Difference between revisions of "Sandbox"
From Sonic Retro
(Testing again) |
(Testing something out) |
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Test<br> | Test<br> | ||
Again | Again | ||
+ | |||
+ | == Game Enhancer Codes == | ||
+ | These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators. | ||
+ | |||
+ | === Game Genie === | ||
+ | ==== Official Codes, Sonic & Knuckles Alone ==== | ||
+ | {|class="prettytable" | ||
+ | ! Code !! Description !! Works in S&K !! Works in S3K | ||
+ | |- | ||
+ | ! colspan="4" | General codes | ||
+ | |- | ||
+ | |AFKT-AAG0 | ||
+ | |Start with 1 life. | ||
+ | | {{Yes}} | ||
+ | | {{No}} | ||
+ | |- | ||
+ | |AKKT-AAG0 | ||
+ | |Start with 2 lives. | ||
+ | | {{Yes}} | ||
+ | | {{No}} | ||
+ | |- | ||
+ | |AVKT-AAG0 | ||
+ | |Start with 4 lives. | ||
+ | | {{Yes}} | ||
+ | | {{No}} | ||
+ | |- | ||
+ | |AZKT-AAG0 | ||
+ | |Start with 5 lives. | ||
+ | | {{Yes}} | ||
+ | | {{No}} | ||
+ | |- | ||
+ | |A7KT-AAG0 | ||
+ | |Start with 7 lives. | ||
+ | | {{Yes}} | ||
+ | | {{No}} | ||
+ | |- | ||
+ | |BFKT-AAG0 | ||
+ | |Start with 9 lives. | ||
+ | | {{Yes}} | ||
+ | | {{No}} | ||
+ | |- | ||
+ | |DFKT-AAG0 | ||
+ | |Start with 25 lives. | ||
+ | | {{Yes}} | ||
+ | | {{No}} | ||
+ | |- | ||
+ | |GKKT-AAG0 | ||
+ | |Start with 50 lives. | ||
+ | | {{Yes}} | ||
+ | | {{No}} | ||
+ | |- | ||
+ | |NPKT-AAG0 | ||
+ | |Start with 99 lives. | ||
+ | | {{Yes}} | ||
+ | | {{No}} | ||
+ | |- | ||
+ | |K2WA-CA4J | ||
+ | |Infinite lives. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |} | ||
+ | |||
+ | ==== Official Codes, Sonic the Hedgehog 3 Locked-on ==== | ||
+ | {|class="prettytable" | ||
+ | ! Code !! Description !! Works in S&K !! Works in S3K | ||
+ | |- | ||
+ | ! colspan="4" | General codes | ||
+ | |- | ||
+ | |AWXT-CA4C | ||
+ | |Don't lose rings when hit. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |HXRT-AA6A | ||
+ | |Infinite time. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |96BA-CAG6 + 98MA-CAF0 | ||
+ | |Keep elemental shields when hit. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AKVT-AA76 + AMNA-EA24 | ||
+ | |Keep rings between levels. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |RHJA-E60L | ||
+ | |Bonus round always activated after every checkpoint. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |RGSA-A6YY | ||
+ | |Only 1 blue sphere needed to get a chaos emerald. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |ALNA-AACR | ||
+ | |Rings worth 2 in special stage. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |ARNA-AACR | ||
+ | |Rings worth 3 in special stage. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AWNA-AACR | ||
+ | |Rings worth 4 in special stage. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |A0NA-AACR | ||
+ | |Rings worth 5 in special stage. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |BLNA-AACR | ||
+ | |Rings worth 10 in special stage. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |NTPT-CA50 | ||
+ | |Rings aren't used up as Super (or Hyper) Sonic/Knuckles. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |ACCT-CA2R | ||
+ | |Can't drown. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | ! colspan="4" | Sonic-specific codes | ||
+ | |- | ||
+ | |RENT-C6YA | ||
+ | |Can always double jump (can't use water shield or become Super Sonic). | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |RENT-C6V6 | ||
+ | |Can always use Fireball Spin Dash (can't double jump, bounce, or become Super Sonic). | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AANA-CNA0 | ||
+ | |Jumps as high as Knuckles (slightly lower than usual). | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |4ANA-CRA0 | ||
+ | |High jump. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |2ANA-CWA0 | ||
+ | |Super jump. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AANA-C4A0 | ||
+ | |Mega jump. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AANA-DYA0 | ||
+ | |Orbital jump. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |A2NT-CAG6 | ||
+ | |Only 6 chaos emeralds needed to become Super Sonic. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AYNT-CAG6 | ||
+ | |Only 5 chaos emeralds needed to become Super Sonic. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |ATNT-CAG6 | ||
+ | |Only 4 chaos emeralds needed to become Super Sonic. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |ANNT-CAG6 | ||
+ | |Only 3 chaos emeralds needed to become Super Sonic. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AJNT-CAG6 | ||
+ | |Only 2 chaos emeralds needed to become Super Sonic. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AENT-CAG6 | ||
+ | |Only 1 chaos emerald needed to become Super Sonic. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AANT-CAG6 | ||
+ | |Become Super Sonic without any chaos emeralds. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |NTNT-CAHL | ||
+ | |100 rings needed to become Super Sonic instead of 50. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |FANT-CAHL | ||
+ | |40 rings needed to become Super Sonic. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |DENT-CAHL | ||
+ | |25 rings needed to become Super Sonic. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |BJNT-CAHL | ||
+ | |10 rings needed to become Super Sonic. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AENT-CAHL | ||
+ | |1 ring needed to become Super Sonic. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AANT-CAGY + AAPA-CAB8 | ||
+ | |Become Hyper Sonic without any emeralds. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | ! colspan="4" | Knuckles-specific codes | ||
+ | |- | ||
+ | |TB5T-CNCR | ||
+ | |Jumps as high as Sonic (slightly higher than usual). | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |PV5T-CRCR | ||
+ | |High jump. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AB5T-CWCR | ||
+ | |Super jump. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AB5T-C2CR | ||
+ | |Mega jump. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AB5T-DTCR | ||
+ | |Orbital jump. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |A36A-CACW | ||
+ | |Only 6 chaos emeralds needed to become Super Knuckles. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AZ6A-CACW | ||
+ | |Only 5 chaos emeralds needed to become Super Knuckles. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AV6A-CACW | ||
+ | |Only 4 chaos emeralds needed to become Super Knuckles. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AP6A-CACW | ||
+ | |Only 3 chaos emeralds needed to become Super Knuckles. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AK6A-CACW | ||
+ | |Only 2 chaos emeralds needed to become Super Knuckles. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AF6A-CACW | ||
+ | |Only 1 chaos emerald needed to become Super Knuckles. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AB6A-CACW | ||
+ | |Become Super Knuckles without any chaos emeralds. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |NV6A-CADA | ||
+ | |100 rings needed to become Super Knuckles instead of 50. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |FB6A-CADA | ||
+ | |40 rings needed to become Super Knuckles. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |DF6A-CADA | ||
+ | |25 rings needed to become Super Knuckles. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |BK6A-CADA | ||
+ | |10 rings needed to become Super Knuckles. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AF6A-CADA | ||
+ | |1 ring needed to become Super Knuckles. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AB6A-CACL + AB6A-CAHR | ||
+ | |Become Hyper Knuckles without any emeralds. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |} | ||
+ | |||
+ | ==== Unofficial Codes ==== | ||
+ | {|class="prettytable" | ||
+ | ! Code !! Description !! Works in S&K !! Works in S3K | ||
+ | |- | ||
+ | ! colspan="4" | General codes | ||
+ | |- | ||
+ | |RFLA-A6W4 | ||
+ | |Enable Level Select ({{A}}+{{Start}} at Title Screen). | ||
+ | | {{Yes}} | ||
+ | | {{No}} | ||
+ | |- | ||
+ | |RFTT-A6XW | ||
+ | |Enable Debug Mode ({{A}}+{{Start}} at Title Screen). | ||
+ | | {{Yes}} | ||
+ | | {{No}} | ||
+ | |- | ||
+ | |AVFA-AR74 | ||
+ | |Can Access 'Sound Test' Menu From Title Screen. | ||
+ | | {{No}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |RFTT-A6XW | ||
+ | |Enable debugger ({{A}}+{{Start}} when starting a game). | ||
+ | | {{No}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |BCTT-LA3Y + BA8T-NA24 | ||
+ | |Knuckles can fight Knuckles. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |ABZT-AA5Y + PKZT-B950 | ||
+ | |Tails follows Knuckles. | ||
+ | | {{No}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |REBA-C6V6 | ||
+ | |Invincible against dynamic objects (bullets, enemies, for example), except Knuckles. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |RZBA-E6YA | ||
+ | |Invincible against static objects (spikes, for example). | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |ABTA-NA7Y | ||
+ | |Invincible against Knuckles. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |PJAA-CA8C | ||
+ | |Touch an enemy, and you will destroy it (except Knuckles). | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |ABTT-NA3G | ||
+ | |Touch Knuckles, and you will damage him. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AAPT-CAB8 | ||
+ | |Don't use up rings to maintain the transformation of any Super/Hyper character. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |CLRA-BA0Y | ||
+ | |Get One Emerald To Get Them All. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |9WSA-BCET | ||
+ | |Only One Blue Sphere Needed To Win Emerald. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |CXLA-EA7Y | ||
+ | |Bonus stage is always slot machine. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |RHLA-E6ZY + BMLA-EA78 | ||
+ | |Bonus stage is always magnetic orbs. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |RHLA-E6ZY + RHLA-E6Z8 | ||
+ | |Bonus stage is always gumball machine. | ||
+ | | {{No}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | ! colspan="4" | Sonic-specific codes | ||
+ | |- | ||
+ | |JAGA-CA98 | ||
+ | |Speed shoes don't run out with time. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AANT-CAHL | ||
+ | |Become Super/Hyper Sonic with 0 rings. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AANT-CAG6 | ||
+ | |Become Super Sonic without collecting Emeralds first. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AANT-CAGY + AAPA-CAB8 | ||
+ | |Become Hyper Sonic without collecting Emeralds first. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | ! colspan="4" | Tails-specific codes | ||
+ | |- | ||
+ | |JA6T-CA5E | ||
+ | |Speed shoes don't run out with time. | ||
+ | | {{No}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |ABJT-CACJ | ||
+ | |Become Super Tails with 0 rings. | ||
+ | | {{No}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |ABJT-CACA | ||
+ | |Become Super Tails without collecting emeralds first. | ||
+ | | {{No}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | ! colspan="4" | Knuckles-specific codes | ||
+ | |- | ||
+ | |HKXA-CA7T | ||
+ | |Speed shoes don't run out with time. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AB6A-CADA | ||
+ | |Become Super/Hyper Knuckles with 0 rings. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AB6A-CACW | ||
+ | |Become Super Knuckles without collecting Emeralds first. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AB6A-CACL + AB6A-CAHR | ||
+ | |Become Hyper Knuckles without collecting Emeralds first. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AB6A-DAJC | ||
+ | |Knuckles can float, push any jump button. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AP2A-DAR2 | ||
+ | |Knuckles Spin dash goes nowhere. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |APYA-DAGC | ||
+ | |Knuckles has a shorter glide. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |AP2A-DAEE | ||
+ | |Knuckles flies upwards. | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |} | ||
+ | |||
+ | === Pro Action Replay === | ||
+ | ==== Unofficial Codes ==== | ||
+ | {|class="prettytable" | ||
+ | ! Code !! Description !! Works in Gens | ||
+ | |- | ||
+ | |FFFE12:0063 | ||
+ | |Always have 99 lives | ||
+ | | {{No}} | ||
+ | |- | ||
+ | |FFFE21:0063 | ||
+ | |Always have 99 rings | ||
+ | | {{No}} | ||
+ | |- | ||
+ | |FFFE25:0000 | ||
+ | |Infinite time | ||
+ | | {{No}} | ||
+ | |- | ||
+ | |FFB038:00xx | ||
+ | |Have character ID of (00=Sonic, 01=Tails, 02=Knuckles) (controls things like wall-breaking and character-specific boss fights). | ||
+ | | {{No}} | ||
+ | |- | ||
+ | |FFFF0B:00xx | ||
+ | |Character modifier (00=Sonic, 03=Knuckles, 04=Blue Knuckles). | ||
+ | | {{No}} | ||
+ | |- | ||
+ | |FFFFE0:0101 | ||
+ | |Level select and slow motion enabled. | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |FFFFDA:0001 | ||
+ | |Debug mode enabled | ||
+ | | {{No}} | ||
+ | |- | ||
+ | |FFE439:0001 | ||
+ | |Only one blue sphere required to get the emerald (turn off as soon as special stage HUD appears or else special stage results screen won't register emerald) | ||
+ | | {{No}} | ||
+ | |- | ||
+ | |FFFFB0:0007 | ||
+ | |Have 7 Chaos Emeralds. | ||
+ | | {{No}} | ||
+ | |- | ||
+ | |FFFFB0:0707 | ||
+ | |Have 7 Chaos and Super Emeralds. | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | |valign="top"|FFFE10:XXYY | ||
+ | |Stage/Act Modifier. | ||
+ | {| class="prettytable" | ||
+ | ! ID !! Name !! Works in S&K !! Works in S3K | ||
+ | |- | ||
+ | | 00 || Angel Island | ||
+ | | {{No}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 01 || Hydrocity | ||
+ | | {{No}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 02 || Marble Garden | ||
+ | | {{No}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 03 || Canival Night | ||
+ | | {{No}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 04 || Flying Battery | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 05 || Icecap | ||
+ | | {{No}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 06 || Launch Base | ||
+ | | {{No}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 07 || Mushroom Hill | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 08 || Sandopolis | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 09 || Lava Reef | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 0A || Sky Santuary (Act 1 = Sonic / Act 2 = Knuckles) | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 0B || Death Egg | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 0C || Doomsday | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 13 || Gumball Machine - Sonic 3 Bonus Stage | ||
+ | | {{No}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 14 || Glowing Spheres - S&K Bonus Stage | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 15 || Slot Machine - S&K Bonus Stage | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 16 || Lava Reef Act 2 boss (Act 1) / Hidden Palace (Act 2) | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 17 || Act 1 = 2nd Death Egg Act 2 Boss / Act 2 = Master Emerald Shrine | ||
+ | | {{Yes}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | ! colspan="4" | Garbled in 1P, normal in 2P | ||
+ | |- | ||
+ | | 0E || Azure Lake | ||
+ | | {{No}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 0F || Balloon Park | ||
+ | | {{No}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 10 || Desert Palace | ||
+ | | {{No}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 11 || Chrome Gadget | ||
+ | | {{No}} | ||
+ | | {{Yes}} | ||
+ | |- | ||
+ | | 12 || Endless Mine | ||
+ | | {{No}} | ||
+ | | {{Yes}} | ||
+ | |} | ||
+ | | {{Yes}} | ||
+ | |} |
Revision as of 06:54, 15 September 2008
- Old (thread): Activity Polygon
- New (thread): <linkretro thread="11749">Activity Polygon</linkretro>
- New (post): <linkretro post="58917">Random post on the internet</linkretro>
- New (invalid): <linkretro sex="gay">fgt</linkretro>
one of these is not like the others.
- Awesome - do you plan to do something like this for the other link templates as well? --Shobiz 06:49, 19 August 2008 (UTC)
- There's actually a discussion in IRC right now; I was considering making it <forumlink to="retro" topic="9999">Title</forumlink> (where 'retro' could be one of any of the current ones) but as of yet current discussion is making me reconsider just finding a way to fix the template --Xkeeper 06:51, 19 August 2008 (UTC)
Just testing out how the IRC bot works
121813 <_Tina_> Sandbox edited by Shobiz (Testing ... (+45)): http://sonicretro.org/r/?a=77866,77792
yes, it's still there, just in a channel only I'm in
Test
Again
Contents
Game Enhancer Codes
These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.
Game Genie
Official Codes, Sonic & Knuckles Alone
Code | Description | Works in S&K | Works in S3K |
---|---|---|---|
General codes | |||
AFKT-AAG0 | Start with 1 life. | Yes | No |
AKKT-AAG0 | Start with 2 lives. | Yes | No |
AVKT-AAG0 | Start with 4 lives. | Yes | No |
AZKT-AAG0 | Start with 5 lives. | Yes | No |
A7KT-AAG0 | Start with 7 lives. | Yes | No |
BFKT-AAG0 | Start with 9 lives. | Yes | No |
DFKT-AAG0 | Start with 25 lives. | Yes | No |
GKKT-AAG0 | Start with 50 lives. | Yes | No |
NPKT-AAG0 | Start with 99 lives. | Yes | No |
K2WA-CA4J | Infinite lives. | Yes | Yes |
Official Codes, Sonic the Hedgehog 3 Locked-on
Code | Description | Works in S&K | Works in S3K |
---|---|---|---|
General codes | |||
AWXT-CA4C | Don't lose rings when hit. | Yes | Yes |
HXRT-AA6A | Infinite time. | Yes | Yes |
96BA-CAG6 + 98MA-CAF0 | Keep elemental shields when hit. | Yes | Yes |
AKVT-AA76 + AMNA-EA24 | Keep rings between levels. | Yes | Yes |
RHJA-E60L | Bonus round always activated after every checkpoint. | Yes | Yes |
RGSA-A6YY | Only 1 blue sphere needed to get a chaos emerald. | Yes | Yes |
ALNA-AACR | Rings worth 2 in special stage. | Yes | Yes |
ARNA-AACR | Rings worth 3 in special stage. | Yes | Yes |
AWNA-AACR | Rings worth 4 in special stage. | Yes | Yes |
A0NA-AACR | Rings worth 5 in special stage. | Yes | Yes |
BLNA-AACR | Rings worth 10 in special stage. | Yes | Yes |
NTPT-CA50 | Rings aren't used up as Super (or Hyper) Sonic/Knuckles. | Yes | Yes |
ACCT-CA2R | Can't drown. | Yes | Yes |
Sonic-specific codes | |||
RENT-C6YA | Can always double jump (can't use water shield or become Super Sonic). | Yes | Yes |
RENT-C6V6 | Can always use Fireball Spin Dash (can't double jump, bounce, or become Super Sonic). | Yes | Yes |
AANA-CNA0 | Jumps as high as Knuckles (slightly lower than usual). | Yes | Yes |
4ANA-CRA0 | High jump. | Yes | Yes |
2ANA-CWA0 | Super jump. | Yes | Yes |
AANA-C4A0 | Mega jump. | Yes | Yes |
AANA-DYA0 | Orbital jump. | Yes | Yes |
A2NT-CAG6 | Only 6 chaos emeralds needed to become Super Sonic. | Yes | Yes |
AYNT-CAG6 | Only 5 chaos emeralds needed to become Super Sonic. | Yes | Yes |
ATNT-CAG6 | Only 4 chaos emeralds needed to become Super Sonic. | Yes | Yes |
ANNT-CAG6 | Only 3 chaos emeralds needed to become Super Sonic. | Yes | Yes |
AJNT-CAG6 | Only 2 chaos emeralds needed to become Super Sonic. | Yes | Yes |
AENT-CAG6 | Only 1 chaos emerald needed to become Super Sonic. | Yes | Yes |
AANT-CAG6 | Become Super Sonic without any chaos emeralds. | Yes | Yes |
NTNT-CAHL | 100 rings needed to become Super Sonic instead of 50. | Yes | Yes |
FANT-CAHL | 40 rings needed to become Super Sonic. | Yes | Yes |
DENT-CAHL | 25 rings needed to become Super Sonic. | Yes | Yes |
BJNT-CAHL | 10 rings needed to become Super Sonic. | Yes | Yes |
AENT-CAHL | 1 ring needed to become Super Sonic. | Yes | Yes |
AANT-CAGY + AAPA-CAB8 | Become Hyper Sonic without any emeralds. | Yes | Yes |
Knuckles-specific codes | |||
TB5T-CNCR | Jumps as high as Sonic (slightly higher than usual). | Yes | Yes |
PV5T-CRCR | High jump. | Yes | Yes |
AB5T-CWCR | Super jump. | Yes | Yes |
AB5T-C2CR | Mega jump. | Yes | Yes |
AB5T-DTCR | Orbital jump. | Yes | Yes |
A36A-CACW | Only 6 chaos emeralds needed to become Super Knuckles. | Yes | Yes |
AZ6A-CACW | Only 5 chaos emeralds needed to become Super Knuckles. | Yes | Yes |
AV6A-CACW | Only 4 chaos emeralds needed to become Super Knuckles. | Yes | Yes |
AP6A-CACW | Only 3 chaos emeralds needed to become Super Knuckles. | Yes | Yes |
AK6A-CACW | Only 2 chaos emeralds needed to become Super Knuckles. | Yes | Yes |
AF6A-CACW | Only 1 chaos emerald needed to become Super Knuckles. | Yes | Yes |
AB6A-CACW | Become Super Knuckles without any chaos emeralds. | Yes | Yes |
NV6A-CADA | 100 rings needed to become Super Knuckles instead of 50. | Yes | Yes |
FB6A-CADA | 40 rings needed to become Super Knuckles. | Yes | Yes |
DF6A-CADA | 25 rings needed to become Super Knuckles. | Yes | Yes |
BK6A-CADA | 10 rings needed to become Super Knuckles. | Yes | Yes |
AF6A-CADA | 1 ring needed to become Super Knuckles. | Yes | Yes |
AB6A-CACL + AB6A-CAHR | Become Hyper Knuckles without any emeralds. | Yes | Yes |
Unofficial Codes
Pro Action Replay
Unofficial Codes
Code | Description | Works in Gens | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FFFE12:0063 | Always have 99 lives | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FFFE21:0063 | Always have 99 rings | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FFFE25:0000 | Infinite time | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FFB038:00xx | Have character ID of (00=Sonic, 01=Tails, 02=Knuckles) (controls things like wall-breaking and character-specific boss fights). | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FFFF0B:00xx | Character modifier (00=Sonic, 03=Knuckles, 04=Blue Knuckles). | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FFFFE0:0101 | Level select and slow motion enabled. | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FFFFDA:0001 | Debug mode enabled | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FFE439:0001 | Only one blue sphere required to get the emerald (turn off as soon as special stage HUD appears or else special stage results screen won't register emerald) | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FFFFB0:0007 | Have 7 Chaos Emeralds. | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FFFFB0:0707 | Have 7 Chaos and Super Emeralds. | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FFFE10:XXYY | Stage/Act Modifier.
|
Yes |