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SCHG

Equivalent Subroutines

From Sonic Retro

Revision as of 16:48, 30 August 2006 by Hivebrain (talk | contribs) (SCHG:Equivelant Subroutines moved to SCHG:Equivalent Subroutines)
S1 S2B S2 S2K S3 S3&K
ReadJoypads 132C 111C ? 1372 10DE
JoypadInit 12FC 10EC ? 1342 10AE
VDPSetupGame 1368 1158 ? 13AE 111A
clearScreen 142A, and 1458 1248, and 1276 ? 14D4, and 1502 1240, and 126E
PauseGame 14DC ? ? ? ?
PalLoad1 ? 2712 ? ? ?
PalLoad2 ? 272E ? ? ?
PalLoad3_Water ? 2746 ? ? ?
PalLoad4_Water ? 2764 ? ? ?
AnimateSprite ? sub_16544 ? ? ?
DisplaySprite ? sub_164F4 ? 19240 219240
DeleteObject D3C2 loc_2DFEE ? ? ?
SingleObjLoad ? loc_17FDA ? ? ?
SingleObjLoad2 ? loc_17FFA ? ? ?
ObjHitFloor 13898 loc_1EDFA ? ? ?
ObjHitFloor2 ? loc_1EE0E ? ? ?
SpeedToPos ? sub_163AC ? ? ?
MarkObjGone D340 16472 ? ? ?
findfloor ? locret_1EE2E ? ? ?
ObjectFall/D5B2 ? sub_16380 ? ? ?
PlaySong ? sub_1370 ? ? ?
PlaySound ? sub_1376 ? ? ?
Unknown? (not filled in - Sub Routine to Generate Random Number) ? sub_3390 ? ? ?
CalulateSinewave ? sub_33B6 ? ? ?
DeleteObject ? loc_164E6 ? ? ?
LoadPatternLoadCue ? sub_F65E ? ? ?
BossMoveRoutine ? sub_163AC ? ? ?
AddPointsRoutine ? sub_40D06 ? ? ?
BossdefeatedRoutine ? loc_2D6CC ? ? ?
BossMoveRoutine ? loc_2DB0E ? ? ?
Obj15_Move2 ? loc_28AF4 ? ? ?
Obj48_Move ? loc_FFA2 ? ? ?