Difference between revisions of "Casino Night Zone"
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==Technical Information== | ==Technical Information== | ||
− | + | {| | |
− | + | | width="60" | 2DA2 | |
− | 2DA2 | + | | CNZ [[Palette]] |
− | CNZ [[Palette]] | + | |- |
− | + | | D06C | |
− | + | | CNZ layer deformation info | |
− | D06C | + | |- |
− | CNZ layer deformation info | + | | D194 |
− | + | | CNZ two-player splitscreen | |
− | + | |- | |
− | D194 | + | | 3FF08 |
− | + | | Dynamic pattern reloading for CNZ | |
− | + | |- | |
− | + | | 3FF10 | |
− | 3FF08 | + | | Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff) |
− | Dynamic pattern reloading for CNZ | + | |- |
− | + | | 4010E | |
− | + | | CNZ animate pattern load cue (1) | |
− | 3FF10 | + | |- |
− | Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff) | + | | 4061A |
− | + | | CNZ misc. sprite mappings | |
− | + | |- | |
− | 4010E | + | | 422B4 |
− | CNZ animate pattern load cue (1) | + | | CNZ object debug list |
− | + | |- | |
− | + | | 452A0 | |
− | 4061A | + | | CNZ primary 16x16 collision index |
− | CNZ misc. sprite mappings | + | |- |
− | + | | 45330 | |
− | + | | CNZ secondary 16x16 collision index | |
− | 422B4 | + | |- |
− | CNZ object debug list | + | | 47FF4 |
− | + | | CNZ act 1 level layout | |
− | + | |- | |
− | 452A0 | + | | 483C4 |
− | CNZ primary 16x16 collision index | + | | CNZ act 2 level layout |
− | + | |- | |
− | + | | AFFC4 | |
− | 45330 | + | | CNZ 16x16 block mappings |
− | CNZ secondary 16x16 collision index | + | |- |
− | + | | B0894 | |
− | + | | CNZ main level patterns | |
− | 47FF4 | + | |- |
− | CNZ act 1 level layout | + | | B2CF4 |
− | + | | CNZ 128x128 block mappings | |
− | + | |- | |
− | 483C4 | + | | E5944 |
− | CNZ act 2 level layout | + | | CNZ act 1 ring locations |
− | + | |- | |
− | + | | E5B7E | |
− | AFFC4 | + | | CNZ act two ring locations |
− | CNZ 16x16 block mappings | + | |} |
− | |||
− | |||
− | B0894 | ||
− | CNZ main level patterns | ||
− | |||
− | |||
− | B2CF4 | ||
− | CNZ 128x128 block mappings | ||
− | |||
− | |||
− | E5944 | ||
− | CNZ act 1 ring locations | ||
− | |||
− | |||
− | E5B7E | ||
− | CNZ act two ring locations | ||
− | |||
− | |||
{{Sonic2Levels}} | {{Sonic2Levels}} | ||
[[Category: Levels]] | [[Category: Levels]] |
Revision as of 16:12, 21 June 2006
The fourth zone in Sonic 2, Casino Night Zone fills the Casino Cliche requirement for the second Sonic game. A city that never sleeps, CNZ is full of pinball rooms, flashing lights, and slot machines. The player must beware of the slot machines because getting 3 Dr. Robotniks releases all of the player's rings.
Casino Night Zone had one of the most drastic art changes between the Sonic 2 Beta and the final, changing from a pink card-suit-based scheme to a golden area.
Instruction Manual Description
Sparkling neon lights and glittering gold fill the casino with razzmatazz. Play the machines with Button A, B or C. Flip the levers and push down the springs to send Sonic reeling like a bouncing blue pinball!
Villains
Enemies
- Crawl - Crab enemy, protects itself with a shield, so it can only be destroyed from behind.
Boss
- Boss: Dr. Robotnik's Electric Cruiser
- Hits: 8
Technical Information
2DA2 | CNZ Palette |
D06C | CNZ layer deformation info |
D194 | CNZ two-player splitscreen |
3FF08 | Dynamic pattern reloading for CNZ |
3FF10 | Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff) |
4010E | CNZ animate pattern load cue (1) |
4061A | CNZ misc. sprite mappings |
422B4 | CNZ object debug list |
452A0 | CNZ primary 16x16 collision index |
45330 | CNZ secondary 16x16 collision index |
47FF4 | CNZ act 1 level layout |
483C4 | CNZ act 2 level layout |
AFFC4 | CNZ 16x16 block mappings |
B0894 | CNZ main level patterns |
B2CF4 | CNZ 128x128 block mappings |
E5944 | CNZ act 1 ring locations |
E5B7E | CNZ act two ring locations |