Difference between revisions of "Sonic Jam 6/ROM Editing"
From Sonic Retro
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==Values== | ==Values== | ||
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==Functions== | ==Functions== | ||
− | ==Title Screen Functions== | + | ===Title Screen Functions=== |
− | ==Button check== | + | ====Button check==== |
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|bra.w locret_B6A ; No button pressed, branch to this other one. | |bra.w locret_B6A ; No button pressed, branch to this other one. | ||
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+ | [[Category:Sonic Community Hacking Guide]] |
Revision as of 07:27, 30 October 2008
SCHG: Sonic Jam 6 |
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Main Article |
ROM Editing |
Editing ROM |
RAM Editing |
Editing RAM |
Art Editing |
Editing Art |
Value Reference |
Value Reference |
Values
Offset | Description | Note |
---|---|---|
0x1430 | Array which contains music numbers for each map (WORD ARRAY). | |
0x0ad2 | Demo properties (structure array, 0xe bytes long). |
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0x0dde | Level map world-level number (structure array, 0x4 bytes long). |
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