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Fangame How-to:SonicGDK/Building a map

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Revision as of 07:09, 19 May 2012 by Xaklse (talk | contribs) (New tutorial; WIP.)
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(Original guide by Xaklse)

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Now that you have installed SonicGDK, you can create actual game levels, also known as maps in Unreal.

Editor layout

Run the UDK Editor and close all the windows that appear. Create a new blank map (File>New...>Blank Map); the editor may be a bit daunting at first, but you don't have to learn all the functions associated to every button, so check the following pictures to get started. The screen space that contains the black void with the blue grid and the red cube is called viewport.

Environment stuff

Figure 1

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How do I enable "Sonic Physics mode" in my map?

  • To enable "Sonic Physics mode" on a static mesh, use the "Add SGDK StaticMesh" option (select the StaticMesh in the content browser, right-click in the level editor window).
  • To enable "Sonic Physics mode" on CSGs or terrain, use SonicPhysicsVolumes to encompass the walkable surfaces.

Sonic placement & configuration

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Checkpoints & goal

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Enemies

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Cameras

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Paths

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