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== Cheat Codes ==
+
#REDIRECT [[Sonic & Knuckles/Hidden content]]
These are cheat codes which can be accessed by inputting button sequences or by various other methods.
 
 
 
=== Cheat Codes, Sonic & Knuckles Alone ===
 
*'''[[Level Select|Zone Select]]''': While in Mushroom Hill Zone, jump on to one of the hanging platforms, then press {{left}} {{left}} {{left}} {{right}} {{right}} {{right}} {{up}} {{up}} {{up}} {{A}}+{{Start}}. After being taken back to the title screen, select a character and press {{A}}+{{Start}}. Keep in mind that ''Sonic 3'' levels are not available and that your character isn't able to go to levels it doesn't normally go to in the run of the game.
 
*'''[[Debug mode]]''': Contrary to popular belief, there IS a debug mode available for this game. However, you need the ''Sonic 3'' cartridge or ROM to do this. Simply start up ''Sonic 3 & Knuckles'', unlock the level select and debug mode codes for that game and then highlight any level in the Sound Test, hold {{A}}, press {{Start}}, and release {{A}} when Sonic appears. Turn into a monitor, and paste a lot of monitors until you see things start to disappear. Then revert back to Sonic, and spindash into the monitors. The game will crash, and be buggy, if you're lucky. Press {{start}}, and then press {{A}} if necessary. If you are lucky, the game will redirect to the ''Sonic & Knuckles'' title screen. Choose any character, hold {{A}} then press {{start}}. You will be in the level select screen. Highlight any level, hold {{A}}, then press {{start}}. Note that if you choose any level before Mushroom Hill Zone, you will go into Mushroom Hill Zone instead.
 
 
 
=== Cheat Codes, Sonic the Hedgehog 3 Locked-on ===
 
*'''[[Level Select|Zone Select]]''': While in Angel Island Zone, jump on to one of the hanging platforms, then press {{left}} {{left}} {{left}} {{right}} {{right}} {{right}} {{up}} {{up}} {{up}} {{A}}+{{Start}}. After being taken back to the title screen, select a character and press {{A}}+{{Start}}.
 
*'''[[Debug mode]]''': First enter the Level Select code then enter Mushroom hill and grab onto another hanging platform and re-enter the code. Press {{A}}+{{Start}} to return to the Title screen and then select a level on the Level Select using {{A}}+{{Start}}.
 
 
 
=== In-level Functions, all versions ===
 
==== Debug ====
 
*Press {{A}} to reverse gravity when in normal mode.
 
*Press {{C}}+{{B}} to cycle through all mapping frames of the character when in normal mode.
 
*Press {{B}} to toggle normal and debug mode.
 
**Press {{A}} to advance forward through the debug object list.
 
**Press {{A}}+{{C}} to advance backwards through the debug object list.
 
**Press {{C}} to place the selected object at the current coordinates.
 
 
 
*Current coordinates are designated by the top line of hex digits in the HUD.
 
*Viewport coordinates are designated by the bottom line of hex digits in the HUD.
 
 
 
==== Slow-motion/Restart ====
 
*During pause press {{A}} to fade to black and restart from the SEGA screen.
 
*During pause press and hold {{B}} to enable slow-motion (this proceeds at half-speed for as long as the {{B}} button is held down).
 
*During pause press {{C}} to advance one frame.
 
 
 
== Game Enhancer Codes ==
 
These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators. Unless a code is explicitly marked as <span style="color: #f00">(S&K only)</span> or <span style="color: #f00">(S3K only)</span>, it will work both when ''Sonic & Knuckles'' is being played alone and when ''Sonic the Hedgehog 3'' is locked-on.
 
 
 
=== Game Genie ===
 
==== Official Codes, Sonic & Knuckles Alone ====
 
{|class="prettytable"
 
! Code||Description
 
|-
 
! colspan="2" | General codes
 
|-
 
|AFKT-AAG0
 
|Start with 1 life. <span style="color: #f00">(S&K only)</span>
 
|-
 
|AKKT-AAG0
 
|Start with 2 lives. <span style="color: #f00">(S&K only)</span>
 
|-
 
|AVKT-AAG0
 
|Start with 4 lives. <span style="color: #f00">(S&K only)</span>
 
|-
 
|AZKT-AAG0
 
|Start with 5 lives. <span style="color: #f00">(S&K only)</span>
 
|-
 
|A7KT-AAG0
 
|Start with 7 lives. <span style="color: #f00">(S&K only)</span>
 
|-
 
|BFKT-AAG0
 
|Start with 9 lives. <span style="color: #f00">(S&K only)</span>
 
|-
 
|DFKT-AAG0
 
|Start with 25 lives. <span style="color: #f00">(S&K only)</span>
 
|-
 
|GKKT-AAG0
 
|Start with 50 lives. <span style="color: #f00">(S&K only)</span>
 
|-
 
|NPKT-AAG0
 
|Start with 99 lives. <span style="color: #f00">(S&K only)</span>
 
|-
 
|K2WA-CA4J
 
|Infinite lives.
 
|}
 
 
 
==== Official Codes, Sonic the Hedgehog 3 Locked-on ====
 
{|class="prettytable"
 
! Code||Description
 
|-
 
! colspan="2" | General codes
 
|-
 
|AWXT-CA4C
 
|Don't lose rings when hit.
 
|-
 
|HXRT-AA6A
 
|Infinite time.
 
|-
 
|96BA-CAG6 + 98MA-CAF0
 
|Keep elemental shields when hit.
 
|-
 
|AKVT-AA76 + AMNA-EA24
 
|Keep rings between levels.
 
|-
 
|RHJA-E60L
 
|Bonus round always activated after every checkpoint.
 
|-
 
|RGSA-A6YY
 
|Only 1 blue sphere needed to get a chaos emerald.
 
|-
 
|ALNA-AACR
 
|Rings worth 2 in special stage.
 
|-
 
|ARNA-AACR
 
|Rings worth 3 in special stage.
 
|-
 
|AWNA-AACR
 
|Rings worth 4 in special stage.
 
|-
 
|A0NA-AACR
 
|Rings worth 5 in special stage.
 
|-
 
|BLNA-AACR
 
|Rings worth 10 in special stage.
 
|-
 
|NTPT-CA50
 
|Rings aren't used up as Super (or Hyper) Sonic/Knuckles.
 
|-
 
|ACCT-CA2R
 
|Can't drown.
 
|-
 
! colspan="2" | Sonic-specific codes
 
|-
 
|RENT-C6YA
 
|Can always double jump (can't use water shield or become Super Sonic).
 
|-
 
|RENT-C6V6
 
|Can always use Fireball Spin Dash (can't double jump, bounce, or become Super Sonic).
 
|-
 
|AANA-CNA0
 
|Jumps as high as Knuckles (slightly lower than usual).
 
|-
 
|4ANA-CRA0
 
|High jump.
 
|-
 
|2ANA-CWA0
 
|Super jump.
 
|-
 
|AANA-C4A0
 
|Mega jump.
 
|-
 
|AANA-DYA0
 
|Orbital jump.
 
|-
 
|A2NT-CAG6
 
|Only 6 chaos emeralds needed to become Super Sonic.
 
|-
 
|AYNT-CAG6
 
|Only 5 chaos emeralds needed to become Super Sonic.
 
|-
 
|ATNT-CAG6
 
|Only 4 chaos emeralds needed to become Super Sonic.
 
|-
 
|ANNT-CAG6
 
|Only 3 chaos emeralds needed to become Super Sonic.
 
|-
 
|AJNT-CAG6
 
|Only 2 chaos emeralds needed to become Super Sonic.
 
|-
 
|AENT-CAG6
 
|Only 1 chaos emerald needed to become Super Sonic.
 
|-
 
|AANT-CAG6
 
|Become Super Sonic without any chaos emeralds.
 
|-
 
|NTNT-CAHL
 
|100 rings needed to become Super Sonic instead of 50.
 
|-
 
|FANT-CAHL
 
|40 rings needed to become Super Sonic.
 
|-
 
|DENT-CAHL
 
|25 rings needed to become Super Sonic.
 
|-
 
|BJNT-CAHL
 
|10 rings needed to become Super Sonic.
 
|-
 
|AENT-CAHL
 
|1 ring needed to become Super Sonic.
 
|-
 
|AANT-CAGY + AAPA-CAB8
 
|Become Hyper Sonic without any emeralds.
 
|-
 
! colspan="2" | Knuckles-specific codes
 
|-
 
|TB5T-CNCR
 
|Jumps as high as Sonic (slightly higher than usual).
 
|-
 
|PV5T-CRCR
 
|High jump.
 
|-
 
|AB5T-CWCR
 
|Super jump.
 
|-
 
|AB5T-C2CR
 
|Mega jump.
 
|-
 
|AB5T-DTCR
 
|Orbital jump.
 
|-
 
|A36A-CACW
 
|Only 6 chaos emeralds needed to become Super Knuckles.
 
|-
 
|AZ6A-CACW
 
|Only 5 chaos emeralds needed to become Super Knuckles.
 
|-
 
|AV6A-CACW
 
|Only 4 chaos emeralds needed to become Super Knuckles.
 
|-
 
|AP6A-CACW
 
|Only 3 chaos emeralds needed to become Super Knuckles.
 
|-
 
|AK6A-CACW
 
|Only 2 chaos emeralds needed to become Super Knuckles.
 
|-
 
|AF6A-CACW
 
|Only 1 chaos emerald needed to become Super Knuckles.
 
|-
 
|AB6A-CACW
 
|Become Super Knuckles without any chaos emeralds.
 
|-
 
|NV6A-CADA
 
|100 rings needed to become Super Knuckles instead of 50.
 
|-
 
|FB6A-CADA
 
|40 rings needed to become Super Knuckles.
 
|-
 
|DF6A-CADA
 
|25 rings needed to become Super Knuckles.
 
|-
 
|BK6A-CADA
 
|10 rings needed to become Super Knuckles.
 
|-
 
|AF6A-CADA
 
|1 ring needed to become Super Knuckles.
 
|-
 
|AB6A-CACL + AB6A-CAHR
 
|Become Hyper Knuckles without any emeralds.
 
|}
 
 
 
==== Unofficial Codes ====
 
{|class="prettytable"
 
! Code||Description
 
|-
 
! colspan="2" | General codes
 
|-
 
|RFLA-A6W4
 
|Enable Level Select ({{A}}+{{Start}} at Title Screen). <span style="color: #f00">(S&K only)</span>
 
|-
 
|RFTT-A6XW
 
|Enable Debug Mode ({{A}}+{{Start}} at Title Screen). <span style="color: #f00">(S&K only)</span>
 
|-
 
|AVFA-AR74
 
|Can Access 'Sound Test' Menu From Title Screen. <span style="color: #f00">(S3K only)</span>
 
|-
 
|RFTT-A6XW
 
|Enable debugger ({{A}}+{{Start}} when starting a game). <span style="color: #f00">(S3K only)</span>
 
|-
 
|BCTT-LA3Y + BA8T-NA24
 
|Knuckles can fight Knuckles.
 
|-
 
|ABZT-AA5Y + PKZT-B950
 
|Tails follows Knuckles. <span style="color: #f00">(S3K only)</span>
 
|-
 
|REBA-C6V6
 
|Invincible against dynamic objects (bullets, enemies, for example), except Knuckles.
 
|-
 
|RZBA-E6YA
 
|Invincible against static objects (spikes, for example).
 
|-
 
|ABTA-NA7Y
 
|Invincible against Knuckles.
 
|-
 
|PJAA-CA8C
 
|Touch an enemy, and you will destroy it (except Knuckles).
 
|-
 
|ABTT-NA3G
 
|Touch Knuckles, and you will damage him.
 
|-
 
|AAPT-CAB8
 
|Don't use up rings to maintain the transformation of any Super/Hyper character.
 
|-
 
|CLRA-BA0Y
 
|Get One Emerald To Get Them All.
 
|-
 
|9WSA-BCET
 
|Only One Blue Sphere Needed To Win Emerald.
 
|-
 
|CXLA-EA7Y
 
|Bonus stage is always slot machine.
 
|-
 
|RHLA-E6ZY + BMLA-EA78
 
|Bonus stage is always magnetic orbs.
 
|-
 
|RHLA-E6ZY + RHLA-E6Z8
 
|Bonus stage is always gumball machine. <span style="color: #f00">(S3K only)</span>
 
|-
 
! colspan="2" | Sonic-specific codes
 
|-
 
|JAGA-CA98
 
|Speed shoes don't run out with time.
 
|-
 
|AANT-CAHL
 
|Become Super/Hyper Sonic with 0 rings.
 
|-
 
|AANT-CAG6
 
|Become Super Sonic without collecting Emeralds first.
 
|-
 
|AANT-CAGY + AAPA-CAB8
 
|Become Hyper Sonic without collecting Emeralds first.
 
|-
 
! colspan="2" | Tails-specific codes
 
|-
 
|JA6T-CA5E
 
|Speed shoes don't run out with time. <span style="color: #f00">(S3K only)</span>
 
|-
 
|ABJT-CACJ
 
|Become Super Tails with 0 rings. <span style="color: #f00">(S3K only)</span>
 
|-
 
|ABJT-CACA
 
|Become Super Tails without collecting emeralds first. <span style="color: #f00">(S3K only)</span>
 
|-
 
! colspan="2" | Knuckles-specific codes
 
|-
 
|HKXA-CA7T
 
|Speed shoes don't run out with time.
 
|-
 
|AB6A-CADA
 
|Become Super/Hyper Knuckles with 0 rings.
 
|-
 
|AB6A-CACW
 
|Become Super Knuckles without collecting Emeralds first.
 
|-
 
|AB6A-CACL + AB6A-CAHR
 
|Become Hyper Knuckles without collecting Emeralds first.
 
|-
 
|AB6A-DAJC
 
|Knuckles can float, push any jump button.
 
|-
 
|AP2A-DAR2
 
|Knuckles Spin dash goes nowhere.
 
|-
 
|APYA-DAGC
 
|Knuckles has a shorter glide.
 
|-
 
|AP2A-DAEE
 
|Knuckles flies upwards.
 
|}
 
 
 
=== Pro Action Replay ===
 
'''Note:''' Pro Action Replay codes not specifically marked with <span style="color: #f00">(works in Gens)</span> will not work in Gens due to its incorrect Pro Action Replay support.
 
 
 
==== Unofficial Codes ====
 
{|border="1" class="prettytable"
 
! Code||Description
 
|-
 
|FFFE12:0063
 
|Always have 99 lives
 
|-
 
|FFFE21:0063
 
|Always have 99 rings
 
|-
 
|FFFE25:0000
 
|Infinite time
 
|-
 
|FFB038:00xx
 
|Have character ID of (00=Sonic, 01=Tails, 02=Knuckles) (controls things like wall-breaking and character-specific boss fights).
 
|-
 
|FFFF0B:00xx
 
|Character modifier (00=Sonic, 03=Knuckles, 04=Blue Knuckles).
 
|-
 
|FFFFE0:0101
 
|Level select and slow motion enabled. <span style="color: #f00">(works in Gens)</span>
 
|-
 
|FFFFDA:0001
 
|Debug mode enabled
 
|-
 
|FFE439:0001
 
|Only one blue sphere required to get the emerald (turn off as soon as special stage HUD appears or else special stage results screen won't register emerald)
 
|-
 
|FFFFB0:0007
 
|Have 7 Chaos Emeralds.
 
|-
 
|FFFFB0:0707
 
|Have 7 Chaos and Super Emeralds. <span style="color: #f00">(works in Gens)</span>
 
|-
 
|FFFE10:XXYY
 
|Stage/Act Modifier.
 
*00 - Angel Island (Sonic 3 attached)
 
*01 - Hydrocity (Sonic 3 attached)
 
*02 - Marble Garden (Sonic 3 attached)
 
*03 - Canival Night (Sonic 3 attached)
 
*04 - Flying Battery
 
*05 - Icecap (Sonic 3 attached)
 
*06 - Launch Base (Sonic 3 attached)
 
*07 - Mushroom Hill
 
*08 - Sandopolis
 
*09 - Lava Reef
 
*0A - Sky Santuary (Act 1 = Sonic / Act 2 = Knuckles)
 
*0B - Death Egg
 
*0C - Doomsday
 
*13 - Gumball Machine - Sonic 3 Bonus Stage (Sonic 3 attched)
 
*14 - Glowing Spheres - S&K Bonus Stage
 
*15 - Slot Machine - S&K Bonus Stage
 
*16 - Lava Reef Act 2 boss (act 1) / Hidden Palace (Act 2)
 
*17 - Act 1 = 2nd Death Egg Act 2 Boss / Act 2 = Master Emerald Shrine
 
Garbled in 1P, normal in 2P - Sonic 3 attached
 
*OE - Azure Lake
 
*OF - Balloon Park
 
*10 - Desert Palace
 
*11 - Chrome Gadget
 
*12 - Endless Mine
 
|}
 
 
 
== Resources ==
 
*[http://www.gamefaqs.com/console/genesis/code/586468.html GameFAQs] - Regular cheat codes.
 
*[http://www.gshi.org/?s=v2&sys=16 The GSHI] - Official Game Enhancer codes separated from User made codes.
 
 
 
 
 
{{Sonic3&KLevels}}
 
 
 
[[Category: Cheat Codes]]
 

Latest revision as of 16:38, 23 November 2019