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− | [[Category:Dreamcast
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− | Games]]
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− | ===Description===
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− | Sonic Adventure 2/2B is the second of the Sonic Adventure series games.
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− | Sonic Adventure 2, for the Dreamcast, came out on June 20, 2000 while
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− | Sonic Adventure 2: Battle, the Gamecube version of Sonic Adventure 2,
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− | came out on February 12, 2001. This game features two new characters to
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− | the mix, Rouge the Bat and Shadow the Hedgehog, Sonic's counterpart,
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− | who join the evil Doctor Robotnik (Eggman) to rule the world. This game
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− | features the ability to play through both sides of the story, Hero,
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− | with Sonic, Tails, and Knuckles, or Dark, with Robotnik, Rouge, and
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− | Shadow. Each side of the story allows you to completely understand what
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− | happens in the story, with just a few changes here and there, depending
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− | upon which side you choose. Robotnik is back again, and this time, he
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− | is trying to figure out what his great grandfather's, Professor Gerald
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− | Robotnik, legacy was before he mysteriously died. When he opens a pod,
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− | he awakens Shadow, and together they go off to rule the world by
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− | collecting the Chaos Emeralds to power the Eclipse Cannon, a cannon
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− | that can destroy entire planets. Along the way, Rouge joins up to help
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− | them take over the world. However, due to some twist of fate, the GUN,
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− | a police organization, arrest Sonic. Sonic escapes, and, with the help
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− | of Tails, Knuckles, and Amy Rose, they go off to prove his innocence.
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− | The only immediately apparent difference between Sonic Adventure 2 for
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− | the Dreamcast and Gamecube is that the Gamecube version has added stuff
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− | in it like extra 2 player levels and a 3D version of Green Hill Zone
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− | from Sonic 1, recreated for dedicated game fans who manage to get all
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− | 180 emblems in the game. (Some levels like Hidden Base and Cosmic Wall
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− | have added objects in the GameCube version of the game, a minor
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− | difference, while Knuckles' Spiral Upper and Rouge's Screw Kick have a
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− | Dreamcast-exclusive function that allows them to "reach out" and grab
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− | nearby rings and emeralds, even through walls, when using the move.
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− | This no longer works on GameCube.)
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− | ===Levels===
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− | ====Hero====
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− | #[[City Escape]]
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− | #[[Wild Canyon]]
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− | #[[Prison Lane]]
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− | #[[Metal Harbor]]
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− | #[[Green Forest]]
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− | #[[Pumpkin Hill]]
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− | #[[Mission Street]]
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− | #[[Aquatic Mine]]
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− | #[[Route 101]]
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− | #[[Hidden Base]]
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− | #[[Pyramid Cave]]
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− | #[[Death Chamber]]
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− | #[[Eternal Engine]]
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− | #[[Meteor Herd]]
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− | #[[Crazy Gadget]]
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− | #[[Final Rush]]
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− | ====Dark====
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− | #[[Iron Gate]]
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− | #[[Dry Lagoon]]
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− | #[[Sand Ocean]]
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− | #[[Radical Highway]]
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− | #[[Egg Quarters]]
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− | #[[Lost Colony]]
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− | #[[Weapons Bed]]
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− | #[[Security Hall]]
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− | #[[White Jungle]]
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− | #[[Route 280]]
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− | #[[Sky Rail]]
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− | #[[Mad Space]]
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− | #[[Cosmic Wall]]
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− | #[[Final Chase]]
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− | ====Final====
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− | #[[Cannon's Core]]
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− | ====Extra====
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− | #[[Green Hill (SA2)|Green Hill]]
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− | ===Production Credits===
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− | Producer: [[Yuji Naka]]
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− | Director: [[Takashi Iizuka]]
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− | Art Director: [[Kazuyuki Hoshino]]
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− | Main Programmer: Tetsu Katano
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− | Sound Director: [[Jun Senoue]]
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− | Game Designers: [[Takashi Iizuka]], Eitaro Toyoda
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− | Field Art Director: Hiroshi Nishiyama
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− | Field Artists: [[Nobuhiko Honda]], Daizo Kinoshita, Takahiro Kudo,
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− | Yoshitaka Miura
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− | Programmers: Tomoyuki Naito, Makiko Nishimura, Kouji Ogino, Takeshi
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− | Sakakibara
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− | Assistant Director: Keith Palmer
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− | Scenario Writer: Shiro Maekawa
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− | Lead Event Artist: Michikazu Tamamura
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− | Event Scene Artists: Mika Okada, Atsushi Saito, Nanako Yarimizu, Makoto
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− | Yonezu
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− | Lead Chao Programmer: Yoshihisa Hashimoto
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− | Chao Programmer: Takaaki Saito
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− | Lead Chao Artist: [[Sachiko Kawamura]]
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− | Chao Artist: Kazuko Ito, Makoto Yonezu
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− | Music & Lyrics: [[Fumie Kumatani]], [[Tomoya Ohtani]], [[Jun
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− | Senoue]], [[Kenichi Tokoi]]
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− | Sound Effects: Takashi Endoh, Masaru Setsumaru
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− | Marketing Product Manager: Robert Alvarez
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− | Associate Product Manager: Cord Smith
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− | Director of Marketing: John Golden
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− | Creative Services: Arianne Pitts, Angela Santos, Robert
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− | Schonfisch
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− | Public Relations: Teri Higgins, Gwen Marker
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− | SOA Localization Producer: Osamu Shibamiya
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− | SOA Lead Tester: Steve Peck
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− | SOA Assistant Leads: Brian Ivanhoe, Shaheed Khan, Ronald
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− | Rodriguez
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− | SOA Translators: Kyoko Drumheller, Klayton Vorlick
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− | SOJ Manual Production Text & DTP: Makoto Nishino
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− | SOJ Text Advisor: Hiroki Osawa
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− | SOJ Designer: Takashi Nishimura
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− | SOJ Supervisor: Yoshihiro Sakuta
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− | Special Thanks: Yukio Aoyama, Charles Bellfield, Sandra Castagnola, Joe
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− | Culley, Kelley Electa, Chris Gilbert, Takahiro Hamano, Kathleen Joyce,
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− | Takafumi Kaya, Scott Lambert, Keiko Lull, Chie Maekawa, Yasuko
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− | Maruyama, Shinya Matsunami, Peter Moore, Peter Nguyen, Jin Shimazaki,
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− | Sawako Sogabe, Gregory A. Thomas, Jane Thompson
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− | Player Character Designers: [[Kazuyuki Hoshino]], [[Yuji Uekawa]]
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− | Player Character Programmer: Tetsu Katano
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− | Field Designers: [[Takashi Iizuka]], Eitaro Toyoda
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− | Enemy Character Designers: [[Nobuhiko Honda]], [[Kazuyuki
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− | Hoshino]]
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− | CG Movie Producer: Keith Palmer
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− | CG Movie Director: [[Kazuyuki Hoshino]]
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− | CG Movie Coordinator: Robert White
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− | MPEG Sofdec Encode (CRI): Ryo Goubara, Kengo Mikoshiba, Masao Oshimi,
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− | Katsumi Yabuno
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− | Executive Sound Coordinator: Yukifumi Makino
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− | Lyrics: Johnny Gioeli, Ted Poley, Paul Shortino
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− | Sound Effects Programmer: Makiko Nishimura
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− | Music Produced by: Atsushi Kosugi, [[Jun Senoue]], Heigo Tani,
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− | Takayoshi Umeno
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− | Recording Engineers: Hirokazu Akashi, Masahiro Fukuhara, Roy
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− | Hendrickson, Satoru Izaki, Chifumi Karasawa, Yoshitada Miya, Kenji
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− | Miyamoto, The Riddle, Kirk Yano
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− | Recording Coordination: Masakazu Hiroishi, Atsushi Kosugi, Moet Nishio,
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− | Makoto Suzuki, Kiyoshi Yoshida
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− | Mastering Engineer: Isao Kikuchi
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− | Singers: 100P, Everett Bradley, Todd Cooper, Tabitha Fair, Johnny
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− | Gioeli, Tony Harnell, Ted Poley, Marlon Saunders, Paul Shortino, Kaz
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− | Silver
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− | Lyrics Translation: Shinobu Shindo
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− | Motion Capture Supervisor: Matt Karnes
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− | Japanese Character Voices: Kinryu Arimoto, Mami Horikoshi, Juni-Ichi
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− | Kanemaru, Hobutoshi Kanna, Taeko Kawata, Etsuko Kozakura, Atsuki
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− | Murata, Kouji Ochiai, Rumi Ochiai, Tohru Okawa, Chikao Otsuka, Tomoko
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− | Sasaki, Yuri Shiratori, Kouji Yusa
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− | Voice Recording Producer: Hiroyuki Inage
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− | Recording Coordinator: [[Akinori Nishiyama]], Keith Palmer
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− | English Character Voices: Moriah Angeline, Marc Biagi, Conner Bringas,
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− | Deam Bristow, Steve Brodie, Jenny Douillard, Scott Dreier, Ryan
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− | Drummond, Shelly Fox, David Humphry, Lani Minella, Sue Wakefield
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− | Voice Recording Director: Lani Minella
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− | Postrecording Editors: Rick Bowman
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− | Product Support: [[Akinori Nishiyama]], [[Yuji Uekawa]], Masanobu
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− | Yamamoto
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− | Server Program Support: Akio Setsumasa
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− | Executive Management (Sega): Tetsu Kayama, Hideki Sato
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− | Promotion Management (Sega: Masanao Maeda, Seijiro Sannabe, Yasushi
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− | Yamashita
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− | Marketing (Sega): Takayoshi Ohuchi, Naoko Ooka
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− | Marketing Research (Sega): Ayako Hino, Tsuyoshi Sawada
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− | SOA Executive Management: Peter Moore
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− | SOA Executive Coordinator: Jin Shimazaki, [[Shinobu Toyoda]]
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− | SOA Product Manager: Robert Alvarez
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− | SOA Public Relations: Gwen Marker
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− | SOA PC Support: Greg Drumheller
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− | SOE Associate Director of PD: Kats Sato
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− | SOE Localization Producer: Kuniyo Matsumoto
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− | SOE Test Manager: Jason Cumberbatch
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− | SOE Lead Tester: Mathew Brooks
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− | SOE Translators: Jens Geffert, Enrique Fajardo Gonzalez, Caroline
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− | Ruiz
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− | SOE Product Manager: Mathew Quaeck
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− | SOE PR Manager: Stuart Turner
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− | SOE Marketing Executive: Amy Thom
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− | SOE Marketing: Esther Barral, Laurent Boby, Alan Jones, Tina
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− | Sakowsky
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− | Executive Producer: Isao Okawa
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− | ===Boxart===
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− | http://web.archive.org/web/20031006195849/boxscans.sonic-cult.org/sadventure2-box-us.jpg
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