Difference between revisions of "Casino Night Zone"
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− | {{LevelBob|levelscreen=casinonight.png|levelno=Fourth|game=Sonic the Hedgehog 2|acts=2|boss=Casino Night Zone Boss|osv=Sonic the Hedgehog 2 OSV | + | {{LevelBob|levelscreen=casinonight.png|levelno=Fourth|game=Sonic the Hedgehog 2|acts=2|boss=Casino Night Zone Boss|osv=Sonic the Hedgehog 2 OSV}} |
The fourth zone in [[Sonic 2]], '''Casino Night Zone''' fills the [[Sonic Cliches#Casino Cliche|Casino Cliche]] requirement for the second Sonic game. A city that never sleeps, CNZ is full of pinball rooms, flashing lights, and slot machines. The player must beware of the slot machines because getting 3 Dr. Robotniks releases all of the player's rings. | The fourth zone in [[Sonic 2]], '''Casino Night Zone''' fills the [[Sonic Cliches#Casino Cliche|Casino Cliche]] requirement for the second Sonic game. A city that never sleeps, CNZ is full of pinball rooms, flashing lights, and slot machines. The player must beware of the slot machines because getting 3 Dr. Robotniks releases all of the player's rings. | ||
Revision as of 03:02, 3 January 2007
Casino Night Zone |
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Fourth level, Sonic the Hedgehog 2 |
Number of Acts: 2 |
Boss: Casino Night Zone Boss |
The fourth zone in Sonic 2, Casino Night Zone fills the Casino Cliche requirement for the second Sonic game. A city that never sleeps, CNZ is full of pinball rooms, flashing lights, and slot machines. The player must beware of the slot machines because getting 3 Dr. Robotniks releases all of the player's rings.
Casino Night Zone had one of the most drastic art changes between the Sonic 2 Beta and the final, changing from a pink card-suit-based scheme to a golden area.
Instruction Manual Description
Sparkling neon lights and glittering gold fill the casino with razzmatazz. Play the machines with Button A, B or C. Flip the levers and push down the springs to send Sonic reeling like a bouncing blue pinball!
Enemies
- Crawl - Crab enemy, protects itself with a shield, so it can only be destroyed from behind.
Technical Information
$2DA2 | CNZ Palette |
$D06C | CNZ layer deformation info |
$D194 | CNZ two-player splitscreen |
$3FF08 | Dynamic pattern reloading for CNZ |
$3FF10 | Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff) |
$4010E | CNZ animate pattern load cue (1) |
$4061A | CNZ misc. sprite mappings |
$422B4 | CNZ object debug list |
$452A0 | CNZ primary 16x16 collision index |
$45330 | CNZ secondary 16x16 collision index |
$47FF4 | CNZ act 1 level layout |
$483C4 | CNZ act 2 level layout |
$AFFC4 | CNZ 16x16 block mappings |
$B0894 | CNZ main level patterns |
$B2CF4 | CNZ 128x128 block mappings |
$E5944 | CNZ act 1 ring locations |
$E5B7E | CNZ act two ring locations |