enemy into a ball which he can then throw at another enemy. This move must be selected by pressing the Y button followed by the B button.
  • Location: City Escape. After the shuttle loop, go up the stairs with the rail in the middle. Implanted in the ground are steel containers. Use Bounce Attack to break through where the Magic Gloves are.
  • Requirements: None, but in order to get this with any semblance of consistency you'll want the Flame Ring and Bounce Bracelet already collected.
  • Required For: Nothing--it's purely a novelty item to make Sonic's life easier when dealing with enemies.
  • Equivalent: None.

Miles "Tails" Prower

Tails can receive four upgrades. Even though he has five stages, one of his stages does not have an upgrade on it.

Booster

Booster.png
  • Purpose: Allows the Cyclone to hover.
  • Location: Mission Street. Near the beginning of the stage after passing through the tunnel, there will be three robots and a street behind them. That street will eventually collapse. Follow the collapsed street and go to the left. The Booster is behind the guard posts.
  • Requirements: None.
  • Required For: Completing Mission Street, as well as Hidden Base and Eternal Engine later on in the story.
  • Equivalent: Eggman's Jet Engine.

Bazooka

Bazooka sa2.png
  • Purpose: Upgrades the Volcan Cannon so that it can destroy steel containers.
  • Location: Eternal Engine.
  • Requirements: Booster.
  • Required For: Nothing. There's a roadblock near the end of Eternal Engine that can't be torn down without this, but it can be circumvented along with most of the rest of the stage. Unless you're familiar with how to do this, though, you'll want the upgrade for that point.
  • Equivalent: Eggman's Large Cannon.

Laser Blaster

Laserblaster tails sa2.png
  • Purpose: Upgrades the Homing Missile to have a larger attack pattern.
  • Location: Prison Lane. Right next to the Goal Ring there is a room behind a set of bars. To open them, you must destroy the GUN Beetle that's hiding in the upper left-hand corner.
  • Requirements: Bazooka, which in turn demands the Booster.
  • Required For: Nothing--it's purely a novelty item to make Tails' life easier when dealing with groups of enemies.
  • Equivalent: Eggman gets an identical copy of this upgrade.

Mystic Melody

Mysticmelody tails sa2.png
  • Purpose: Allows Tails to activate the ruins that are found on stages.
  • Location: Hidden Base After the first group of robot monkeys, on a section below there is a 2x2 wall of iron boxes, shoot through them to get to the upgrade.
  • Requirements: Booster. The only straightforward way of getting this also demands having the Bazooka, but there's a way to do without.
  • Required For: Nothing. All of Tails' lost Chao missions can be managed without this; the most challenging to go without, by far, is Eternal Engine.
  • Equivalent: Every character gets an identical copy of this upgrade.

Knuckles the Echidna

Knuckles has a total of five upgrades.

Shovel Claw

Shovelclaw sa2.png
  • Purpose: Allows Knuckles dig in the ground or on walls.
  • Location: Pumpkin Hill. As soon as the mission begins, the Shovel Claw lies on the platform directly in front of you.
  • Requirements: None.
  • Required For: Completing Pumpkin Hill. The first time you go through the level in story mode, the game will only allow the final piece to appear in locations that require digging, to ensure that you've picked up this item before moving on.
  • Equivalent: Rouge's Pick Nails

Air Necklace

Airnecklace sa2.png
  • Purpose: Allows Knuckles to breathe underwater.
  • Location: Aquatic Mine. Set the water level to No. 3 first. Go down into the underwater brick room. Take the dash panel that lead to a room with many wooden 2-by-4s. Dive down deeper and you will find another brick room with a narrow vertical tunnel. Begin to surface there and you should find the Air Necklace. Be sure to move fast as you could run out of air.
  • Requirements: None, except that the Shovel Claw is incidentally needed to get to this point in the story.
  • Required For: Nothing. The player was meant to have this before tackling the 3rd or final missions of Death Chamber, but it's possible to do without. Nothing in Aquatic Mine or Cannon's Core was designed to require this item, but it was meant to aid significantly in those levels nonetheless.
  • Equivalent: None.

Hammer Gloves

Hammergloves sa2.png
  • Purpose: Allows Knuckles to smash steel containers by punching, Drill Claw, or (in the case of overhead floating containers) Spiral Upper.
  • Location: Death Chamber. As soon as the mission starts, hit the hour glass in front of you. It will open the door that leads to a hallway. Once there, go to the first room on your right. The Hammer Gloves are right there.
  • Requirements: None, except that the Shovel Claw is incidentally needed to get to this point in the story.
  • Required For: Nothing. As this upgrade is available almost immediately in the level, it was meant to be the mandatory first stop in the player's tour, with metal boxes blocking all three doorways out of the opening room. However, if you find a way out of the room without going through any of those doorways, there are no other obstacles to doing everything in the game that needs doing without the help of this item.
  • Equivalent: Rouge's Iron Boots.

Sunglasses

Sunglasses sa2.png
  • Purpose: Allows Knuckles to see invisible objects, whether it be springs or item jars. It has to be a selected command on the small menu in the right hand corner of the screen.
  • Location: Meteor Herd. Go the opposite side of the big structure in the middle. Across from it is a platform with a meteor. Punch the meteor towards the structure, and a door will open. Break the iron box inside and flip the switch, and the floor of the structure will open up, the sunglasses will be inside.
  • Requirements: Hammer gloves and the Shovel Claw is needed to get to this point in the story. Note that unless you have the Hammer Gloves (above) already, you won't be able to do anything except restart after collecting this item.
  • Required For: Nothing. It's intended to be used to open up a path to one or more pieces in the final missions of Wild Canyon, Pumpkin Hill, Aquatic Mine, and Meteor Herd, but an alternative solution exists in every case.
  • Equivalent: Rouge's Treasure Scope.

Mystic Melody

Mysticmelody knuckles sa2.png
  • Purpose: Allows Knuckles to activate the ruins found on stages.
  • Location: Wild Canyon.
  • Requirements: None. The most straightforward way to obtain this upgrade demands having the Shovel Claw already, though.
  • Required For: Nothing, at least not in Dreamcast. All of Knuckles' lost Chao missions can be managed without this, except perhaps the GameCube version of Meteor Herd. The most difficult to go without on Dreamcast is probably Death Chamber.
  • Equivalent: Every character gets an identical copy of this upgrade.

Shadow the Hedgehog

Shadow receives four different upgrades, all of which Sonic also has or at least an equivalent to.

Air Shoes

Airshoes sa2.png
  • Purpose: Allows Shadow to use Light Dash, enabling him to dash along a trail of rings.
  • Location: White Jungle. After the third Point Marker, follow down the path to the vine. You will land on a platform with a Spiked Rhino and a guard robot. To the right, there is a wooden container. Somersault it and you should drop down where the Air Shoes are.
  • Requirements: None.
  • Required For: Nothing. White Jungle is slightly tougher to complete without having this item, and significantly so in the final mission (as well as Final Chase's 3rd mission--though see Mystic Melody below), but it's entirely manageable.
  • Equivalent: Sonic's Light Shoes.

Ancient Light

Ancientlight shadow sa2.png
  • Purpose: Allows Shadow to use Light Attack, enabling him to spin charge to gather energy then release on the enemies.
  • Location: Sky Rail. To the left of the rocket leading to the first point marker, there’s another platform. From here there’s a trail of Beetles that appear to the left of the Chao container, that will lead to a higher level, where the upgrade is located.
  • Requirements: None.
  • Required For: Nothing--it's purely a novelty item to make Shadow's life easier when dealing with enemies or overhead item boxes.
  • Equivalent: Sonic gets an identical copy of this upgrade.

Mystic Melody

Mysticmelody shadow sa2.png
  • Purpose: Allows Shadow to activate the ruins found on stages.
  • Location: Final Chase.
  • Requirements: None.
  • Required For: Nothing. All of Shadow's lost Chao missions can be managed without this; the most challenging to go without, by a significant margin, is Final Chase.
  • Equivalent: Every character gets an identical copy of this upgrade.

Flame Ring

Flamering shadow sa2.png
  • Purpose: Allows Shadow to break steel containers with a Somersault.
  • Location: Radical Highway.
  • Requirements: None. The upgrade is immediately preceded by a chain of rings that you're meant to have the Air Shoes to cross, but the gap is small enough that jumping it without a light dash is comparatively simple.
  • Required For: Nothing--there's one part in the final mission of White Jungle where Shadow is faced with a blockade of metal boxes, but it's possible to squeeze around the sides. Nothing else even comes close to requiring this item.
  • Equivalent: Sonic gets an identical copy of this upgrade.

Doctor Eggman

Doctor Eggman has five different upgrades, more than the other two characters in his alignment.

Jet Engine

Jetengine sa2.png
  • Purpose: Allows the Egg Walker to hover.
  • Location: Lost Colony. After the first Point Marker, you will come into a room that is in complete darkness. Navigate through it until you find a way to the upper level. The Jet Engine will be there waiting.
  • Requirements: None.
  • Required For: Completing Lost Colony, as well as Weapons Bed and Cosmic Wall later on in the story, and the 3rd missions of Iron Gate and Sand Ocean.
  • Equivalent: Tails' Booster.

Large Cannon

Largecannon sa2.png
  • Purpose: An upgrade to the Volcan Cannon so that it can destroy steel containers.
  • Location: Weapons Bed. The path straight ahead will have a stack of steel containers, too high to jump over. Go into the center room in the building to the left. The Large Cannon while be behind the door.
  • Requirements: None, except that the Jet Engine is incidentally needed to get to this point in the story (and will be required for the level in any case shortly after this item).
  • Required For: Nothing in the story--the stack of metal containers can be circumvented in order to advance past the first carrier, as can all similar roadblocks later on. There's finally a blockade of boxes in Iron Gate's final mission can can't be bypassed over or around, marking the one point where this item is required.
  • Equivalent: Tails' Bazooka.

Protective Armor

Protectivearmor sa2.png
  • Purpose: Gives the Egg Walker more health points (an increase of 1/7 of its original health bar, about 14%).
  • Location: Cosmic Wall. After climbing up the first tower that leads into the colony, drop down and land on the last platform on the left. There will be a missile on it. Fire the missile and cross to the other side where the missile went. The Protective Armor will be there.
  • Requirements: Jet Engine.
  • Required For: Nothing--it's purely a novelty item to allow Eggman to take more hits
  • Equivalent: None.

Laser Blaster

Laserblaster sa2.png
  • Purpose: Upgrades the Homing Missile so that it has a larger attack pattern.
  • Location: Iron Gate. Right after the second Point Marker, there will be a room with four ring jars in the middle. In the room are two water tanks. Destroy them and it will reveal four steel containers destroy them and go straight towards the Laser Blaster.
  • Requirements: Either the Jet Engine, or the Large Cannon (which in turn incidentally demands the Jet Engine). Note that without Large Cannon, you won't be able to do anything except restart after collecting it.
  • Required For: Nothing--it's purely a novelty item to make Eggman's life easier when dealing with groups of enemies.
  • Equivalent: Tails gets an identical copy of this upgrade.

Mystic Melody

Mysticmelody eggman sa2.png
  • Purpose: Allows Eggman to activate the ruins found on stages.
  • Location: Sand Ocean. At the beginning of the stage, get on the rotating platform and look to the left. The Mystic Melody will be on a platform across the quick sand. Hover over and get the item.
  • Requirements: Jet Engine.
  • Required For: Iron Gate's 3rd mission. Solutions to reach the lost Chao without this item exist in Lost Colony, Weapons Bed, and Cosmic Wall, while it's not even nominally asked for in Sand Ocean.
  • Equivalent: Every character gets an identical copy of this upgrade.

Rouge the Bat

Rouge has four different upgrades. Although she has five stages, one of the stages does not have any upgrades on it.

Pick Nails

Picknails sa2.png
  • Purpose: Allows Rouge to dig in the ground or on walls.
  • Location: Egg Quarters. Go into the Egg Fish Chamber. You will see that there is a room with bars blocking the door way. Use the missile to smash the bars. The Pick Nails are in that room.
  • Requirements: None.
  • Required For: Completing Egg Quarters. The first time you go through the level in story mode, the game will only allow the final key to appear in locations that require digging, to ensure that you've picked up this item before moving on.
  • Equivalent: Knuckles' Shovel Claw.

Iron Boots

Ironboots sa2.png
  • Purpose: Allows Rouge to smash steel containers via kicking, Drill Drive, or Screw Kick.
  • Location: Mad Space. In the Dreamcast version, go down to the red-lighted launch pad. It will be the only one without a steel container over the switch. The rocket will take you to the Capsule Planet. From there, fly over to the Spherical Planet. The Iron Boots will be in the little house. In the GameCube version, head straight to the yellow-lighted launch pad that will take you directly to the Spherical Planet. The Iron Boots are in the same place.
  • Requirements: None, except that the Pick Nails are incidentally needed to get to this point in the story.
  • Required For: Nothing on Dreamcast; there was an intent for it to be required along with Mystic Melody en route to completing the 3rd missions of Dry Lagoon, Egg Quarters, and Mad Space, along with the final missions of Egg Quarters and Security Hall. However, all of these can be circumvented. On GameCube, the Mystic Melody can't be skipped in the 3rd mission of Mad Space, and so neither can the Iron Boots.
  • Equivalent: Knuckles' Hammer Gloves.

Mystic Melody

Mysticmelody rouge sa2.png
  • Purpose: Allows Rouge to activate the ruins found on stages.
  • Location: Dry Lagoon.
  • Requirements: None. The most straightforward way to obtain this upgrade demands having the Pick Nails already, though.
  • Required For: Egg Quarters' 3rd mission. Additionally, on GameCube, it's also required for Mad Space's 3rd mission, as Dreamcast users can perform a system-exclusive circumvention in that level. Users of either system can circumvent the requirement in Dry Lagoon, and Security Hall doesn't even nominally ask for this item (except that it was intended to be a requirement for the Treasure Scope which would in turn have been required in that level, while in fact neither of those requirements hold in any case.)
  • Equivalent: Every character gets an identical copy of this upgrade.

Treasure Scope

Treasurescope sa2.png
  • Purpose: Allows Rouge to see invisible items, whether it be item jars or springs.
  • Location: Security Hall. In the C Block of the yellow floor level, there will be a ruin. Play the Mystic Melody and platforms will appear. The platforms lead to a hidden room blocked by steel containers. The Treasure Scope awaits on the other side.
  • Requirements: None, except that the Pick Nails are incidentally needed to get to this point in the story. The most straightforward path to this item additionally requires having Mystic Melody and Iron Boots already, and in fact if you obtain it without having Iron Boots, you won't be able to do anything except restart after collecting it.
  • Required For: The final mission of Egg Quarters. Alternative solutions exist to the paths opened up by this item in the final missions of Dry Lagoon and Security Hall, and also in Security Hall's 3rd mission (to find the Chao).
  • Equivalent: Knuckles' Sunglasses.

Trivia

  • Notably, every character on the Hero side has an item that has a blue effect: Sonic's Ancient Light, Tails' Laser Blaster, and Knuckles's Sunglasses. In contrast, every Dark character has an item that has a green effect: Shadow's Ancient Light, Eggman's Laser Blaster, and Rouge's Treasure scope.
  • The team leaders, Sonic and Eggman, receive the most upgrades in their respective alignments.
  • When going to the mini menu to select Rouge's Treasure Scope, it reads as "Sunglasses" in the Dreamcast version. This is most likely because the Sunglasses and the Treasure Scope are equivalent of one another and the string wasn't altered beyond the simple copy from hero to dark story. It is fixed to say "Treasure Scope" in the GameCube version.