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Difference between revisions of "Separate title art from GHZ/make GHZ load alternate art"

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m
(I don't think this is necesary if there is a separat guide for it.)
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Load up your rom and it should load Correctly. You won't be able to tell if it worked or not unless you edit the art.
 
Load up your rom and it should load Correctly. You won't be able to tell if it worked or not unless you edit the art.
  
Also, If you're going to be editing the art, it's best that you make a seperate file for the title screen.  
+
Also, If you're going to be editing the art, it's best that you make a seperate file for the title screen. Look at this guide to do it: [[SCHG How-to:Make an Alternative Title Screen]]
To do this, open ''sonic1.asm'' and look for '''Title_LoadText:''' and scroll down until you see:
 
 
 
<asm> lea (Blk16_GHZ).l,a0; load GHZ 16x16 mappings
 
move.w #0,d0
 
bsr.w EniDec
 
lea (Blk256_GHZ).l,a0; load GHZ 256x256 mappings</asm>
 
 
 
change it into:
 
 
 
<asm> lea (Blk16_title).l,a0; load title 16x16 mappings
 
move.w #0,d0
 
bsr.w EniDec
 
lea (Blk256_title).l,a0; load title 256x256 mappings</asm>
 
 
 
Now scroll down a little more to:
 
 
 
<asm>lea (Nem_GHZ_1st).l,a0; load GHZ patterns</asm>
 
 
 
change it into:
 
 
 
<asm>lea (Nem_title).l,a0; load title patterns</asm>
 
 
 
Now go to '''Blk16_GHZ''' and you should see:
 
 
 
<asm>Blk16_GHZ: incbin map16\ghz.bin
 
even
 
Nem_GHZ: incbin artnem\8x8ghz.bin; GHZ primary patterns
 
even
 
Nem_GHZ_1st: incbin artnem\8x8ghz1.bin; GHZ primary patterns
 
even
 
Nem_GHZ_2nd: incbin artnem\8x8ghz2.bin; GHZ secondary patterns
 
even
 
Blk256_GHZ: incbin map256\ghz.bin
 
even</asm>
 
 
 
Copy '''Blk16_GHZ:''' and '''BLk256_GHZ:''' and past them both above '''Blk16_GHZ:'''.
 
 
 
<asm>Blk16_GHZ: incbin map16\ghz.bin
 
even
 
Blk256_GHZ: incbin map256\ghz.bin
 
even
 
Blk16_GHZ: incbin map16\ghz.bin
 
even
 
Nem_GHZ: incbin artnem\8x8ghz.bin; GHZ primary patterns
 
even
 
Nem_GHZ_1st: incbin artnem\8x8ghz1.bin; GHZ primary patterns
 
even
 
Nem_GHZ_2nd: incbin artnem\8x8ghz2.bin; GHZ secondary patterns
 
even
 
Blk256_GHZ: incbin map256\ghz.bin
 
even</asm>
 
 
 
Change it so it looks like this:
 
 
 
<asm>Blk16_title: incbin map16\title.bin
 
even
 
Blk256_title: incbin map256\title.bin
 
even
 
Blk16_GHZ: incbin map16\ghz.bin
 
even
 
Nem_GHZ: incbin artnem\8x8ghz.bin; GHZ primary patterns
 
even
 
Nem_GHZ_1st: incbin artnem\8x8ghz1.bin; GHZ primary patterns
 
even
 
Nem_GHZ_2nd: incbin artnem\8x8ghz2.bin; GHZ secondary patterns
 
even
 
Blk256_GHZ: incbin map256\ghz.bin
 
even</asm>
 
 
 
Then add:
 
 
 
<asm>Nem_title: incbin artnem\8x8title.bin
 
even</asm>
 
 
 
Add that right above '''Blk16_title:'''.
 
You should have:
 
 
 
<asm>Nem_title: incbin artnem\8x8title.bin
 
even
 
Blk16_title: incbin map16\title.bin
 
even
 
Blk256_title: incbin map256\title.bin
 
even
 
Blk16_GHZ: incbin map16\ghz.bin
 
even
 
Nem_GHZ: incbin artnem\8x8ghz.bin; GHZ primary patterns
 
even
 
Nem_GHZ_1st: incbin artnem\8x8ghz1.bin; GHZ primary patterns
 
even
 
Nem_GHZ_2nd: incbin artnem\8x8ghz2.bin; GHZ secondary patterns
 
even
 
Blk256_GHZ: incbin map256\ghz.bin
 
even</asm>
 
 
 
 
 
Now you have to add those files. Go to ''artnem'' and copy '''8x8ghz1.bin''' and rename it into '''8x8title.bin'''
 
Then, go to ''map16'' and copy '''ghz.bin''' and rename that into '''title.bin'''. Do the same thing for ''map256''.
 
 
 
If you did it correct, congratulations! Your ending background might get messed up if you edit GHZ's art, so let's fix that. Go to ''_inc/Main level load blocks.asm'' and edit:
 
 
 
<asm>
 
dc.l Nem_GHZ_2nd ; main load block for ending
 
dc.l Blk16_GHZ
 
dc.l Blk256_GHZ
 
</asm>
 
 
 
into:
 
 
 
<asm>
 
dc.l Nem_title_2nd ; main load block for ending
 
dc.l Blk16_title
 
dc.l Blk256_title
 
</asm>
 
 
 
Next, go to ''artnem'' and make a copy of '''8x8ghz2.bin''' and rename it into '''8x8title2.bin'''.
 
Open ''sonic1.asm'' and look for:
 
<asm>
 
Nem_title: incbin artnem\8x8title.bin
 
even
 
Blk16_title: incbin map16\title.bin
 
even
 
Blk256_title: incbin map256\title.bin
 
even
 
</asm>
 
 
 
change it into:
 
 
 
<asm>
 
Nem_title: incbin artnem\8x8title.bin
 
even
 
Nem_title_2nd: incbin artnem\8x8title2.bin
 
even
 
Blk16_title: incbin map16\title.bin
 
even
 
Blk256_title: incbin map256\title.bin
 
even
 
</asm>
 
 
 
Next, go to ''Pattern load cues.asm'' and look for:
 
 
 
<asm>
 
PLC_Ending: dc.w $E
 
dc.l Nem_GHZ_1st ; GHZ main patterns
 
dc.w 0
 
dc.l Nem_GHZ_2nd ; GHZ secondary patterns
 
dc.w $39A0
 
</asm>
 
 
 
Change it to:
 
<asm>
 
PLC_Ending: dc.w $E
 
dc.l Nem_title ; title main patterns
 
dc.w 0
 
dc.l Nem_title_2nd ; title secondary patterns
 
dc.w $39A0
 
</asm>
 
 
 
And it should fix your ending art. OR you could do what you did with the title screen and make the ending load totally different art all together.
 
  
 
[[Category:SCHG How-tos]]
 
[[Category:SCHG How-tos]]

Revision as of 09:17, 29 November 2009

(Original guide by MKAmeX)

This guide assumes you have already merged the two GHZ files to make a single file (In this case, it should be 8x8GHZ.bin), this is actually a really easy thing to do.


First, load _inc/Main level load blocks.asm

You should see something like:

<asm> dc.l Nem_GHZ_2nd+$4000000 dc.l Blk16_GHZ+$5000000 dc.l Blk256_GHZ</asm>

Change it into:

<asm> dc.l Nem_GHZ+$4000000  ;changed from Nem_GHZ_2nd dc.l Blk16_GHZ+$5000000 dc.l Blk256_GHZ</asm>

Next, open sonic1.asm and look for:

<asm>Blk16_GHZ: incbin map16\ghz.bin even Nem_GHZ_1st: incbin artnem\8x8ghz1.bin; Now only title screen and ending use this. even Nem_GHZ_2nd: incbin artnem\8x8ghz2.bin; Title Screen and ending only. even Blk256_GHZ: incbin map256\ghz.bin even Blk16_LZ: incbin map16\lz.bin even</asm>

add this above Nem_GHZ_1st:: <asm>Nem_GHZ: incbin artnem\8x8ghz.bin  ; New GHZ file. even</asm>

It should look like:

<asm>Blk16_GHZ: incbin map16\ghz.bin even Nem_GHZ: incbin artnem\8x8ghz.bin  ; New GHZ file. even Nem_GHZ_1st: incbin artnem\8x8ghz1.bin; Now only title screen uses this. even Nem_GHZ_2nd: incbin artnem\8x8ghz2.bin; Title Screen only. even Blk256_GHZ: incbin map256\ghz.bin even Blk16_LZ: incbin map16\lz.bin even</asm>

Next, go to _inc/Pattern load cues.asm and find:

<asm>PLC_GHZ: dc.w $B dc.l Nem_GHZ_1st; GHZ main patterns dc.w 0 dc.l Nem_GHZ_2nd; GHZ secondary patterns dc.w $39A0</asm>

Change Nem_GHZ_1st into Nem_GHZ and remove Nem_GHZ_2nd. Next, you have to change $B into $A so it knows how many files to load. Your code should look like this.

<asm>PLC_GHZ: dc.w $A dc.l Nem_GHZ; GHZ main patterns dc.w 0</asm>

Load up your rom and it should load Correctly. You won't be able to tell if it worked or not unless you edit the art.

Also, If you're going to be editing the art, it's best that you make a seperate file for the title screen. Look at this guide to do it: SCHG How-to:Make an Alternative Title Screen