Difference between revisions of "Casino Night Zone"
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− | + | {{LevelBob|levelscreen=casinonight.png|levelno=Fourth|game=Sonic the Hedgehog 2|acts=2|boss=Dr. Robotnik's Electric Cruiser|osv=Sonic the Hedgehog 2 OSV||map=Sonic the Hedgehog 2 Level Maps}} | |
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The fourth zone in [[Sonic 2]], '''Casino Night Zone''' fills the [[Sonic Cliches#Casino Cliche|Casino Cliche]] requirement for the second Sonic game. A city that never sleeps, CNZ is full of pinball rooms, flashing lights, and slot machines. The player must beware of the slot machines because getting 3 Dr. Robotniks releases all of the player's rings. | The fourth zone in [[Sonic 2]], '''Casino Night Zone''' fills the [[Sonic Cliches#Casino Cliche|Casino Cliche]] requirement for the second Sonic game. A city that never sleeps, CNZ is full of pinball rooms, flashing lights, and slot machines. The player must beware of the slot machines because getting 3 Dr. Robotniks releases all of the player's rings. | ||
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===Enemies=== | ===Enemies=== | ||
*[[Crawl]] - Crab enemy, protects itself with a shield, so it can only be destroyed from behind. | *[[Crawl]] - Crab enemy, protects itself with a shield, so it can only be destroyed from behind. | ||
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==Technical Information== | ==Technical Information== | ||
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{{Sonic2Levels}} | {{Sonic2Levels}} | ||
− | [[Category: Levels]] | + | [[Category: Sonic the Hedgehog 2 (16-bit) Levels]] |
Revision as of 13:16, 8 August 2006
Casino Night Zone |
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Fourth level, Sonic the Hedgehog 2 |
Number of Acts: 2 |
Boss: Dr. Robotnik's Electric Cruiser |
The fourth zone in Sonic 2, Casino Night Zone fills the Casino Cliche requirement for the second Sonic game. A city that never sleeps, CNZ is full of pinball rooms, flashing lights, and slot machines. The player must beware of the slot machines because getting 3 Dr. Robotniks releases all of the player's rings.
Casino Night Zone had one of the most drastic art changes between the Sonic 2 Beta and the final, changing from a pink card-suit-based scheme to a golden area.
Instruction Manual Description
Sparkling neon lights and glittering gold fill the casino with razzmatazz. Play the machines with Button A, B or C. Flip the levers and push down the springs to send Sonic reeling like a bouncing blue pinball!
Villains
Enemies
- Crawl - Crab enemy, protects itself with a shield, so it can only be destroyed from behind.
Technical Information
2DA2 | CNZ Palette |
D06C | CNZ layer deformation info |
D194 | CNZ two-player splitscreen |
3FF08 | Dynamic pattern reloading for CNZ |
3FF10 | Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff) |
4010E | CNZ animate pattern load cue (1) |
4061A | CNZ misc. sprite mappings |
422B4 | CNZ object debug list |
452A0 | CNZ primary 16x16 collision index |
45330 | CNZ secondary 16x16 collision index |
47FF4 | CNZ act 1 level layout |
483C4 | CNZ act 2 level layout |
AFFC4 | CNZ 16x16 block mappings |
B0894 | CNZ main level patterns |
B2CF4 | CNZ 128x128 block mappings |
E5944 | CNZ act 1 ring locations |
E5B7E | CNZ act two ring locations |