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Casino Night Zone

From Sonic Retro

Revision as of 16:12, 21 June 2006 by Scarred Sun (talk | contribs) (Technical Information)
Casino Night Zone, Act 1

The fourth zone in Sonic 2, Casino Night Zone fills the Casino Cliche requirement for the second Sonic game. A city that never sleeps, CNZ is full of pinball rooms, flashing lights, and slot machines. The player must beware of the slot machines because getting 3 Dr. Robotniks releases all of the player's rings.

Casino Night Zone had one of the most drastic art changes between the Sonic 2 Beta and the final, changing from a pink card-suit-based scheme to a golden area.

Instruction Manual Description

Sparkling neon lights and glittering gold fill the casino with razzmatazz. Play the machines with Button A, B or C. Flip the levers and push down the springs to send Sonic reeling like a bouncing blue pinball!

Villains

Enemies

  • Crawl - Crab enemy, protects itself with a shield, so it can only be destroyed from behind.

Boss

Technical Information

2DA2 CNZ Palette
D06C CNZ layer deformation info
D194 CNZ two-player splitscreen
3FF08 Dynamic pattern reloading for CNZ
3FF10 Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff)
4010E CNZ animate pattern load cue (1)
4061A CNZ misc. sprite mappings
422B4 CNZ object debug list
452A0 CNZ primary 16x16 collision index
45330 CNZ secondary 16x16 collision index
47FF4 CNZ act 1 level layout
483C4 CNZ act 2 level layout
AFFC4 CNZ 16x16 block mappings
B0894 CNZ main level patterns
B2CF4 CNZ 128x128 block mappings
E5944 CNZ act 1 ring locations
E5B7E CNZ act two ring locations

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