Aquatic Ruin Zone
From Sonic Retro
Revision as of 10:46, 23 June 2008 by PicklePower (talk | contribs) (beta differences moved into Sonic the Hedgehog 2 (Simon Wai prototype))
Revision as of 10:46, 23 June 2008 by PicklePower (talk | contribs) (beta differences moved into Sonic the Hedgehog 2 (Simon Wai prototype))
Aquatic Ruin Zone |
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Third level, Sonic the Hedgehog 2 |
Number of Acts: 2 |
Boss: Hammer Eggman |
Maximum rings, Act 1: 176 + 70 |
Maximum rings, Act 2: 217 + 120 |
Underwater areas: Yes |
Aquatic Ruin Zone is the third zone in Sonic 2.
Contents
Instruction Manual Description
Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.
Sonic Team Commentary (from Sonic Jam Strategy Guide)
“ | The top and bottom of this stage are built completely differently. The loops along the top are a bit different from normal. The water, also, had to have the transparency set exactly right. And then, there are so many places where the routes intersect! From Sonic 2 on, we took a patent in America. | „ |
Enemies
- Grounder - Drill enemy, hides behind walls and appears when Sonic approaches.
- Whisp - Fly enemy, attacks in swarms.
- Chop Chop - Piranha enemy, moves around slowly underwater.
Technical Information
Offset | Description |
---|---|
0F | Aquatic Ruin Zone |
$2F42 | ARZ Palette |
$2FA2 | ARZ Underwater Palette |
$D4AE | ARZ layer deformation info |
$3FF24 | Dynamic pattern reloading for ARZ |
$4077A | ARZ misc sprite mappings |
$42438 | ARZ object debug list |
$45610 | ARZ primary 16x16 collision index |
$45760 | ARZ secondary 16x16 collision index |
$48E94 | ARZ act 1 level layout |
$49264 | ARZ act 2 level layout |
$BB944 | ARZ 16x16 block mappings |
$BCC24 | ARZ main level patterns |
$C1434 | ARZ 128x128 block mappings |
$E6294 | ARZ act 1 ring locations |
$E642E | ARZ act 2 ring locations |