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Difference between revisions of "Casino Night Zone"

From Sonic Retro

(Boss)
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This boss is rather hard to defeat. You find yourself inside a giant pinball machine, of which is occupied by a rather ticked off Robotnik flying a more high-tech hovercraft,
 
This boss is rather hard to defeat. You find yourself inside a giant pinball machine, of which is occupied by a rather ticked off Robotnik flying a more high-tech hovercraft,
 
of which drops red goo bombs and has an electric force field under it (so you can't hit it's underside). Anyways, once you get the hang of how do defeat this boss, the frustration level drops a tad. You must spin dash up the walls of the pinball machine, then hold left or right on the D-Pad to move yourself off of the walls and onto Robotnik. Keep in mind that this is a tough boss to defeat, so don't give up if you die on your first try.
 
of which drops red goo bombs and has an electric force field under it (so you can't hit it's underside). Anyways, once you get the hang of how do defeat this boss, the frustration level drops a tad. You must spin dash up the walls of the pinball machine, then hold left or right on the D-Pad to move yourself off of the walls and onto Robotnik. Keep in mind that this is a tough boss to defeat, so don't give up if you die on your first try.
 +
==Technical Information==
 +
 +
 +
2DA2
 +
CNZ [[Palette]]
 +
 +
 +
D06C
 +
CNZ layer deformation info
 +
 +
 +
D194
 +
CNZ two-player splitscreen
 +
 +
 +
3FF08
 +
Dynamic pattern reloading for CNZ
 +
 +
 +
3FF10
 +
Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff)
 +
 +
 +
4010E
 +
CNZ animate pattern load cue (1)
 +
 +
 +
4061A
 +
CNZ misc. sprite mappings
 +
 +
 +
422B4
 +
CNZ object debug list
 +
 +
 +
452A0
 +
CNZ primary 16x16 collision index
 +
 +
 +
45330
 +
CNZ secondary 16x16 collision index
 +
 +
 +
47FF4
 +
CNZ act 1 level layout
 +
 +
 +
483C4
 +
CNZ act 2 level layout
 +
 +
 +
AFFC4
 +
CNZ 16x16 block mappings
 +
 +
 +
B0894
 +
CNZ main level patterns
 +
 +
 +
B2CF4
 +
CNZ 128x128 block mappings
 +
 +
 +
E5944
 +
CNZ act 1 ring locations
 +
 +
 +
E5B7E
 +
CNZ act two ring locations
 +
 +
 +
 
{{Sonic2Levels}}
 
{{Sonic2Levels}}

Revision as of 15:27, 10 December 2004

Fourth zone in Sonic 2.

Instruction Manual Description

Sparkling neon lights and glittering gold fill the casino with razzmatazz. Play the machines with Button A, B or C. Flip the levers and push down the springs to send Sonic reeling like a bouncing blue pinball!

Villains

Enemies

  • Crawl - Crab enemy, protects itself with a shield, so it can only be destroyed from behind.

Boss

  • Boss: Dr. Robotnik's Electric Cruiser
  • Hits: 8

This boss is rather hard to defeat. You find yourself inside a giant pinball machine, of which is occupied by a rather ticked off Robotnik flying a more high-tech hovercraft, of which drops red goo bombs and has an electric force field under it (so you can't hit it's underside). Anyways, once you get the hang of how do defeat this boss, the frustration level drops a tad. You must spin dash up the walls of the pinball machine, then hold left or right on the D-Pad to move yourself off of the walls and onto Robotnik. Keep in mind that this is a tough boss to defeat, so don't give up if you die on your first try.

Technical Information

2DA2 CNZ Palette


D06C CNZ layer deformation info


D194

CNZ two-player splitscreen


3FF08 Dynamic pattern reloading for CNZ


3FF10 Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff)


4010E CNZ animate pattern load cue (1)


4061A CNZ misc. sprite mappings


422B4 CNZ object debug list


452A0 CNZ primary 16x16 collision index


45330 CNZ secondary 16x16 collision index


47FF4 CNZ act 1 level layout


483C4 CNZ act 2 level layout


AFFC4 CNZ 16x16 block mappings


B0894 CNZ main level patterns


B2CF4 CNZ 128x128 block mappings


E5944 CNZ act 1 ring locations


E5B7E CNZ act two ring locations


Template:Sonic2Levels