Difference between revisions of "Interceptor"
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Interceptors are large, hovering badniks that chase after Sonic during day stages. They are sometimes referred to as mini-bosses. Interceptors' attack patterns vary between different versions of the game. | Interceptors are large, hovering badniks that chase after Sonic during day stages. They are sometimes referred to as mini-bosses. Interceptors' attack patterns vary between different versions of the game. | ||
==Wii/PS2 Version== | ==Wii/PS2 Version== | ||
− | In [[Nintendo Wii|Wii]] and [[Sony PlayStation 2|PS2]] versions, Interceptors try to run over Sonic using the wheels at the ends of their arms (this can be avoided by quick-stepping). In addition, they only appear in [[Windmill Isle|Apotos]] and [[Eggmanland]], and the day boss music plays when they appear. Interceptors in this version can | + | In [[Nintendo Wii|Wii]] and [[Sony PlayStation 2|PS2]] versions, Interceptors try to run over Sonic using the wheels at the ends of their arms (this can be avoided by quick-stepping). In addition, they only appear in [[Windmill Isle|Apotos]] and [[Eggmanland]], and the day boss music plays when they appear. Interceptors in this version can be defeated by being hit with a Sonic Boost five times. When they overtake Sonic and the camera moves behind them, they will be vulnerable for a short period of time. |
==360/PS3 Version== | ==360/PS3 Version== | ||
In the [[Microsoft XBox 360|360]] and [[Sony PlayStation 3|PS3]] versions of Sonic Unleashed, Interceptors have three attacks. Their main attack consists of a laser that can be dodged by quick-stepping. They can also pound the ground causing a shock wave that Sonic must jump over, and if Sonic falls too far behind, the they can use a punching attack to knock him forward. Interceptors in this version appear in [[Dragon Road]] Act 1, [[Skyscraper Scamper]] Act 1, [[Jungle Joyride]] Act 1, and [[Savannah Citadel]] Act 5. | In the [[Microsoft XBox 360|360]] and [[Sony PlayStation 3|PS3]] versions of Sonic Unleashed, Interceptors have three attacks. Their main attack consists of a laser that can be dodged by quick-stepping. They can also pound the ground causing a shock wave that Sonic must jump over, and if Sonic falls too far behind, the they can use a punching attack to knock him forward. Interceptors in this version appear in [[Dragon Road]] Act 1, [[Skyscraper Scamper]] Act 1, [[Jungle Joyride]] Act 1, and [[Savannah Citadel]] Act 5. | ||
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+ | {{SUEnemies}} | ||
+ | [[Category:Sonic Unleashed Badniks]] |
Revision as of 18:26, 4 January 2010
Interceptor is a badnik from Sonic Unleashed.
Interceptors are large, hovering badniks that chase after Sonic during day stages. They are sometimes referred to as mini-bosses. Interceptors' attack patterns vary between different versions of the game.
Wii/PS2 Version
In Wii and PS2 versions, Interceptors try to run over Sonic using the wheels at the ends of their arms (this can be avoided by quick-stepping). In addition, they only appear in Apotos and Eggmanland, and the day boss music plays when they appear. Interceptors in this version can be defeated by being hit with a Sonic Boost five times. When they overtake Sonic and the camera moves behind them, they will be vulnerable for a short period of time.
360/PS3 Version
In the 360 and PS3 versions of Sonic Unleashed, Interceptors have three attacks. Their main attack consists of a laser that can be dodged by quick-stepping. They can also pound the ground causing a shock wave that Sonic must jump over, and if Sonic falls too far behind, the they can use a punching attack to knock him forward. Interceptors in this version appear in Dragon Road Act 1, Skyscraper Scamper Act 1, Jungle Joyride Act 1, and Savannah Citadel Act 5.