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Casino Night Zone

From Sonic Retro

Revision as of 12:53, 29 March 2005 by Scarred Sun (talk | contribs)
Casino Night Zone, Act 1

The fourth zone in Sonic 2, Casino Night Zone fills the Casino Cliche requirement for the second Sonic game. A city that never sleeps, CNZ is full of pinball rooms, flashing lights, and slot machines. The player must beware of the slot machines because getting 3 Dr. Robotniks releases all of the player's rings.

Casino Night Zone had one of the most drastic art changes between the Sonic 2 Beta and the final, changing from a pink card-suit-based scheme to a golden area.

Instruction Manual Description

Sparkling neon lights and glittering gold fill the casino with razzmatazz. Play the machines with Button A, B or C. Flip the levers and push down the springs to send Sonic reeling like a bouncing blue pinball!

Villains

Enemies

  • Crawl - Crab enemy, protects itself with a shield, so it can only be destroyed from behind.

Boss

Technical Information

2DA2 CNZ Palette


D06C CNZ layer deformation info


D194

CNZ two-player splitscreen


3FF08 Dynamic pattern reloading for CNZ


3FF10 Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff)


4010E CNZ animate pattern load cue (1)


4061A CNZ misc. sprite mappings


422B4 CNZ object debug list


452A0 CNZ primary 16x16 collision index


45330 CNZ secondary 16x16 collision index


47FF4 CNZ act 1 level layout


483C4 CNZ act 2 level layout


AFFC4 CNZ 16x16 block mappings


B0894 CNZ main level patterns


B2CF4 CNZ 128x128 block mappings


E5944 CNZ act 1 ring locations


E5B7E CNZ act two ring locations


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