Difference between revisions of "SonicGDK"
From Sonic Retro
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The custom assets bundled with SonicGDK were created by several contributors and supplied for testing purposes. | The custom assets bundled with SonicGDK were created by several contributors and supplied for testing purposes. | ||
+ | |||
+ | ==Features== | ||
+ | * Basic movement, including Sonic Physics. | ||
+ | * Rolling spinball, SpinDash move. | ||
+ | * 2.5D paths, custom cameras subsystem. | ||
+ | * Water volumes, underwater physics, running on water. | ||
+ | * Smashing, pushing and hanging subsystems. | ||
+ | * Damage and drowning subsystems. | ||
+ | * Rings, monitors, shields. | ||
+ | * Springs, dash panels, bumpers, spikes, giant air bubbles. | ||
+ | * Reverse world gravity. | ||
+ | * Sonic's special moves. | ||
+ | * Super form. | ||
+ | * Basic dumb badniks. | ||
+ | * Checkpoint and music subsystems. | ||
+ | * Custom gamepad support. | ||
==External links== | ==External links== | ||
− | * {{LinkRetro|topic=19492|title='' | + | * {{LinkRetro|topic=19492|title=''SonicGDK'' topic}} on [[Sonic Retro]] forums |
[[Category:Fan Game Engines]] | [[Category:Fan Game Engines]] |
Revision as of 12:15, 25 August 2011
SonicGDK |
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Latest version: 1.00.016 |
Latest release date: 02/Aug/11 |
Engine: Unreal Engine 3 |
Credits: Xaklse |
This article is a work in progress. Its content and location may change completely and frequently until this notice is removed. |
SonicGDK (short for 3D Sonic Games Development Kit) is a codebase, a collection of source codes, which allows anyone to create 3D platformer video games based on the Sonic the Hedgehog franchise. It can be freely modified and is integrated with the UDK, providing you with a modern game engine in which to develop your game. Unreal Development Kit (UDK) is the Unreal Engine 3, a complete professional development framework used to create games on the PC.
The custom assets bundled with SonicGDK were created by several contributors and supplied for testing purposes.
Features
- Basic movement, including Sonic Physics.
- Rolling spinball, SpinDash move.
- 2.5D paths, custom cameras subsystem.
- Water volumes, underwater physics, running on water.
- Smashing, pushing and hanging subsystems.
- Damage and drowning subsystems.
- Rings, monitors, shields.
- Springs, dash panels, bumpers, spikes, giant air bubbles.
- Reverse world gravity.
- Sonic's special moves.
- Super form.
- Basic dumb badniks.
- Checkpoint and music subsystems.
- Custom gamepad support.
External links
- SonicGDK topic on Sonic Retro forums