Casino Night Zone
From Sonic Retro
The fourth zone in Sonic 2, Casino Night Zone fills the Casino Cliche requirement for the second Sonic game. A city that never sleeps, CNZ is full of pinball rooms, flashing lights, and slot machines. The player must beware of the slot machines because getting 3 Dr. Robotniks releases all of the player's rings.
Casino Night Zone had one of the most drastic art changes between the Sonic 2 Beta and the final, changing from a pink card-suit-based scheme to a golden area.
Instruction Manual Description
Sparkling neon lights and glittering gold fill the casino with razzmatazz. Play the machines with Button A, B or C. Flip the levers and push down the springs to send Sonic reeling like a bouncing blue pinball!
Villains
Enemies
- Crawl - Crab enemy, protects itself with a shield, so it can only be destroyed from behind.
Boss
- Boss: Dr. Robotnik's Electric Cruiser
- Hits: 8
Technical Information
2DA2 | CNZ Palette |
D06C | CNZ layer deformation info |
D194 | CNZ two-player splitscreen |
3FF08 | Dynamic pattern reloading for CNZ |
3FF10 | Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff) |
4010E | CNZ animate pattern load cue (1) |
4061A | CNZ misc. sprite mappings |
422B4 | CNZ object debug list |
452A0 | CNZ primary 16x16 collision index |
45330 | CNZ secondary 16x16 collision index |
47FF4 | CNZ act 1 level layout |
483C4 | CNZ act 2 level layout |
AFFC4 | CNZ 16x16 block mappings |
B0894 | CNZ main level patterns |
B2CF4 | CNZ 128x128 block mappings |
E5944 | CNZ act 1 ring locations |
E5B7E | CNZ act two ring locations |