Difference between revisions of "Flex 2"
From Sonic Retro
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| category=Graphics editor | | category=Graphics editor | ||
| status=Active | | status=Active | ||
− | | system= | + | | system=Linux, Windows, Mac OSX |
| games=[[Sonic the Hedgehog (16-bit)|Sonic 1]], [[Sonic the Hedgehog 2 (16-bit)|Sonic 2]], [[Sonic 3 & Knuckles]] & custom formats | | games=[[Sonic the Hedgehog (16-bit)|Sonic 1]], [[Sonic the Hedgehog 2 (16-bit)|Sonic 2]], [[Sonic 3 & Knuckles]] & custom formats | ||
| credits=[[snkenjoi]] | | credits=[[snkenjoi]] |
Revision as of 19:02, 20 November 2017
Flex 2 |
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Category: Graphics editor |
Status: Active |
System: Linux, Windows, Mac OSX |
Supported Games: Sonic 1, Sonic 2, Sonic 3 & Knuckles & custom formats |
Credits: snkenjoi |
Flex 2 is a is a multi-purpose art and mapping editor for the Sega Megadrive made by snkenjoi.
The original Flex was a web app, which gave it several limitations. A full rewrite for desktop opens up the ability to use real project files, as well as various other improvements.
Key improvements;
- project files
- sexy flexible UI layout
- custom mapping formats
- undo / redo
- ability to draw directly on sprites
- multiple heuristics for spritesheet importing
- full access to dplc/mapping data