Actions

Carnival Night Zone

From Sonic Retro

Revision as of 20:36, 7 July 2007 by Laogeodritt (talk | contribs) (minor copy-edit)
Carnivalnight.png
Carnival Night Zone
Fourth Zone, Sonic the Hedgehog 3
Number of Acts: 2
Sub-boss: Carnival Night Zone Sub-boss
Boss: Carnival Night Zone Boss
Underwater areas: Act 2 (as Sonic and/or Tails)

Carnival Night Zone lives up to its name — it's a theme park! In the fourth zone in Sonic 3, everything's pretty much the same, except that there are many more hidden areas than in other zones and a few more toys. There's the cannon, which will launch you in the direction of your choice. Of course, don't forget the anti-gravity pads and balloons to bounce off. There are large, black wheels to get dizzy on, and the unforgettable rotating barrels. To get barrels to move, try shifting your weight UP and DOWN (i.e. use the D-pad). Not all barrels move very far.

Instruction Manual Description

Night life on the Floating Island is exciting. Bounce and flip your way across this colorful Zone which is filled with anti-gravity platforms. However, beware of many traps that are set along the path.

Badniks

  • Batbot — Bat with a lightbulb for a behind.
  • Blaster — A blaster cannon. Brown in color.
  • Clamer — A blue clam that can serve as a spring, much like the Spiker.
  • Blastoid — An electric "grenade" that usually comes at you in pairs.

Template:Sonic3Levels