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Difference between revisions of "Casino Night Zone"

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==Technical Information==
 
==Technical Information==
 
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| CNZ [[Palette]]
CNZ [[Palette]]
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| D06C
 
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| CNZ layer deformation info
D06C
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CNZ layer deformation info
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| D194
 
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| CNZ two-player splitscreen
 
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D194
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| 3FF08
CNZ two-player splitscreen
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| Dynamic pattern reloading for CNZ
 
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| 3FF10
3FF08
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| Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff)
Dynamic pattern reloading for CNZ
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| 4010E
 
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| CNZ animate pattern load cue (1)
3FF10
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Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff)
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| 4061A
 
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| CNZ misc. sprite mappings
 
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4010E
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| 422B4
CNZ animate pattern load cue (1)
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| CNZ object debug list
 
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| 452A0
4061A
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| CNZ primary 16x16 collision index
CNZ misc. sprite mappings
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| CNZ secondary 16x16 collision index
422B4
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CNZ object debug list
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| 47FF4
 
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| CNZ act 1 level layout
 
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452A0
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| 483C4
CNZ primary 16x16 collision index
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| CNZ act 2 level layout
 
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|-
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| AFFC4
45330
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| CNZ 16x16 block mappings
CNZ secondary 16x16 collision index
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| B0894
 
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| CNZ main level patterns
47FF4
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CNZ act 1 level layout
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| B2CF4
 
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| CNZ 128x128 block mappings
 
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483C4
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| E5944
CNZ act 2 level layout
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| CNZ act 1 ring locations
 
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| E5B7E
AFFC4
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| CNZ act two ring locations
CNZ 16x16 block mappings
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|}
 
 
 
 
B0894
 
CNZ main level patterns
 
 
 
 
 
B2CF4
 
CNZ 128x128 block mappings
 
 
 
 
 
E5944
 
CNZ act 1 ring locations
 
 
 
 
 
E5B7E
 
CNZ act two ring locations
 
 
 
 
 
  
 
{{Sonic2Levels}}
 
{{Sonic2Levels}}
 
[[Category: Levels]]
 
[[Category: Levels]]

Revision as of 16:12, 21 June 2006

Casino Night Zone, Act 1

The fourth zone in Sonic 2, Casino Night Zone fills the Casino Cliche requirement for the second Sonic game. A city that never sleeps, CNZ is full of pinball rooms, flashing lights, and slot machines. The player must beware of the slot machines because getting 3 Dr. Robotniks releases all of the player's rings.

Casino Night Zone had one of the most drastic art changes between the Sonic 2 Beta and the final, changing from a pink card-suit-based scheme to a golden area.

Instruction Manual Description

Sparkling neon lights and glittering gold fill the casino with razzmatazz. Play the machines with Button A, B or C. Flip the levers and push down the springs to send Sonic reeling like a bouncing blue pinball!

Villains

Enemies

  • Crawl - Crab enemy, protects itself with a shield, so it can only be destroyed from behind.

Boss

Technical Information

2DA2 CNZ Palette
D06C CNZ layer deformation info
D194 CNZ two-player splitscreen
3FF08 Dynamic pattern reloading for CNZ
3FF10 Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff)
4010E CNZ animate pattern load cue (1)
4061A CNZ misc. sprite mappings
422B4 CNZ object debug list
452A0 CNZ primary 16x16 collision index
45330 CNZ secondary 16x16 collision index
47FF4 CNZ act 1 level layout
483C4 CNZ act 2 level layout
AFFC4 CNZ 16x16 block mappings
B0894 CNZ main level patterns
B2CF4 CNZ 128x128 block mappings
E5944 CNZ act 1 ring locations
E5B7E CNZ act two ring locations

Template:Sonic2Levels