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Difference between revisions of "MarioMario456"

From Sonic Retro

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I'm a Mario and Sonic fan. I upload all my files using the Kega Fusion emulator.
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I'm a Mario and Sonic fan. My username is most of the time MarioMario456 {{Japanese|マリオマリオ456|MarioMarioYonKyakuGojūNana}}
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I also work to <s>eliminate</s> '''''suppress''''' trivia/miscellaneous sections entirely... or better said, I think which information to keep or suppress.
  
 
[[User:MarioMario456/Regional Differences|Regional differences]]
 
[[User:MarioMario456/Regional Differences|Regional differences]]
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[[Category:User pages]]
 
[[Category:User pages]]
  
This tool will convert MD to BIN: http://www.emutopia.com/index.php?option=com_cobalt&task=files.download&tmpl=component&id=11131&fid=20&fidx=0&rid=1077&return=aHR0cDovL3d3dy5lbXV0b3BpYS5jb20vaW5kZXgucGhwL2VtdWxhdG9ycy9pdGVtLzQwNi1yb20tY29udmVyc2lvbi8xMDc3LXNid2lu
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=Tools=
 
 
My problems:
 
 
 
My only problem from now:
 
  
Errors.txt:
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*SMD to BIN: [http://www.emutopia.com/index.php?option=com_cobalt&task=files.download&tmpl=component&id=11131&fid=20&fidx=0&rid=1077&return=aHR0cDovL3d3dy5lbXV0b3BpYS5jb20vaW5kZXgucGhwL2VtdWxhdG9ycy9pdGVtLzQwNi1yb20tY29udmVyc2lvbi8xMDc3LXNid2lu SBWin]
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*[[sega:Sega Mega Drive|Mega Drive / Genesis]] emulation: [[sega:Kega Fusion|Kega Fusion]] and [[sega:Gens/GS|Gens/GS]]
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*Nintendo Entertainment System / Family Computer emulation: FCEUX
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*PNG compression / conversion: PNGGauntlet
  
<pre>
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=Q&A=
SN 68k version 2.53
 
  
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(9) : Error : Symbol 'spindash_flag' not defined
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What Sonic CD soundtrack you like?
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(11) : Error : Symbol 'aniidsonani_duck' not defined
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:I prefer the original (JP) soundtrack. The themes fit perfectly with the levels. The US soundtrack has creepy Bad Future, Game Over, and boss themes. I play the JP version on Kega Fusion and Gens/GS.
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(13) : Error : Symbol 'ctrl_1_press_logical' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(14) : Error : Symbol 'button_a_mask' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(14) : Error : Symbol 'button_c_mask' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(14) : Error : Symbol 'button_b_mask' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(16) : Error : Symbol 'aniidsonani_spindash' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(17) : Error : Symbol 'sndid_spindashrev' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(20) : Error : Symbol 'spindash_flag' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(21) : Error : Symbol 'spindash_counter' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(22) : Error : Symbol 'air_left' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(23) : Error : Symbol 'sonic_dust' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(25) : Error : Symbol 'anglepos' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(40) : Error : Symbol 'ctrl_1_held_logical' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(41) : Error : Symbol 'button_down' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(47) : Error : Symbol 'aniidsonani_roll' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(49) : Error : Symbol 'spindash_flag' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(51) : Error : Symbol 'spindash_counter' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(53) : Error : Symbol 'inertia' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(54) : Error : Symbol 'super_sonic_flag' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(56) : Error : Symbol 'inertia' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(58) : Error : Symbol 'inertia' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(64) : Error : Symbol 'horiz_scroll_delay_val' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(67) : Error : Symbol 'inertia' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(70) : Error : Symbol 'sonic_dust' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(71) : Error : Symbol 'sndid_spindashrelease' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(100) : Error : Symbol 'spindash_counter' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(102) : Error : Symbol 'spindash_counter' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(104) : Error : Symbol 'spindash_counter' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(106) : Error : Symbol 'spindash_counter' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(108) : Error : Symbol 'ctrl_1_press_logical' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(109) : Error : Symbol 'button_a_mask' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(109) : Error : Symbol 'button_c_mask' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(109) : Error : Symbol 'button_b_mask' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(111) : Error : Symbol 'aniidsonani_spindash' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(112) : Error : Symbol 'sndid_spindashrev' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(114) : Error : Symbol 'spindash_counter' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(115) : Error : Symbol 'spindash_counter' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(117) : Error : Symbol 'spindash_counter' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(122) : Error : Symbol 'camera_y_pos_bias' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(125) : Error : Symbol 'camera_y_pos_bias' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(126) : Error : Symbol 'camera_y_pos_bias' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SONIC SPINDASH.ASM(130) : Error : Symbol 'anglepos' not defined
 
F:\SRC\SONIC4\SONED2\S1S\_INCOBJ\SUB REACTTOITEM.ASM(170) : Error : Symbol 'id_spindash' not defined
 
  
Assembly completed.
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=My signature (DO NOT STEAL!)=
44 error(s) from 53468 lines in 0.75 seconds
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—[[User:MarioMario456|<span style="color:red">Mдяю</span>]][[User talk:MarioMario456|<span style="color:blue">Mαrιδ</span>]][[Special:Contributions/MarioMario456|<span style="color:magenta">456</span>]] 07:44, 14 July 2018 (CDT)
</pre>
 

Latest revision as of 11:06, 16 July 2018

I'm a Mario and Sonic fan. My username is most of the time MarioMario456 (Japanese: マリオマリオ456)

I also work to eliminate suppress trivia/miscellaneous sections entirely... or better said, I think which information to keep or suppress.

Regional differences

Tools

Q&A

What Sonic CD soundtrack you like?

I prefer the original (JP) soundtrack. The themes fit perfectly with the levels. The US soundtrack has creepy Bad Future, Game Over, and boss themes. I play the JP version on Kega Fusion and Gens/GS.

My signature (DO NOT STEAL!)

MдяюMαrιδ456 07:44, 14 July 2018 (CDT)