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Difference between revisions of "Sandbox"

From Sonic Retro

(Testing again)
(Testing something out)
Line 18: Line 18:
 
Test<br>
 
Test<br>
 
Again
 
Again
 +
 +
== Game Enhancer Codes ==
 +
These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.
 +
 +
=== Game Genie ===
 +
==== Official Codes, Sonic & Knuckles Alone ====
 +
{|class="prettytable"
 +
! Code !! Description !! Works in S&K !! Works in S3K
 +
|-
 +
! colspan="4" | General codes
 +
|-
 +
|AFKT-AAG0
 +
|Start with 1 life.
 +
| {{Yes}}
 +
| {{No}}
 +
|-
 +
|AKKT-AAG0
 +
|Start with 2 lives.
 +
| {{Yes}}
 +
| {{No}}
 +
|-
 +
|AVKT-AAG0
 +
|Start with 4 lives.
 +
| {{Yes}}
 +
| {{No}}
 +
|-
 +
|AZKT-AAG0
 +
|Start with 5 lives.
 +
| {{Yes}}
 +
| {{No}}
 +
|-
 +
|A7KT-AAG0
 +
|Start with 7 lives.
 +
| {{Yes}}
 +
| {{No}}
 +
|-
 +
|BFKT-AAG0
 +
|Start with 9 lives.
 +
| {{Yes}}
 +
| {{No}}
 +
|-
 +
|DFKT-AAG0
 +
|Start with 25 lives.
 +
| {{Yes}}
 +
| {{No}}
 +
|-
 +
|GKKT-AAG0
 +
|Start with 50 lives.
 +
| {{Yes}}
 +
| {{No}}
 +
|-
 +
|NPKT-AAG0
 +
|Start with 99 lives.
 +
| {{Yes}}
 +
| {{No}}
 +
|-
 +
|K2WA-CA4J
 +
|Infinite lives.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|}
 +
 +
==== Official Codes, Sonic the Hedgehog 3 Locked-on ====
 +
{|class="prettytable"
 +
! Code !! Description !! Works in S&K !! Works in S3K
 +
|-
 +
! colspan="4" | General codes
 +
|-
 +
|AWXT-CA4C
 +
|Don't lose rings when hit.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|HXRT-AA6A
 +
|Infinite time.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|96BA-CAG6 + 98MA-CAF0
 +
|Keep elemental shields when hit.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AKVT-AA76 + AMNA-EA24
 +
|Keep rings between levels.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|RHJA-E60L
 +
|Bonus round always activated after every checkpoint.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|RGSA-A6YY
 +
|Only 1 blue sphere needed to get a chaos emerald.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|ALNA-AACR
 +
|Rings worth 2 in special stage.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|ARNA-AACR
 +
|Rings worth 3 in special stage.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AWNA-AACR
 +
|Rings worth 4 in special stage.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|A0NA-AACR
 +
|Rings worth 5 in special stage.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|BLNA-AACR
 +
|Rings worth 10 in special stage.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|NTPT-CA50
 +
|Rings aren't used up as Super (or Hyper) Sonic/Knuckles.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|ACCT-CA2R
 +
|Can't drown.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
! colspan="4" | Sonic-specific codes
 +
|-
 +
|RENT-C6YA
 +
|Can always double jump (can't use water shield or become Super Sonic).
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|RENT-C6V6
 +
|Can always use Fireball Spin Dash (can't double jump, bounce, or become Super Sonic).
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AANA-CNA0
 +
|Jumps as high as Knuckles (slightly lower than usual).
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|4ANA-CRA0
 +
|High jump.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|2ANA-CWA0
 +
|Super jump.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AANA-C4A0
 +
|Mega jump.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AANA-DYA0
 +
|Orbital jump.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|A2NT-CAG6
 +
|Only 6 chaos emeralds needed to become Super Sonic.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AYNT-CAG6
 +
|Only 5 chaos emeralds needed to become Super Sonic.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|ATNT-CAG6
 +
|Only 4 chaos emeralds needed to become Super Sonic.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|ANNT-CAG6
 +
|Only 3 chaos emeralds needed to become Super Sonic.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AJNT-CAG6
 +
|Only 2 chaos emeralds needed to become Super Sonic.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AENT-CAG6
 +
|Only 1 chaos emerald needed to become Super Sonic.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AANT-CAG6
 +
|Become Super Sonic without any chaos emeralds.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|NTNT-CAHL
 +
|100 rings needed to become Super Sonic instead of 50.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|FANT-CAHL
 +
|40 rings needed to become Super Sonic.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|DENT-CAHL
 +
|25 rings needed to become Super Sonic.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|BJNT-CAHL
 +
|10 rings needed to become Super Sonic.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AENT-CAHL
 +
|1 ring needed to become Super Sonic.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AANT-CAGY + AAPA-CAB8
 +
|Become Hyper Sonic without any emeralds.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
! colspan="4" | Knuckles-specific codes
 +
|-
 +
|TB5T-CNCR
 +
|Jumps as high as Sonic (slightly higher than usual).
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|PV5T-CRCR
 +
|High jump.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AB5T-CWCR
 +
|Super jump.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AB5T-C2CR
 +
|Mega jump.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AB5T-DTCR
 +
|Orbital jump.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|A36A-CACW
 +
|Only 6 chaos emeralds needed to become Super Knuckles.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AZ6A-CACW
 +
|Only 5 chaos emeralds needed to become Super Knuckles.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AV6A-CACW
 +
|Only 4 chaos emeralds needed to become Super Knuckles.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AP6A-CACW
 +
|Only 3 chaos emeralds needed to become Super Knuckles.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AK6A-CACW
 +
|Only 2 chaos emeralds needed to become Super Knuckles.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AF6A-CACW
 +
|Only 1 chaos emerald needed to become Super Knuckles.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AB6A-CACW
 +
|Become Super Knuckles without any chaos emeralds.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|NV6A-CADA
 +
|100 rings needed to become Super Knuckles instead of 50.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|FB6A-CADA
 +
|40 rings needed to become Super Knuckles.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|DF6A-CADA
 +
|25 rings needed to become Super Knuckles.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|BK6A-CADA
 +
|10 rings needed to become Super Knuckles.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AF6A-CADA
 +
|1 ring needed to become Super Knuckles.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AB6A-CACL + AB6A-CAHR
 +
|Become Hyper Knuckles without any emeralds.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|}
 +
 +
==== Unofficial Codes ====
 +
{|class="prettytable"
 +
! Code !! Description !! Works in S&K !! Works in S3K
 +
|-
 +
! colspan="4" | General codes
 +
|-
 +
|RFLA-A6W4
 +
|Enable Level Select ({{A}}+{{Start}} at Title Screen).
 +
| {{Yes}}
 +
| {{No}}
 +
|-
 +
|RFTT-A6XW
 +
|Enable Debug Mode ({{A}}+{{Start}} at Title Screen).
 +
| {{Yes}}
 +
| {{No}}
 +
|-
 +
|AVFA-AR74
 +
|Can Access 'Sound Test' Menu From Title Screen.
 +
| {{No}}
 +
| {{Yes}}
 +
|-
 +
|RFTT-A6XW
 +
|Enable debugger ({{A}}+{{Start}} when starting a game).
 +
| {{No}}
 +
| {{Yes}}
 +
|-
 +
|BCTT-LA3Y + BA8T-NA24
 +
|Knuckles can fight Knuckles.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|ABZT-AA5Y + PKZT-B950
 +
|Tails follows Knuckles.
 +
| {{No}}
 +
| {{Yes}}
 +
|-
 +
|REBA-C6V6
 +
|Invincible against dynamic objects (bullets, enemies, for example), except Knuckles.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|RZBA-E6YA
 +
|Invincible against static objects (spikes, for example).
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|ABTA-NA7Y
 +
|Invincible against Knuckles.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|PJAA-CA8C
 +
|Touch an enemy, and you will destroy it (except Knuckles).
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|ABTT-NA3G
 +
|Touch Knuckles, and you will damage him.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AAPT-CAB8
 +
|Don't use up rings to maintain the transformation of any Super/Hyper character.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|CLRA-BA0Y
 +
|Get One Emerald To Get Them All.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|9WSA-BCET
 +
|Only One Blue Sphere Needed To Win Emerald.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|CXLA-EA7Y
 +
|Bonus stage is always slot machine.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|RHLA-E6ZY + BMLA-EA78
 +
|Bonus stage is always magnetic orbs.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|RHLA-E6ZY + RHLA-E6Z8
 +
|Bonus stage is always gumball machine.
 +
| {{No}}
 +
| {{Yes}}
 +
|-
 +
! colspan="4" | Sonic-specific codes
 +
|-
 +
|JAGA-CA98
 +
|Speed shoes don't run out with time.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AANT-CAHL
 +
|Become Super/Hyper Sonic with 0 rings.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AANT-CAG6
 +
|Become Super Sonic without collecting Emeralds first.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AANT-CAGY + AAPA-CAB8
 +
|Become Hyper Sonic without collecting Emeralds first.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
! colspan="4" | Tails-specific codes
 +
|-
 +
|JA6T-CA5E
 +
|Speed shoes don't run out with time.
 +
| {{No}}
 +
| {{Yes}}
 +
|-
 +
|ABJT-CACJ
 +
|Become Super Tails with 0 rings.
 +
| {{No}}
 +
| {{Yes}}
 +
|-
 +
|ABJT-CACA
 +
|Become Super Tails without collecting emeralds first.
 +
| {{No}}
 +
| {{Yes}}
 +
|-
 +
! colspan="4" | Knuckles-specific codes
 +
|-
 +
|HKXA-CA7T
 +
|Speed shoes don't run out with time.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AB6A-CADA
 +
|Become Super/Hyper Knuckles with 0 rings.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AB6A-CACW
 +
|Become Super Knuckles without collecting Emeralds first.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AB6A-CACL + AB6A-CAHR
 +
|Become Hyper Knuckles without collecting Emeralds first.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AB6A-DAJC
 +
|Knuckles can float, push any jump button.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AP2A-DAR2
 +
|Knuckles Spin dash goes nowhere.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|APYA-DAGC
 +
|Knuckles has a shorter glide.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
|AP2A-DAEE
 +
|Knuckles flies upwards.
 +
| {{Yes}}
 +
| {{Yes}}
 +
|}
 +
 +
=== Pro Action Replay ===
 +
==== Unofficial Codes ====
 +
{|class="prettytable"
 +
! Code !! Description !! Works in Gens
 +
|-
 +
|FFFE12:0063
 +
|Always have 99 lives
 +
| {{No}}
 +
|-
 +
|FFFE21:0063
 +
|Always have 99 rings
 +
| {{No}}
 +
|-
 +
|FFFE25:0000
 +
|Infinite time
 +
| {{No}}
 +
|-
 +
|FFB038:00xx
 +
|Have character ID of (00=Sonic, 01=Tails, 02=Knuckles) (controls things like wall-breaking and character-specific boss fights).
 +
| {{No}}
 +
|-
 +
|FFFF0B:00xx
 +
|Character modifier (00=Sonic, 03=Knuckles, 04=Blue Knuckles).
 +
| {{No}}
 +
|-
 +
|FFFFE0:0101
 +
|Level select and slow motion enabled.
 +
| {{Yes}}
 +
|-
 +
|FFFFDA:0001
 +
|Debug mode enabled
 +
| {{No}}
 +
|-
 +
|FFE439:0001
 +
|Only one blue sphere required to get the emerald (turn off as soon as special stage HUD appears or else special stage results screen won't register emerald)
 +
| {{No}}
 +
|-
 +
|FFFFB0:0007
 +
|Have 7 Chaos Emeralds.
 +
| {{No}}
 +
|-
 +
|FFFFB0:0707
 +
|Have 7 Chaos and Super Emeralds.
 +
| {{Yes}}
 +
|-
 +
|valign="top"|FFFE10:XXYY
 +
|Stage/Act Modifier.
 +
{| class="prettytable"
 +
! ID !! Name !! Works in S&K !! Works in S3K
 +
|-
 +
| 00 || Angel Island
 +
| {{No}}
 +
| {{Yes}}
 +
|-
 +
| 01 || Hydrocity
 +
| {{No}}
 +
| {{Yes}}
 +
|-
 +
| 02 || Marble Garden
 +
| {{No}}
 +
| {{Yes}}
 +
|-
 +
| 03 || Canival Night
 +
| {{No}}
 +
| {{Yes}}
 +
|-
 +
| 04 || Flying Battery
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
| 05 || Icecap
 +
| {{No}}
 +
| {{Yes}}
 +
|-
 +
| 06 || Launch Base
 +
| {{No}}
 +
| {{Yes}}
 +
|-
 +
| 07 || Mushroom Hill
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
| 08 || Sandopolis
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
| 09 || Lava Reef
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
| 0A || Sky Santuary (Act 1 = Sonic / Act 2 = Knuckles)
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
| 0B || Death Egg
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
| 0C || Doomsday
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
| 13 || Gumball Machine - Sonic 3 Bonus Stage
 +
| {{No}}
 +
| {{Yes}}
 +
|-
 +
| 14 || Glowing Spheres - S&K Bonus Stage
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
| 15 || Slot Machine - S&K Bonus Stage
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
| 16 || Lava Reef Act 2 boss (Act 1) / Hidden Palace (Act 2)
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
| 17 || Act 1 = 2nd Death Egg Act 2 Boss / Act 2 = Master Emerald Shrine
 +
| {{Yes}}
 +
| {{Yes}}
 +
|-
 +
! colspan="4" | Garbled in 1P, normal in 2P
 +
|-
 +
| 0E || Azure Lake
 +
| {{No}}
 +
| {{Yes}}
 +
|-
 +
| 0F || Balloon Park
 +
| {{No}}
 +
| {{Yes}}
 +
|-
 +
| 10 || Desert Palace
 +
| {{No}}
 +
| {{Yes}}
 +
|-
 +
| 11 || Chrome Gadget
 +
| {{No}}
 +
| {{Yes}}
 +
|-
 +
| 12 || Endless Mine
 +
| {{No}}
 +
| {{Yes}}
 +
|}
 +
| {{Yes}}
 +
|}

Revision as of 06:54, 15 September 2008

  • Old (thread):
    Sonic Retro
    Activity Polygon
  • New (thread): <linkretro thread="11749">Activity Polygon</linkretro>
  • New (post): <linkretro post="58917">Random post on the internet</linkretro>
  • New (invalid): <linkretro sex="gay">fgt</linkretro>

one of these is not like the others.

Awesome - do you plan to do something like this for the other link templates as well? --Shobiz 06:49, 19 August 2008 (UTC)
There's actually a discussion in IRC right now; I was considering making it <forumlink to="retro" topic="9999">Title</forumlink> (where 'retro' could be one of any of the current ones) but as of yet current discussion is making me reconsider just finding a way to fix the template --Xkeeper 06:51, 19 August 2008 (UTC)

Just testing out how the IRC bot works

121813 <_Tina_> Sandbox edited by Shobiz (Testing ... (+45)): http://sonicretro.org/r/?a=77866,77792

yes, it's still there, just in a channel only I'm in


Test
Again

Game Enhancer Codes

These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.

Game Genie

Official Codes, Sonic & Knuckles Alone

Code Description Works in S&K Works in S3K
General codes
AFKT-AAG0 Start with 1 life. Yes No
AKKT-AAG0 Start with 2 lives. Yes No
AVKT-AAG0 Start with 4 lives. Yes No
AZKT-AAG0 Start with 5 lives. Yes No
A7KT-AAG0 Start with 7 lives. Yes No
BFKT-AAG0 Start with 9 lives. Yes No
DFKT-AAG0 Start with 25 lives. Yes No
GKKT-AAG0 Start with 50 lives. Yes No
NPKT-AAG0 Start with 99 lives. Yes No
K2WA-CA4J Infinite lives. Yes Yes

Official Codes, Sonic the Hedgehog 3 Locked-on

Code Description Works in S&K Works in S3K
General codes
AWXT-CA4C Don't lose rings when hit. Yes Yes
HXRT-AA6A Infinite time. Yes Yes
96BA-CAG6 + 98MA-CAF0 Keep elemental shields when hit. Yes Yes
AKVT-AA76 + AMNA-EA24 Keep rings between levels. Yes Yes
RHJA-E60L Bonus round always activated after every checkpoint. Yes Yes
RGSA-A6YY Only 1 blue sphere needed to get a chaos emerald. Yes Yes
ALNA-AACR Rings worth 2 in special stage. Yes Yes
ARNA-AACR Rings worth 3 in special stage. Yes Yes
AWNA-AACR Rings worth 4 in special stage. Yes Yes
A0NA-AACR Rings worth 5 in special stage. Yes Yes
BLNA-AACR Rings worth 10 in special stage. Yes Yes
NTPT-CA50 Rings aren't used up as Super (or Hyper) Sonic/Knuckles. Yes Yes
ACCT-CA2R Can't drown. Yes Yes
Sonic-specific codes
RENT-C6YA Can always double jump (can't use water shield or become Super Sonic). Yes Yes
RENT-C6V6 Can always use Fireball Spin Dash (can't double jump, bounce, or become Super Sonic). Yes Yes
AANA-CNA0 Jumps as high as Knuckles (slightly lower than usual). Yes Yes
4ANA-CRA0 High jump. Yes Yes
2ANA-CWA0 Super jump. Yes Yes
AANA-C4A0 Mega jump. Yes Yes
AANA-DYA0 Orbital jump. Yes Yes
A2NT-CAG6 Only 6 chaos emeralds needed to become Super Sonic. Yes Yes
AYNT-CAG6 Only 5 chaos emeralds needed to become Super Sonic. Yes Yes
ATNT-CAG6 Only 4 chaos emeralds needed to become Super Sonic. Yes Yes
ANNT-CAG6 Only 3 chaos emeralds needed to become Super Sonic. Yes Yes
AJNT-CAG6 Only 2 chaos emeralds needed to become Super Sonic. Yes Yes
AENT-CAG6 Only 1 chaos emerald needed to become Super Sonic. Yes Yes
AANT-CAG6 Become Super Sonic without any chaos emeralds. Yes Yes
NTNT-CAHL 100 rings needed to become Super Sonic instead of 50. Yes Yes
FANT-CAHL 40 rings needed to become Super Sonic. Yes Yes
DENT-CAHL 25 rings needed to become Super Sonic. Yes Yes
BJNT-CAHL 10 rings needed to become Super Sonic. Yes Yes
AENT-CAHL 1 ring needed to become Super Sonic. Yes Yes
AANT-CAGY + AAPA-CAB8 Become Hyper Sonic without any emeralds. Yes Yes
Knuckles-specific codes
TB5T-CNCR Jumps as high as Sonic (slightly higher than usual). Yes Yes
PV5T-CRCR High jump. Yes Yes
AB5T-CWCR Super jump. Yes Yes
AB5T-C2CR Mega jump. Yes Yes
AB5T-DTCR Orbital jump. Yes Yes
A36A-CACW Only 6 chaos emeralds needed to become Super Knuckles. Yes Yes
AZ6A-CACW Only 5 chaos emeralds needed to become Super Knuckles. Yes Yes
AV6A-CACW Only 4 chaos emeralds needed to become Super Knuckles. Yes Yes
AP6A-CACW Only 3 chaos emeralds needed to become Super Knuckles. Yes Yes
AK6A-CACW Only 2 chaos emeralds needed to become Super Knuckles. Yes Yes
AF6A-CACW Only 1 chaos emerald needed to become Super Knuckles. Yes Yes
AB6A-CACW Become Super Knuckles without any chaos emeralds. Yes Yes
NV6A-CADA 100 rings needed to become Super Knuckles instead of 50. Yes Yes
FB6A-CADA 40 rings needed to become Super Knuckles. Yes Yes
DF6A-CADA 25 rings needed to become Super Knuckles. Yes Yes
BK6A-CADA 10 rings needed to become Super Knuckles. Yes Yes
AF6A-CADA 1 ring needed to become Super Knuckles. Yes Yes
AB6A-CACL + AB6A-CAHR Become Hyper Knuckles without any emeralds. Yes Yes

Unofficial Codes

Code Description Works in S&K Works in S3K
General codes
RFLA-A6W4 Enable Level Select (A+Start at Title Screen). Yes No
RFTT-A6XW Enable Debug Mode (A+Start at Title Screen). Yes No
AVFA-AR74 Can Access 'Sound Test' Menu From Title Screen. No Yes
RFTT-A6XW Enable debugger (A+Start when starting a game). No Yes
BCTT-LA3Y + BA8T-NA24 Knuckles can fight Knuckles. Yes Yes
ABZT-AA5Y + PKZT-B950 Tails follows Knuckles. No Yes
REBA-C6V6 Invincible against dynamic objects (bullets, enemies, for example), except Knuckles. Yes Yes
RZBA-E6YA Invincible against static objects (spikes, for example). Yes Yes
ABTA-NA7Y Invincible against Knuckles. Yes Yes
PJAA-CA8C Touch an enemy, and you will destroy it (except Knuckles). Yes Yes
ABTT-NA3G Touch Knuckles, and you will damage him. Yes Yes
AAPT-CAB8 Don't use up rings to maintain the transformation of any Super/Hyper character. Yes Yes
CLRA-BA0Y Get One Emerald To Get Them All. Yes Yes
9WSA-BCET Only One Blue Sphere Needed To Win Emerald. Yes Yes
CXLA-EA7Y Bonus stage is always slot machine. Yes Yes
RHLA-E6ZY + BMLA-EA78 Bonus stage is always magnetic orbs. Yes Yes
RHLA-E6ZY + RHLA-E6Z8 Bonus stage is always gumball machine. No Yes
Sonic-specific codes
JAGA-CA98 Speed shoes don't run out with time. Yes Yes
AANT-CAHL Become Super/Hyper Sonic with 0 rings. Yes Yes
AANT-CAG6 Become Super Sonic without collecting Emeralds first. Yes Yes
AANT-CAGY + AAPA-CAB8 Become Hyper Sonic without collecting Emeralds first. Yes Yes
Tails-specific codes
JA6T-CA5E Speed shoes don't run out with time. No Yes
ABJT-CACJ Become Super Tails with 0 rings. No Yes
ABJT-CACA Become Super Tails without collecting emeralds first. No Yes
Knuckles-specific codes
HKXA-CA7T Speed shoes don't run out with time. Yes Yes
AB6A-CADA Become Super/Hyper Knuckles with 0 rings. Yes Yes
AB6A-CACW Become Super Knuckles without collecting Emeralds first. Yes Yes
AB6A-CACL + AB6A-CAHR Become Hyper Knuckles without collecting Emeralds first. Yes Yes
AB6A-DAJC Knuckles can float, push any jump button. Yes Yes
AP2A-DAR2 Knuckles Spin dash goes nowhere. Yes Yes
APYA-DAGC Knuckles has a shorter glide. Yes Yes
AP2A-DAEE Knuckles flies upwards. Yes Yes

Pro Action Replay

Unofficial Codes

Code Description Works in Gens
FFFE12:0063 Always have 99 lives No
FFFE21:0063 Always have 99 rings No
FFFE25:0000 Infinite time No
FFB038:00xx Have character ID of (00=Sonic, 01=Tails, 02=Knuckles) (controls things like wall-breaking and character-specific boss fights). No
FFFF0B:00xx Character modifier (00=Sonic, 03=Knuckles, 04=Blue Knuckles). No
FFFFE0:0101 Level select and slow motion enabled. Yes
FFFFDA:0001 Debug mode enabled No
FFE439:0001 Only one blue sphere required to get the emerald (turn off as soon as special stage HUD appears or else special stage results screen won't register emerald) No
FFFFB0:0007 Have 7 Chaos Emeralds. No
FFFFB0:0707 Have 7 Chaos and Super Emeralds. Yes
FFFE10:XXYY Stage/Act Modifier.
ID Name Works in S&K Works in S3K
00 Angel Island No Yes
01 Hydrocity No Yes
02 Marble Garden No Yes
03 Canival Night No Yes
04 Flying Battery Yes Yes
05 Icecap No Yes
06 Launch Base No Yes
07 Mushroom Hill Yes Yes
08 Sandopolis Yes Yes
09 Lava Reef Yes Yes
0A Sky Santuary (Act 1 = Sonic / Act 2 = Knuckles) Yes Yes
0B Death Egg Yes Yes
0C Doomsday Yes Yes
13 Gumball Machine - Sonic 3 Bonus Stage No Yes
14 Glowing Spheres - S&K Bonus Stage Yes Yes
15 Slot Machine - S&K Bonus Stage Yes Yes
16 Lava Reef Act 2 boss (Act 1) / Hidden Palace (Act 2) Yes Yes
17 Act 1 = 2nd Death Egg Act 2 Boss / Act 2 = Master Emerald Shrine Yes Yes
Garbled in 1P, normal in 2P
0E Azure Lake No Yes
0F Balloon Park No Yes
10 Desert Palace No Yes
11 Chrome Gadget No Yes
12 Endless Mine No Yes
Yes