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Difference between revisions of "SA2 Cheat Table.zip"

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(uploaded a new version of "File:SA2 Cheat Table.zip": Added "remote control" dialog; added another of MainMemory's tweaks)
(uploaded a new version of "File:SA2 Cheat Table.zip": Added "remote control" dialog; added another of MainMemory's tweaks)
(No difference)

Revision as of 21:15, 14 December 2012

A cheat table file for Sonic Adventure 2 (PC). Download Cheat Engine here.

File history

Click on a date/time to view the file as it appeared at that time.

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Date/TimeDimensionsUserComment
00:04, 20 December 2012 (36 KB)Flarn2006 (talk | contribs)Fixed a bug where recently-spawned objects weren't being selected
23:00, 19 December 2012 (35 KB)Flarn2006 (talk | contribs)Fixed a bug in the function calling dialog
02:08, 19 December 2012 (35 KB)Flarn2006 (talk | contribs)Added an interface for calling any function. It will certainly crash if you don't know what you're doing!
18:46, 17 December 2012 (31 KB)Flarn2006 (talk | contribs)Fixed a bug where alt characters would ALWAYS be used.
18:41, 17 December 2012 (31 KB)Flarn2006 (talk | contribs)Added more fixes to the "1P Alt Char Fix" button; enabled setting rotation/scale when spawning objects
18:47, 15 December 2012 (30 KB)Flarn2006 (talk | contribs)Fixed 1P alt char tweak
21:15, 14 December 2012 (30 KB)Flarn2006 (talk | contribs)Added "remote control" dialog; added another of MainMemory's tweaks
21:15, 14 December 2012 (30 KB)Flarn2006 (talk | contribs)Added "remote control" dialog; added another of MainMemory's tweaks
21:56, 13 December 2012 (28 KB)Flarn2006 (talk | contribs)Fixed a pretty serious bug in the ASM causing new objects to be selected again and again, also moved the teleporter .loc files.
21:37, 13 December 2012 (28 KB)Flarn2006 (talk | contribs)Object chain window now automatically selects objects that have just been spawned. (You need to select the SA2 window first!)
16:52, 13 December 2012 (28 KB)Flarn2006 (talk | contribs)Game no longer crashes when you spawn an enemy and kill it, or spawn a point marker and trigger it.
16:51, 13 December 2012 (28 KB)Flarn2006 (talk | contribs)Game no longer crashes when you spawn an enemy and kill it, or spawn a point marker and trigger it.
13:31, 13 December 2012 (28 KB)Flarn2006 (talk | contribs)Changed the way the assembly code is loaded; now it's loaded from a file into the same section of memory it reads.
11:43, 13 December 2012 (27 KB)Flarn2006 (talk | contribs)
18:26, 12 December 2012 (27 KB)Flarn2006 (talk | contribs)Added object placement interface
18:26, 12 December 2012 (27 KB)Flarn2006 (talk | contribs)Added object placement interface
21:10, 11 December 2012 (23 KB)Flarn2006 (talk | contribs)Added a toggle to prevent dying when falling into bottomless pits (useful for noclipping!)
20:11, 11 December 2012 (24 KB)Flarn2006 (talk | contribs)Added a button to force-select object layout (1p, 2p, hardmode)
23:44, 10 December 2012 (24 KB)MainMemory (talk | contribs)Added entries for individual upgrades, updated level list link.
23:03, 10 December 2012 (23 KB)Flarn2006 (talk | contribs)Split script into multiple .lua files, added object search feature
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