Difference between revisions of "SA2 Cheat Table.zip"
From Sonic Retro
(uploaded a new version of "File:SA2 Cheat Table.zip": Added "remote control" dialog; added another of MainMemory's tweaks) |
(uploaded a new version of "File:SA2 Cheat Table.zip": Added "remote control" dialog; added another of MainMemory's tweaks) |
(No difference)
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Revision as of 21:15, 14 December 2012
A cheat table file for Sonic Adventure 2 (PC). Download Cheat Engine here.
File history
Click on a date/time to view the file as it appeared at that time.
(newest | oldest) View (newer 20 | older 20) (10 | 20 | 50 | 100 | 250 | 500)Date/Time | Dimensions | User | Comment | |
---|---|---|---|---|
00:04, 20 December 2012 | (36 KB) | Flarn2006 (talk | contribs) | Fixed a bug where recently-spawned objects weren't being selected | |
23:00, 19 December 2012 | (35 KB) | Flarn2006 (talk | contribs) | Fixed a bug in the function calling dialog | |
02:08, 19 December 2012 | (35 KB) | Flarn2006 (talk | contribs) | Added an interface for calling any function. It will certainly crash if you don't know what you're doing! | |
18:46, 17 December 2012 | (31 KB) | Flarn2006 (talk | contribs) | Fixed a bug where alt characters would ALWAYS be used. | |
18:41, 17 December 2012 | (31 KB) | Flarn2006 (talk | contribs) | Added more fixes to the "1P Alt Char Fix" button; enabled setting rotation/scale when spawning objects | |
18:47, 15 December 2012 | (30 KB) | Flarn2006 (talk | contribs) | Fixed 1P alt char tweak | |
21:15, 14 December 2012 | (30 KB) | Flarn2006 (talk | contribs) | Added "remote control" dialog; added another of MainMemory's tweaks | |
21:15, 14 December 2012 | (30 KB) | Flarn2006 (talk | contribs) | Added "remote control" dialog; added another of MainMemory's tweaks | |
21:56, 13 December 2012 | (28 KB) | Flarn2006 (talk | contribs) | Fixed a pretty serious bug in the ASM causing new objects to be selected again and again, also moved the teleporter .loc files. | |
21:37, 13 December 2012 | (28 KB) | Flarn2006 (talk | contribs) | Object chain window now automatically selects objects that have just been spawned. (You need to select the SA2 window first!) | |
16:52, 13 December 2012 | (28 KB) | Flarn2006 (talk | contribs) | Game no longer crashes when you spawn an enemy and kill it, or spawn a point marker and trigger it. | |
16:51, 13 December 2012 | (28 KB) | Flarn2006 (talk | contribs) | Game no longer crashes when you spawn an enemy and kill it, or spawn a point marker and trigger it. | |
13:31, 13 December 2012 | (28 KB) | Flarn2006 (talk | contribs) | Changed the way the assembly code is loaded; now it's loaded from a file into the same section of memory it reads. | |
11:43, 13 December 2012 | (27 KB) | Flarn2006 (talk | contribs) | ||
18:26, 12 December 2012 | (27 KB) | Flarn2006 (talk | contribs) | Added object placement interface | |
18:26, 12 December 2012 | (27 KB) | Flarn2006 (talk | contribs) | Added object placement interface | |
21:10, 11 December 2012 | (23 KB) | Flarn2006 (talk | contribs) | Added a toggle to prevent dying when falling into bottomless pits (useful for noclipping!) | |
20:11, 11 December 2012 | (24 KB) | Flarn2006 (talk | contribs) | Added a button to force-select object layout (1p, 2p, hardmode) | |
23:44, 10 December 2012 | (24 KB) | MainMemory (talk | contribs) | Added entries for individual upgrades, updated level list link. | |
23:03, 10 December 2012 | (23 KB) | Flarn2006 (talk | contribs) | Split script into multiple .lua files, added object search feature |
- You cannot overwrite this file.
File usage
The following page links to this file: