Difference between revisions of "Casino Night Zone"
From Sonic Retro
Scarred Sun (talk | contribs) |
Scarred Sun (talk | contribs) |
||
Line 1: | Line 1: | ||
− | {{LevelBob|levelscreen=casinonight.png|levelno=Fourth|game=Sonic the Hedgehog 2|acts=2|boss= | + | {{LevelBob|levelscreen=casinonight.png|levelno=Fourth|game=Sonic the Hedgehog 2|acts=2|boss=Casino Night Zone Boss|osv=Sonic the Hedgehog 2 OSV||map=Sonic the Hedgehog 2 Level Maps}} |
The fourth zone in [[Sonic 2]], '''Casino Night Zone''' fills the [[Sonic Cliches#Casino Cliche|Casino Cliche]] requirement for the second Sonic game. A city that never sleeps, CNZ is full of pinball rooms, flashing lights, and slot machines. The player must beware of the slot machines because getting 3 Dr. Robotniks releases all of the player's rings. | The fourth zone in [[Sonic 2]], '''Casino Night Zone''' fills the [[Sonic Cliches#Casino Cliche|Casino Cliche]] requirement for the second Sonic game. A city that never sleeps, CNZ is full of pinball rooms, flashing lights, and slot machines. The player must beware of the slot machines because getting 3 Dr. Robotniks releases all of the player's rings. | ||
Line 7: | Line 7: | ||
Sparkling neon lights and glittering gold fill the casino with razzmatazz. Play the machines with '''Button A, B or C'''. Flip the levers and push down the springs to send Sonic reeling like a bouncing blue pinball! | Sparkling neon lights and glittering gold fill the casino with razzmatazz. Play the machines with '''Button A, B or C'''. Flip the levers and push down the springs to send Sonic reeling like a bouncing blue pinball! | ||
− | + | ==Enemies== | |
− | |||
*[[Crawl]] - Crab enemy, protects itself with a shield, so it can only be destroyed from behind. | *[[Crawl]] - Crab enemy, protects itself with a shield, so it can only be destroyed from behind. | ||
==Technical Information== | ==Technical Information== | ||
{| | {| | ||
− | | width="60" | 2DA2 | + | | width="60" | $2DA2 |
| CNZ [[Palette]] | | CNZ [[Palette]] | ||
|- | |- | ||
− | | D06C | + | | $D06C |
| CNZ layer deformation info | | CNZ layer deformation info | ||
|- | |- | ||
− | | D194 | + | | $D194 |
| CNZ two-player splitscreen | | CNZ two-player splitscreen | ||
|- | |- | ||
− | | 3FF08 | + | | $3FF08 |
| Dynamic pattern reloading for CNZ | | Dynamic pattern reloading for CNZ | ||
|- | |- | ||
− | | 3FF10 | + | | $3FF10 |
| Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff) | | Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff) | ||
|- | |- | ||
− | | 4010E | + | | $4010E |
| CNZ animate pattern load cue (1) | | CNZ animate pattern load cue (1) | ||
|- | |- | ||
− | | 4061A | + | | $4061A |
| CNZ misc. sprite mappings | | CNZ misc. sprite mappings | ||
|- | |- | ||
− | | 422B4 | + | | $422B4 |
| CNZ object debug list | | CNZ object debug list | ||
|- | |- | ||
− | | 452A0 | + | | $452A0 |
| CNZ primary 16x16 collision index | | CNZ primary 16x16 collision index | ||
|- | |- | ||
− | | 45330 | + | | $45330 |
| CNZ secondary 16x16 collision index | | CNZ secondary 16x16 collision index | ||
|- | |- | ||
− | | 47FF4 | + | | $47FF4 |
| CNZ act 1 level layout | | CNZ act 1 level layout | ||
|- | |- | ||
− | | 483C4 | + | | $483C4 |
| CNZ act 2 level layout | | CNZ act 2 level layout | ||
|- | |- | ||
− | | AFFC4 | + | | $AFFC4 |
| CNZ 16x16 block mappings | | CNZ 16x16 block mappings | ||
|- | |- | ||
− | | B0894 | + | | $B0894 |
| CNZ main level patterns | | CNZ main level patterns | ||
|- | |- | ||
− | | B2CF4 | + | | $B2CF4 |
| CNZ 128x128 block mappings | | CNZ 128x128 block mappings | ||
|- | |- | ||
− | | E5944 | + | | $E5944 |
| CNZ act 1 ring locations | | CNZ act 1 ring locations | ||
|- | |- | ||
− | | E5B7E | + | | $E5B7E |
| CNZ act two ring locations | | CNZ act two ring locations | ||
|} | |} |
Revision as of 16:38, 24 November 2006
Casino Night Zone |
---|
Fourth level, Sonic the Hedgehog 2 |
Number of Acts: 2 |
Boss: Casino Night Zone Boss |
The fourth zone in Sonic 2, Casino Night Zone fills the Casino Cliche requirement for the second Sonic game. A city that never sleeps, CNZ is full of pinball rooms, flashing lights, and slot machines. The player must beware of the slot machines because getting 3 Dr. Robotniks releases all of the player's rings.
Casino Night Zone had one of the most drastic art changes between the Sonic 2 Beta and the final, changing from a pink card-suit-based scheme to a golden area.
Instruction Manual Description
Sparkling neon lights and glittering gold fill the casino with razzmatazz. Play the machines with Button A, B or C. Flip the levers and push down the springs to send Sonic reeling like a bouncing blue pinball!
Enemies
- Crawl - Crab enemy, protects itself with a shield, so it can only be destroyed from behind.
Technical Information
$2DA2 | CNZ Palette |
$D06C | CNZ layer deformation info |
$D194 | CNZ two-player splitscreen |
$3FF08 | Dynamic pattern reloading for CNZ |
$3FF10 | Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff) |
$4010E | CNZ animate pattern load cue (1) |
$4061A | CNZ misc. sprite mappings |
$422B4 | CNZ object debug list |
$452A0 | CNZ primary 16x16 collision index |
$45330 | CNZ secondary 16x16 collision index |
$47FF4 | CNZ act 1 level layout |
$483C4 | CNZ act 2 level layout |
$AFFC4 | CNZ 16x16 block mappings |
$B0894 | CNZ main level patterns |
$B2CF4 | CNZ 128x128 block mappings |
$E5944 | CNZ act 1 ring locations |
$E5B7E | CNZ act two ring locations |