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Chaotix (prototype 0111)

From Sonic Retro

Revision as of 12:19, 4 November 2008 by DalekSam (talk | contribs) (Chaotix uses PWM, not DAC.)

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Chaotix Beta Title 1.png
Chaotix (prototype 0111)
System(s): Sega 32X
Publisher: Sega
Developer:
Genre: 2D Platform

Knuckles' Chaotix prototype 0111 for the Sega 32X was released by drx during the February 23rd, 2008 proto release. Its compile date is Jan 12, 1995. A special version of Kega Fusion, which can play the prototype, was made available here.

Download.svg Download Chaotix (prototype 0111)
File: Knuckles'_Chaotix_(32X)_(Prototype_0111_-_Jan_12,_1995,_09.36)_(hidden-palace.org).zip (1.54 MB) (info)

Various Differences

General

  • If you skip past the title screen intro there will be no background in the mode select screen.
  • This is the first version with the 'low res' zoomed in like title screen background. No, it's not actually zoomed in; you can clearly see that it has been low-res-ified. look at the pointy things above the green glowy things in both; you can see it's more than a simple zooming issue.
  • The title screen contains the text "Featuring Espio the Chameleon" indicating that at this point Espio was considered the star.
  • The name of the character on the Title screen will change depending on the region. In US it is Espio the chameleon and in Japan it is Knuckles the Echidna.
  • The pause moving around is still enabled.
  • You can get a negative score in this proto.
  • No limit for Negative Rings.
  • Once collecting an item box it's icon does not appear at the bottom, however they still seem to work for the most part.
  • There IS the combi catcher, however it gives you items which don't work (The tube comes out and nothing happens.) To choose your partner, wait until after choosing a stage you are allowed to choose your partner manually (The partners you can choose are: Mighty as a ? box second ? box probably being Wechidna who is unselectable. Charmy, Vector, Bomb, Heavy and another ? box this one being Espio.)
  • Once you pass the combi-catcher part of the level hub you can go back instead of it being locked off, however it just shows up blank.
  • Time Attack messes up the screen but you can still see the characters spinning.
  • The glitch character Wechidna's sprites are messed up. He has a fully functional flying ability, to fly up hold the C button and hold up, works with down as well. To clarify on Wechidna's flying, he acts just like Tails would. For example, after you fly around he gets "tired" and shows a different animation. Another thing to note about Wechidna is that his separate arm sprite doesn't exist.

Music

  • Door Into Summer has a different mix than the final.
  • Tribute and ??? GOOD ENDING ??? are the same track, but the proto mix is quite different from the final mix. Same with ??? NORMAL ENDING ??? and Destructive Power, this time, the proto difference is that when the final plays three notes on the FM1 (three bass notes that run behind everything), the proto only plays one, which is always one note higher than where the final currently is.
  •  ??? STAFF ROLL ??? and Just Another Day are also different. Mainly in the PWM percussion in proto. The mix IS different, however.
  • Proto is missing DECISION 2ND.
  • Steel Heart doesn't play, it just plays one note and then stops in proto.
  • Decision keeps looping in final, but only stops after two loops in proto.
  • Oriental Legend along with High Five, Reach The Goal, Have a Happy Day, Nice Meeting You, Surprise!, Chaotic World, Tachy Touch, Silver Screen, Pendulum, Soda Pop, Child's Song, Crystal Nightmare, Tube Panic, Mechanical Dance and Surging Power have a different mix. Most of them are different because the PSG 3 held "note" is a much higher one, making them vastly different.

Scenario Selection screen

  • When you begin scenario selection you see Knuckles and Espio fall in, however once you touch the ground Espio disappears.

Demo Level

  • Unable to skip past training. The demo after the intro stage forces itself on you, you can't press start to skip it.

World Entrance

  • Act 2 uses Crystal Nightmare as music, Act 3 uses Tachy Touch, Act 4 uses Electoria and Act 5 doesn't play anything.
  • Everything after Act 1 is a blank screen with music, or in act 5's case, nothing.

Special Stages

  • Special stages require 0 spheres to win.
  • Bonus Stage starts you off with 1000 rings for some reason.
  • Once you pass a special stage you get a "Holy ring"

Newtrogic High Zone

  • Instead of playing the "Chaotic World" during the stage select roulette it plays the song "Decision".

External Links

Sonic Retro
Sonic Retro discussion thread

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