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[[Image:photos_iizuka.jpg|right|frame|Takashi Iizuka]]
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#REDIRECT [[sega:Takashi Iizuka]]
Where [[Hirokazu Yasuhara]] left off, '''Takashi Iizuka''' picked up. He worked directly under Yasuhara in the design of ''[[Sonic 3]]'', and has since taken the reigns of the series. ''[[Sonic Adventure]]'', the 3D rebirth of the little blue hedgehog that started it all, was the product of Iizuka's idea for a Sonic RPG. After the successful completion of that project, Iizuka headed to the US to head Sonic Team USA, where he continues to churn out new adventures for the speedy wonder, including ''[[Sonic Adventure 2]]'' Until ''[[NiGHTS: Journey of Dreams]]''. And Next Year, Sonic Team USA was shut down, and all of the members were possibly absorbed back into the Japan division. And then Sonic Team USA merged with [[Sonic Team]]. Now He was At the head of [[Sonic Team]].
 
 
 
==Production History==
 
* ''[[Sonic the Hedgehog 3]]'' (1994) — Senior Game Designer
 
* ''[[Sonic & Knuckles]]'' (1994) — Senior Game Designer
 
* ''[[Sonic the Hedgehog 3 & Knuckles]]'' (1994) — Senior Game Designer
 
* ''[[NiGHTS into Dreams]]'' (1996) — Lead Game Designer
 
* ''[[Christmas NiGHTS]]'' (1996) — Game Designer
 
* ''[[Sonic 3D Blast]]'' (1996) — Game Concept Design, Special Design, Saturn Enhancements
 
* ''[[Sonic Jam]]'' (1997) — Director
 
* ''[[Sonic R]]'' (1997) — Game Design Director
 
* ''[[Sonic Adventure]]'' (1999) — Director, Character Game Designer, Chaos Game Designer, Field Designer
 
* ''[[ChuChu Rocket!]]'' (2000) — Product Support (Sega of America)
 
* ''[[Sonic Adventure 2]]'' (2001) — Director, Game Designer, Field Designer(Level Designer), Enemy Game Designer
 
* ''[[Sonic Advance]]'' (2001) — Special Thanks
 
* ''[[Sonic Adventure 2: Battle]]'' (2002) — Director, Game Designer, Field Designer(Level Designer), Enemy Game Designer
 
* ''[[Sonic Mega Collection]]'' (2002) — Special Thanks
 
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer
 
* ''[[Sonic Heroes]]'' (2004) — Director, Level Designer, CG Movie Director
 
* ''[[Sonic Mega Collection Plus]]'' (2004) — Special Thanks
 
* ''[[Sonic Gems Collection]]'' (2005) — Special Thanks
 
* ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' (2005) — Director, Lead Game Designer, Level Designer, Scenario Writer, CG Movie Supervisor
 
* ''[[Sonic Riders]]'' (2006) — Recording Coordinator
 
* ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' (2006) — Special Thanks
 
* ''[[Sonic Rivals]]'' (2006) — Director, Concept Design, Scenario Writer, Producer
 
* ''[[Sonic and the Secret Rings]]'' (2007) — Special Thanks
 
* ''[[Sonic Rivals 2]]'' (2007) — Director, Concept Design, Scenario Writer, Producer
 
* ''[[NiGHTS: Journey of Dreams]]'' (2007) — Director, Producer, Lead Game Designer
 
* ''[[Mario & Sonic at the Olympic Games]]'' (2007) — General Producer
 
* ''[[Sonic Riders: Zero Gravity]]'' (2008) — Recording Coordinator
 
* ''[[NiGHTS into Dreams]] (PS2 Version)'' (2008) — Supervisor
 
* ''[[Sonic Unleashed]] (PS3 & Xbox 360 Version)'' (2008) — Level Design Special Thanks
 
 
 
[[Category:Developers]]
 

Latest revision as of 14:38, 27 March 2011