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m (According to the Oxford English Dictionary, "palette" didn't appear until the 19th century. "Pallet" is the original, correct spelling.)
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#REDIRECT [[sega:Palette]]
[[Category:Hacking Information]]
 
A selection of colours which is used in an image. Rather than defining a colour for each individual [[pixel]] (such as in 24-bit colour images), palettes are used to link pixels to colour data by way of an index reference. Graphics in [[Sega Genesis|Megadrive]], [[Master System]], [[Game Gear]] and [[GameBoy Advance]] games all use palettes.
 
 
 
===Megadrive Palette===
 
Consists of 16 colours, each represented by two bytes (four [[Nybble|nybbles]]) in the format '''0B GR''', where B = blue; G = green; and R = red. The B, G and R can be any of the following values:
 
*0 = 0
 
*2 = 32
 
*4 = 64
 
*6 = 96
 
*8 = 128
 
*A = 160
 
*C = 192
 
*E = 224
 
*(and in rare cases, F = 224)
 
Pixels reference these 16 colours using a single nybble. '''0''' refers to the 1st palettte entry (which is normally transparent), '''1''' refers to the second entry, and so on.
 
 
 
===Master System Palette===
 
Consists of 16 colours, each represented by eight [[Bit|bits]] (a single byte) in the format '''00BBGGRR''', where BB = blue; GG = green; and RR = red. The BB, GG and RR can be any of the following values:
 
*00 = 0
 
*01 = 85
 
*10 = 170
 
*11 = 255
 
As such, the highest palette value is '''00111111''', which is '''3F''' when converted to a byte.
 

Latest revision as of 22:42, 2 April 2010

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