Difference between revisions of "Sonic Jam 6/ROM Editing"
From Sonic Retro
(Editing to use the standard SCHG guide style, and heading levels) |
(→Values) |
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*0 (w), Level map number | *0 (w), Level map number | ||
− | *2 (w), | + | *2 (w), Level scroll page to start from (but the next scroll page won't be the next to this!) |
*4 (w), ??? | *4 (w), ??? | ||
*6 (w), ??? | *6 (w), ??? | ||
− | *8 (w), | + | *8 (w), Player start X position + 128 |
− | *A (w), | + | *A (w), Player start Y position + 128 |
*C (w), ??? | *C (w), ??? | ||
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Revision as of 07:29, 30 October 2008
SCHG: Sonic Jam 6 |
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Main Article |
ROM Editing |
Editing ROM |
RAM Editing |
Editing RAM |
Art Editing |
Editing Art |
Value Reference |
Value Reference |
Values
Offset | Description | Note |
---|---|---|
0x1430 | Array which contains music numbers for each map (WORD ARRAY). | |
0x0ad2 | Demo properties (structure array, 0xe bytes long). |
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0x0dde | Level map world-level number (structure array, 0x4 bytes long). |
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