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SA2 Cheat Table.zip

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Revision as of 19:43, 28 December 2012 by Flarn2006 (talk | contribs) (uploaded a new version of "File:SA2 Cheat Table.zip": Now you can double-click on an object in the list to get help on its parameters. There's also a window that lists the objects you've spawned, and a button to delete all of them.)
SA2_Cheat_Table.zip(file size: 94 KB, MIME type: application/zip)

A cheat table file for Sonic Adventure 2 (PC). Download Cheat Engine here.

File history

Click on a date/time to view the file as it appeared at that time.

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Date/TimeDimensionsUserComment
00:08, 4 March 2013 (52 KB)Flarn2006 (talk | contribs)Remove Boss Boundaries now works for all bosses, not just Big Foot; new function added to functions.csv; probably some other stuff I don't remember
19:47, 28 February 2013 (52 KB)Flarn2006 (talk | contribs)Added a couple new variables; added a Level Mixer dialog
22:01, 9 January 2013 (50 KB)Flarn2006 (talk | contribs)Added a tweak to enable changing certain physics parameters that are automatically reverted.
18:23, 4 January 2013 (49 KB)Flarn2006 (talk | contribs)Been meaning to upload this. Adds two new tweaks related to the stage select screen, and also fixes a bug in the call function dialog.
03:04, 30 December 2012 (48 KB)Flarn2006 (talk | contribs)Seriously, how do these bugs slip past me? This version fixes a bug where the scale values of objects spawned using the "Spawn object" button weren't getting set.
23:44, 29 December 2012 (48 KB)Flarn2006 (talk | contribs)Lists of objects to spawn can now be saved and loaded from files; fixed some bugs
19:43, 28 December 2012 (44 KB)Flarn2006 (talk | contribs)Now you can double-click on an object in the list to get help on its parameters. There's also a window that lists the objects you've spawned, and a button to delete all of them.
20:39, 26 December 2012 (39 KB)Flarn2006 (talk | contribs)Added ability to spawn universal objects regardless of whether or not they're in the current level's object list.
17:34, 24 December 2012 (38 KB)Flarn2006 (talk | contribs)Improved function calling interface
20:41, 21 December 2012 (37 KB)Flarn2006 (talk | contribs)Fixed crashing issue; rewrote entire assembly code
00:04, 20 December 2012 (36 KB)Flarn2006 (talk | contribs)Fixed a bug where recently-spawned objects weren't being selected
23:00, 19 December 2012 (35 KB)Flarn2006 (talk | contribs)Fixed a bug in the function calling dialog
02:08, 19 December 2012 (35 KB)Flarn2006 (talk | contribs)Added an interface for calling any function. It will certainly crash if you don't know what you're doing!
18:46, 17 December 2012 (31 KB)Flarn2006 (talk | contribs)Fixed a bug where alt characters would ALWAYS be used.
18:41, 17 December 2012 (31 KB)Flarn2006 (talk | contribs)Added more fixes to the "1P Alt Char Fix" button; enabled setting rotation/scale when spawning objects
18:47, 15 December 2012 (30 KB)Flarn2006 (talk | contribs)Fixed 1P alt char tweak
21:15, 14 December 2012 (30 KB)Flarn2006 (talk | contribs)Added "remote control" dialog; added another of MainMemory's tweaks
21:15, 14 December 2012 (30 KB)Flarn2006 (talk | contribs)Added "remote control" dialog; added another of MainMemory's tweaks
21:56, 13 December 2012 (28 KB)Flarn2006 (talk | contribs)Fixed a pretty serious bug in the ASM causing new objects to be selected again and again, also moved the teleporter .loc files.
21:37, 13 December 2012 (28 KB)Flarn2006 (talk | contribs)Object chain window now automatically selects objects that have just been spawned. (You need to select the SA2 window first!)
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