Difference between revisions of "Sonic Nexus"
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==Planned Levels== | ==Planned Levels== | ||
− | * | + | *Sunset Shore |
[[Image:SunsetShore.png|right|thumb|Sunset Shore]] | [[Image:SunsetShore.png|right|thumb|Sunset Shore]] | ||
− | The obligatory tropical paradise first zone. This level is planned to have an actual sunset occur during the player's journey. The level is a rib at Blue Frenzy's long-delayed "Sonic Frenzy Adventure," as it | + | The obligatory tropical paradise first zone. This level is planned to have an actual sunset occur during the player's journey. The level is a rib at Blue Frenzy's long-delayed "Sonic Frenzy Adventure," as it uses a similar zig-zaggy pattern in the foreground. |
*Cosmic Chaos | *Cosmic Chaos | ||
+ | [[Image:cczscreen.png|right|thumb|Cosmic Chaos]] | ||
+ | The obligatory casino stage. This zone was the first level shown to the public at SAGE 2006 and was an instant hit. The zone features flippers, wall running, slots, bumpers, roulette wheels (not in SAGE 06 demo), and high speed sections. The art is a combination of Blue Frenzy's "Neon City" custom background library and the beta version of Casino Night Zone. | ||
*Magma Monoliths | *Magma Monoliths | ||
+ | [[Image:mmzscreen.png|right|thumb|Magma Monoliths]] | ||
+ | The obligatory lava level. The level is currently in a basic state, but currently features pushable blocks floating over lava (a la Marble Zone). The level was created by Rael0505 of Sonic Fan Games HQ. | ||
*Beaming Bridge | *Beaming Bridge | ||
*Dusky Deposit | *Dusky Deposit |
Revision as of 23:43, 6 January 2008
Sonic Nexus is a game being created by Slingerland of SFGHQ. The game currently uses Multimedia Fusion for its engine, but will be switching to C++ in the future.
Planned Levels
- Sunset Shore
The obligatory tropical paradise first zone. This level is planned to have an actual sunset occur during the player's journey. The level is a rib at Blue Frenzy's long-delayed "Sonic Frenzy Adventure," as it uses a similar zig-zaggy pattern in the foreground.
- Cosmic Chaos
The obligatory casino stage. This zone was the first level shown to the public at SAGE 2006 and was an instant hit. The zone features flippers, wall running, slots, bumpers, roulette wheels (not in SAGE 06 demo), and high speed sections. The art is a combination of Blue Frenzy's "Neon City" custom background library and the beta version of Casino Night Zone.
- Magma Monoliths
The obligatory lava level. The level is currently in a basic state, but currently features pushable blocks floating over lava (a la Marble Zone). The level was created by Rael0505 of Sonic Fan Games HQ.
- Beaming Bridge
- Dusky Deposit
- Pristine Palisade
- Arial Acreage
- Wicked Works