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− | The '''Sample Music Playback System''' is a sound engine used in several games for the [[Sega Mega Drive/Genesis]] and the [[Sega 32X]], including all the major ''Sonic'' games except ''Sonic Spinball'', which uses [[GEMS]] instead.
| + | #REDIRECT [[sega:SMPS]] |
− | A few version of this engine exist; most notably, both a 68K and a Z80 version were developed.
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− | It is possible to port songs between two games that uses the SMPS engine; however, several games use a slightly different revision of the format, and the chance that the ported song will need extensive editings by hand (usually with an hex editor) is really high.
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− | Many sceners have been working on the SMPS format, doing an extensive work of research. Most credit should be given to [[Saxman]], the man who started it all, but a lot of hackers continued his work up to our days, including [[Puto]] and [[Tweaker]].
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− | We now have a quite complete knowledge of this format, and several tools are available to hackers who want to tweak the music in their hacks.
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− | It should be noted that both GYM and VGM files are logs of the data sent to the sound chipset rather than a dump of the sound data itself.
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− | == See also ==
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− | *[[SCHG:Music_Hacking]] A quite comprehensive guide about the SMPS format, mainly focused to ''Sonic'' games, with a few resources for other games as well
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− | == External links ==
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− | *[http://gdri.smspower.org/wiki/index.php/Mega_Drive/Genesis_Sound_Engine_List A list of the sound engines used on the Genesis]
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− | [[Category:Hacking Information]]
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