Actions

Sonic Retro

Difference between revisions of "Todo/Maps"

From Sonic Retro

m (Text replacement - "Sonic the Hedgehog Pocket Adventure (preview)" to "Sonic the Hedgehog Pocket Adventure (prototype; 1999-10-22)")
(Updated with Sonic Chaos SMS changes)
Line 45: Line 45:
 
Some or all levels mapped, but missing complete object layouts (we should also keep the objectless layouts, too).
 
Some or all levels mapped, but missing complete object layouts (we should also keep the objectless layouts, too).
 
*[[Sonic the Hedgehog 2 (8-bit)/Maps]] (Master System version)
 
*[[Sonic the Hedgehog 2 (8-bit)/Maps]] (Master System version)
*[[Sonic Chaos/Maps]] (Game Gear version)
+
*[[Sonic Chaos/Maps]] (Game Gear version has placeholder object IDs in the correct positions, Master System version has nothing)
*[[Sonic the Hedgehog Triple Trouble/Maps]]
+
*[[Sonic the Hedgehog Triple Trouble/Maps]] (has placeholder object IDs are in the correct positions)
 
*[[Chaotix/Maps]] (partial object layouts)
 
*[[Chaotix/Maps]] (partial object layouts)
 
*[[Tails Adventures/Maps]] (partial object layouts)
 
*[[Tails Adventures/Maps]] (partial object layouts)
Line 60: Line 60:
 
Not every level has been ripped for these yet.
 
Not every level has been ripped for these yet.
 
*[[Sonic the Hedgehog 2 (8-bit)/Maps]] (Game Gear version)
 
*[[Sonic the Hedgehog 2 (8-bit)/Maps]] (Game Gear version)
*[[Sonic Chaos/Maps]] (Master System and Japanese Game Gear versions)
+
*[[Sonic Chaos/Maps]] (Japanese Game Gear version)
 
*[[Chaotix/Maps]] (we'll also want maps of the morning/evening/night variations, the Training mode levels, and other miscellaneous stuff)
 
*[[Chaotix/Maps]] (we'll also want maps of the morning/evening/night variations, the Training mode levels, and other miscellaneous stuff)
 
*[[Sonic Spinball (8-bit)/Maps]] (Game Gear version)
 
*[[Sonic Spinball (8-bit)/Maps]] (Game Gear version)

Revision as of 05:15, 10 January 2023

Back to: Todo.

For Category:Maps.

Pretty much complete

Map pages that have pretty much everything we need.

Needs block/chunk rips

Sheets of 256x256/128x128 chunks and 16x16 blocks will be great to have for picking out what's unused. (background rips will be good, too)

Needs cleanup

Maps with quality issues that need sorting out.

Needs (more) objects

Some or all levels mapped, but missing complete object layouts (we should also keep the objectless layouts, too).

Missing maps

Not every level has been ripped for these yet.

No map rips

Unsorted